Gothic 1 Classic

Gothic 1 Classic

Revised Edition
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Update: 15 Jan, 2024 @ 11:13pm

- Damage of Wave of Death increased.
- Xardas in the Sleeper's Temple no longer threatens the player, if he has a weapon drawn, and also doesn't attack him.
- The SystemPack option "InteractionCollision" is now automatically set to 0, since otherwise a bug happens at the elevator in the Sleeper's Temple.
- Skeleton mages no longer create endless skeletons.
- Y'Berion no longer topples over, when you are sent to the New Camp by Cor Angar.
- The hero no longer topples over, when an NPC does a finishing move on him.

Update: 10 Jan, 2024 @ 1:42pm

- You can jump backwards while turning now.
- The Heavy Ore Baron Armor was sometimes displayed as Gomez' armor. I don't know why exactly, but since I suspect that it has something to do with their item codes, which are identical except for a digit at the end, I changed the codes. In new games the bug should no longer happen.
- In Extremo now always disappears correctly.
- Cor Kalom's sword now deals more damage on diffiulty Hard and its description was fixed.
- Fixed a bug that Baal Lukor sometimes didn't attack the hero.
- Roscoe now stops members of the Old Camp.
- Fixed a bug in the combination of Sleeper Symbol and protection artifacts.
- Since the Amulet of Flames from Y'Berion and the fire protection ring in the Old Mine were almost useless at those points in time, they've been replaced with new items.
- In the English version "skill points" are now longer refered to by other names. Additionally the storyhelper and characterhelper now have English texts.
- The condition for Roscoe's "You again!" was adjusted.

Update: 19 Dec, 2023 @ 3:32pm

Bugfixes:
- Single Ice Block and Ice Wave scrolls finally work!
- The indicator in a book's description, whether you have already read it, now also works with multiple instances of the same book.
- (German version) Two spelling mistakes in dialogues fixed.
- Nyras, Jackal, Gomez and the undead orc priests now attack directly after the dialogue instead of sometimes turning around first.
- 3 floating potions in the sleeper temple were put on the floor.
- A Gift From The Gods no longer has a floating text outside the borders of the book.
- The duration of an ice block is not reset by magic damage anymore.
- Hostile enemies should die instantly more often.
- Gomez' guard no longer sits on his throne.
- Fixed bugs in the final fight.

Worlds:
- Removed grass from several inappropriate places.
- At the start of the game you can now find a beginner's bow and some spell scrolls, so you get some experience with those systems early.
- Several objects in the Old Mine now have colission.

Fight AI:
- During the search for the focus stones it is not that easy anymore to have the 4 friends tank all the damage.
- Monsters always did sidesteps, if there was another monster between them and their target. The AI thought it had to do that to pass it. Especially in groups of wide monsters like minecrawlers or lizards this sometimes resulted in them being stuck in an endless sidestep loop and never attacking. I simply disabled that part of the AI.
- The "master" fight AI of Kharim, Arto and more no longer does the extremely exploitable charging attack.
- The fight AI scripts for many monsters were adjusted.
- NPCs should no longer "quiver" in fights.

Other:
- You no longer stand up, when a picklock breaks. (thanks to Fawkes)
- (German version) "Harpyien" are "Harpien" again for consistency with the 2nd game.
- When using the standard controls, you now also do a dodge when pressing just Backwards instead of only when pressing Jump+Backwards. (thanks to TopLayer)
- Two-handers also have a dodge.
- Scatty has a bow and the guild Shadow according to his armor.
- The requirements of some low level bows were adjusted.
- Lester and Grim are sent back to their original spots when you join a guild.
- Grim and Herek only attack the guildless hero.

Update: 4 Dec, 2023 @ 5:55am

- The minceawlers can only be spawned once via Asghan's winch. (This was already fixed in an official patch, but due to that fix you could render the winch unusable. Now both are fixed hopefully.)
- 2 grammar mistakes in German dialogues corrected.
- As a guru Joru is now called "Baal Joru".
- The Ricelord's weapon displays its damage again.
- When selecting Kalom's and Torrez' reward the mana bonus is now displayed correctly.
- Fixed a bug that NPCs attack, when you enter a hut for a short time multiple times.
- Several candleholders are no longer partly inside a table.
- Guards should no longer do stepdance sounds.
- The message from NPCs, when you use a chest without permission, now plays completely.
- It should no longer be possible to lose the swords of the undead Orc priests by interrupting an animation.
- The 2 switches, which open the gate to the first riddle in the Sleeper's Temple, were moved, so that they can no longer be used through the wall.
- The guardian of the stonehenge now wears an ore baron armor.
- Grass reduced or removed from several spots (especially in the Swamp Camp).

Update: 24 Nov, 2023 @ 9:07am

Update: 13 Nov, 2023 @ 10:06pm

Bugs from 1.5/1.5.1, which got fixed again:
- The difficulty setting changes the sell value of items again.
- Cor Kalom is no longer doing nothing in the final fight.
- The 5th orc priest no longer has two staffs in his inventory.

Bug fixes:
- NPCs now recognize you in their hut even if they didn't see you enter.
- Winches no longer break, if you save with a closed gate.
- You now always do acrobatics jumps while running without a weapon, if you learned it.
- The G1CP+ mod no longer overwrites the death animation.
- The scraper's armor has been renamed from "Digger's Dress" to "Scraper's Dress". In Polish it has been renamed from "Strój Kopacza" to "Spodnie Kreta".

Balancing:
- You get more XP from Scatty for beating Kirgo and Kharim to make up for the lack of XP for knocking them out.
- Damage of orc warriors raised slightly.
- Permanent stat bonuses from potions and dreamcall reduced, since they were too high in relation to the increased attribute costs.
- "Hunt and Prey" now also gives a crossbow bonus, so that all weapon talents can be raised to 33%.
- Changes to free aiming: The shaking of the camera at low talent has been increased and the camera angle no longer drifts off too far.
- The potion of quick healing heals completely and now removes 1 maximum health point permanent. You can also buy it from traders now.
- Charme is no longer recognized as an attack.

Embellishments:
- Weapons have their range displayed in the inventory.
- All items (besides the deed) either have value 0 or the value is displayed in the inventory.
- Y'Berion is in the temple after the invocation since he is brought there in the video.
- Lester now goes back to the Swamp Camp in chapter 4, if he the hero didn't help him.
- Grim won't be deleted and replaced by another npc in chapter 3 anymore. A new external function now directly changes his appearance.
- Dusty becomes a novice 10 days after you deliver him. (armor & bald)
- Melvin becomes a novice 5 days after you first talk to him. (armor & bald)
- Joru becomes a guru in chapter 3.
- Bruce is at the fire mages in chapter 2, if the player is no rogue and got rid off Mordrag.
- There are a couple of corpses on the way to the Old Mine, if you give Lares the list.
- Dreamcall has a small visual effect, when you smoke it.
- The 4 friends meet in chapter 6, if you finish their quests. (Just a small easteregg without reward or dialogues.)
- Cord's troop goes to the Free Mine after its liberation.
- Orc dogs now hunt molerats like wolfs do.
- Several guards no longer stand around outside the camp in chapter 4. Instead there are a couple of monsters at those spots.
- Shrink monster no longer reduces the stats suddenly at the end of the shrinking effect but gradually over the duration of the shrinking.
- Lutes are now stacked in the inventory.
- There are also corpses INSIDE the Free Mine.
- Molerats no longer have molerat grease. (For one it was weird that molerats had a pot in their inventory and Ehnim in G2 also says that molerat grease is rare.) Instead some traders have molerat grease and its value was increased. (In old savegames the existing molerat grease will be deleted.)

Worlds:
- Viran's bloodflies are no longer under water.
- The winches at Asghan and in the troll canyon can no longer be permanently broken, if you use them the "wrong" way.
- The targets at the demon generator now lower the wall significantly faster. That way it should no longer happen that the wall gets broken, because the 2 targets are hit too quickly one after the other.
- A minecrawler no longer spawns behind the wall behind Asghan.
- The Abandoned Mine can now be entered.
- Removed grass from several huts.
- At the lizard plateau two rocks were moved above the ground. (And a lizard should no longer spawn below the ground.)
- A floating stone near the bloodhounds has been put on the floor.
- The gate to the exchange place can now be closed and the guard does so in chapter 4.
- A floating plant at the monastery ruin has been put on the floor.

Update: 5 Nov, 2023 @ 11:54pm

Update: 26 Oct, 2023 @ 1:09pm

- Improved smoking behaviour of NPCs
- Added an icon to the GothicStarter
- The hero can no longer become frozen or stuck in a loop when using items while getting hit.
- Consumable items no longer remain in the inventory, if the hero is hit while using them.
- A wooden log in the Old Camp castle no longer floats in mid-air.
- A bush at the arena is no longer solid.
- Lester now correctly goes back to the main gate after guiding the player and waiting for one hour.
- 10 beds in the Swamp Camp can now be used.
- A German voice line of Lester (when he leads you to the teachers) was corrected.
- Baal Lukor was moved into the temple to avoid confusion for new players.
- The gurus make their hissing sounds again, when a player talks to them without permission.
- Meditating NPCs refuse to talk to the payer.
- Air regenerates significantly faster after diving.
- The fights against Lukor and Kalom were made more interesting.
- Bug from 1.4, which removed the sell value of ore nuggets, fixed.
- Baal Lukor should no longer get stuck walking into the wall after the teleport.
- Minor text errors corrected.
- The Polish translation is no longer google-generated thanks to Garok, who manually translated all new lines.

Update: 9 Oct, 2023 @ 7:24am

- Difficulty is now an ingame setting and a "normal" difficulty setting between the two existing ones was added.
- Harpies and bloodflies should no longer get stuck above the player's head.
- The quest to beat up Bullit is solved with indirect killing methods too.
- NPCs now have more logical talents. For example Scorpio has master crossbow talent since he teaches it to the player.
- The effect of speed potions persists after loading a game.
- Moved some more floating rocks in the forest at the Old Mine and near Cavalorn on the ground.
- Fixed a chest in the monastery ruin, which I broke in a previous update...
- You only have the option to pay Bloodwyn, if he demanded payment before.
- Lee now accepts you as a mercenary, if you have the eggs but haven't delivered them to Cor Kalom yet.
- You can now tell Mordrag about the invocation, if you have the eggs but haven't delivered them to Cor Kalom yet.
- Shrat's dialogue now ends immediately, if he joins or leaves you.
- Fixed an issue with the implementation of the fire damage glitch fix.
- Gor Na Ran now disappears after the invocation.
- Some floating grass and grass in Shrat's hut removed.
- Fixed solid water in the Sleeper's Temple.
- Pickpocketing now has a time limit (1 second for every dexterity point).
- Graham now reacts when you touch his chest.
- The winch at the entrance of the New Camp no longer clips through the wall.
- Bartholo no longer starts attacking while still in the dialogue.

Update: 15 Sep, 2023 @ 12:20pm

- XP of some monsters adjusted
- Shrat is now useful and dangerous monsters near his hut have been removed
- Fire damage glitch fixed (thanks to Fawkes)