Barotrauma

Barotrauma

Hungry Europans - Testing Branch
Showing 11-20 of 28 entries
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Update: 30 Jun, 2023 @ 2:17pm

- Fixed toilet missing its texture.

Update: 30 Jun, 2023 @ 1:06pm

- Added "Filthy Europan (Enable Extra Needs)" item to enable 2 additional afflictions: Bladder and Defecation. Both afflictions only become visible if you actively need to take care of them and increase depending on what you eat and drink. Upon reaching 100% you have a chance to shit/piss yourself, making you embarrassed and giving you a major debuff to all skills for some time. (MIGHT NOT WORK CORRECTLY IN MP
AS OF NOW)
- Added craftable "Toilet" item which can be used to get rid of non-deconstructable items. Also used to empty your bladder and defecate if you have extra needs enabled.
- Adjusted waffle cone recipe to allow eggs with a condition of at least 50%.
- Made eggs storable in refrigerator and cooler crate.
- Made tea cups storable in cafeteria cart.
- Improved code performance a bit.

Update: 25 Jun, 2023 @ 11:45am

- Fixed common bottle of water and sea water accepting any type of bottle.
- Changed "Starvation Conciousness Regainer" to also reduce a bit of "Hungry for Human Meat".
- Fixed tea kettle not removing empty cup on its last refill.

Update: 24 Jun, 2023 @ 3:26pm

- Changed the text that is displayed in the bottle printer when it's empty to inform players about how many glass fragments they need to produce each available product.
- Fixed not being able to put jar, shaker and cup blueprints into the bottle printer.
- Fixed variant bottles (bottles used as ammo when you throw empty bottles) showing up in the fabricator.
- Increased the time it takes for tea to cool down from its "too hot" state. It now takes 40 seconds instead of 20 seconds to cool off and become drinkable without burning your mouth.

Update: 24 Jun, 2023 @ 6:14am

- Made tea cool down over time. Drinking it right away will cause burns so let it cool off a bit. If it starts to produce less steam you're good to go, but don't let it cool off too much. No steam means you waited too long (3 min) and all of its additional effects are reduced to 1/5th of their original strength.
- Added custom tea slurping sound.
- Added inventory icon to cup blueprint.
- Changed stack size of glass fragments from 64 to 20 to prevent overproducing bottles in the bottle printer.
- Nerfed meat cleaver a bit. It now deals the same amount of stun and lacerations as the diving knife, but causes twice the amount of bleeding.

Update: 23 Jun, 2023 @ 5:15am

- Added 4 different types of ice cream and ice cream waffle cones. Due to the complexity of ice cream it is not possible to poison it.
- Added moloch cheese.
- Added tea kettle, different types of tea mixes and tea cups. It's about tea time!
- Added leaves to plants that can be used to brew tea.
- Readjusted production rate of plants. Every time a plant wants to drop produce it has a chance of 60% to drop the normal fruit, 30% to drop a leaf and 10% to drop a mutated fruit.

Update: 4 Jun, 2023 @ 11:03am

- Fixed being unable to detach some brewing related machines after installing them.
- Fixed "Brewing Kettle" and "Distiller" so they can be mirrored horizontally.
- Adjusted "Oven" and "Fryer" to now be picked with your "Action" key like any other detachable object. (Default E)
- Changed "Liquor Crate Shelf" and "Liquor Crate Shelf (Small)" to have their inventories displayed vertically rather than horizontally.
- Added "SWORDFISH" lettering onto the Bulker - Swordfish.

Update: 3 Jun, 2023 @ 7:38am

- Fixed "Mismatching content package" on Bulker - Swordfish

Update: 3 Jun, 2023 @ 6:56am

- Added simplified chinese translation by HunterWill and Loafer.
- Added more decorations to the Bulker - Swordfish.
- Changed "Mutated Tobacco Bud" to glow.
- Fixed "Mutated Salt Bulb" showing a lamp sprite while glowing. Also made it glow while being held.

Update: 30 May, 2023 @ 5:13pm

- Added fooditem tag to eatable fruits. They can now be stored in any food related container.
- Added custom impact sounds to bottles, jars, shakers, sugar, synthetiflour, food items and liquor crates.
- Added custom sound when opening the oven.
- Added ambient sound to cafeteria windows.
- Added crafting recipes to all kitchen related items/machines that previously had none.
- Changed "Mutated Pomegrenade" to be edible.
- Changed "Pop Nut" and "Mutated Pop Nut" to only pop if not contained. They no longer just pop in your inventory if you're in water.
- Changed "Cafeteria Cart" to also be available for purchase.
- Changed "Kitchen Counter" into "Kitchen Sink" and increased its storage capacity by 2. It can now refill empty bottles and kegs with sea water.
- Changed "Refrigerator", "Lunch Box", "Tool Belt with Lunch Box" and "Cafeteria Cart" to also be able to contain empty bottles and jars.