Europa Universalis IV

Europa Universalis IV

Beyond the Cape
Showing 61-70 of 113 entries
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Update: 28 Jul, 2023 @ 7:41am

Hotfix released:

korean tripitaka gives tech cost reduction instead of institution growth
norwegian idea call of our forefathers moved to 3rd idea
great explorer personality now gives 0.3 exploration range rather than 0.2
fixed bug with provinces getting too much dev from prosperity
non fortified feitoria now has fixed cost of 25 ducats

Update: 28 Jul, 2023 @ 2:06am

Hotfix released

- fixed Settler Pool decision not firing the event when you click it

Update: 28 Jul, 2023 @ 1:11am

Hotfix released

- fixed bug with coastal defence and naval battery buildings
- reduced advisor lifespan
- reduced exploration range from great explorer personality

Update: 27 Jul, 2023 @ 2:22pm

Released v.1.0.15

- added Settler Pool mechanic
- added more Slaver Estate privileges
- minimum guaranteed advisor survival increased
- Castile and Granada start as rivals
- English Alliance mission now adds trust between England and Portugal
- colonisers no longer allowed to share maps between eachother
- reduced institution growth modifiers
- changed AI priority picking exploration ideas with certain countries
- requirements for Colonialism to spawn now include owning 3 provinces in the Caribbean instead of just 1
- changed triggers for Columbus event for both Portugal and Castile
- certain sea tiles with adjancencies give -50% naval engagement width
- coastal defences, naval batteries and ramparts got buffed
- updated mod tutorial
- fixed Camões event constantly firing
- fixed localisation issues
- fixed unit placement in some provinces
- fixed Portuguese Succession event firing after loading game
- fixed issues with Guanches localisation

Update: 25 Jul, 2023 @ 6:26am

Hotfix released:

- fixed issue with Columbus event not triggering for Castile
- fixed issue with institution spread in which correct modifiers were not being shown or taken into account
- Guanches has new ideas
- added suggested countries to the mod's bookmark

Update: 24 Jul, 2023 @ 2:28pm

Hotfix released:

- fixed event that decreases random development in province with high devastation
- added event that increases random development in province with prosperity
- added Cornelis de Houtman event for the Netherlands
- tweaked dutch mission rewards
- fixed issue with Global Trade institution not spawning
- revisioned requirements for all institutions, including fallbacks
- Guanches is now independent

Update: 22 Jul, 2023 @ 3:33pm

Hotfix released

- portuguese permanent ordinances event fixed
- tweaked castilian ideas and native policies
- significantly slowed down institution spread
- dutch rebellion more likely to happen
- spice monopoly wars triggered modifier for other countries not get 10% land morale
- added Guanches tag vassal of Castile in Tenerife
- changed requirements for reformation age and reformed religion trigger

Update: 20 Jul, 2023 @ 2:24pm

v.1.0.14 released

- added 2 more ordinance options
- fixed event for permanent ordinances
- changes to how institutions spawn
- changes to how ages spawn
- fixed issue with Padrão event
- eased requirements for Netherlands forming
- events for exploration that required diplomatic tech 7 now require tech 8
- Portugal has new colour called Portuguese Blue
- reverted Touggourt colour to vanilla
- added naval war casus belli
- tweaked exploration and expansion ideas
- tweaked native policies
- reduced colonial growth from tech
- overextended empire disaster now appears for Iberia as well
- fixed some events for Portugal that did not appear for Iberia
- Portugal no longer sees System of Councils reform
- added assault fort ability +25% to carracks black sword mission reward
- protestant province spawn now requires printing press to be present and a temple or cathedral
- fixed bug with ottoman silk road triggered modifier
- fixed some province positions
- converting provinces by trade policy now gives +1 papal influence
- non-colonial nation subjects will no longer colonize in the same colonial region as overlord
- added diplomatic action to combine two colonial nations in the same colonial region
- added limitations to colonizing certain regions of the map, namely Cape of Good Hope are and inland provinces
- cardinals no longer spread institution
- AI Aragon will no longer become a republic
- remade mod tutorial

Update: 15 Jul, 2023 @ 10:11am

v.1.0.13 released

- Pena Palace and Belem Tower monuments are back for Portugal! However, you can only build them after certain conditions are met.
- Added 3 new options to the Ordinances event for Portuguese rulers
- One of these options is the ability to place Padrões in newly discovered coastal provinces. When you finish colonizing a province with a Padrão, you will be able to choose which trade good it will produce (for a cost)
- Fixed the Resist Reconquista modifier for Maghreb nations. Now the modifier will not disappear when a province is conquered.
- Fixed Overextended Empire disaster for Portugal
- Fixed Slavers Estate disaster
- Removed event for Portugal that allows them to explore the New World too early, defeating the main purpose of the mod
- Added event for portuguese rulers that rule for at least 30 years to make their chosen ordinances permanent

Update: 13 Jul, 2023 @ 11:12pm