NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Marduk Clan Collective
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Update: 21 Jan @ 1:36pm

Updated to 1.4:

Added Nanshe-class Escort Carrier
Added Assur-class Fleet Carrier

Added Bulk Internal Hangar access
Added Reinforced Internal Hangar
Added Medium Mounted Hangar access
Added Large Mounted Hangar access
Added OSP Strikecraft (Skiff, Barracuda, Sturgeon, Pike)
Added OSP Rockets (R1, R2, R3)

Removed 100mm EMP & Incendiary Shells
Removed 200mm Incendiary Shells
Removed variable reload scripts, replaced with regular versions
Reload times of all affected weapons set to average between former 'light' and 'heavy' reload values.

Increased C4 Gun, Enten reload speed (4-0.5sec)

Update: 19 Sep, 2024 @ 10:45am

Hotfix:

Fixed 150mm Flak Shell not generating destruction effect
Disabled overpenetration on 75mm Grapeshot, 75mm HE, 100mm EMP, 100mm Incendiary, 200mm HE, 200mm Incendiary, 600mm HE, 600mm HESC, 600mm Plasmatic Shells

Update: 19 Sep, 2024 @ 9:30am

Hotfix:

All munition costs reduced by 50%
All munition storage volumes reduced by 50%
Reduced C5+ Railgun, Melammu Dingir cost (350-200pt)
Reduced C5+ Siege Cannon, Enki (180-120pt)
Reduced 'Melammu' Railgun System cost (275-180pt)
Reduced Adamant Magazine cost (144-80pt)
Removed Strike Planning Center access

Update: 19 Sep, 2024 @ 6:55am

Hotfix:

Allowed all offensive weapons to be grouped
Updated Ninazu Fusion Round information

Update: 18 Sep, 2024 @ 6:07pm

Updated to 1.0:

Added Observation Deck compartments for Siduri-class Cruiser, Gilgamesh-class Dreadnaught and Tiamat-class Titan
Added default internals for all hulls
Added C2 S1 Missile Turret, Gula
Added forward facing map entry to all ships
Added lifeboats to all ships
Added EA20 Active Decoy access
Added TLS-3 Launcher access
Added accurate radar cross sections to all hulls
Re-added Missile Programming Bus access
Re-added Missile Programming Bus Array access
Re-added VLS-3 Launcher access
Re-added Ninazu Fusion Cannon and munition
Fixed Ishtar and Tiamat DC Boards
Fixed Lahmu Engine Audio
Remade Gilgamesh DC Board
Updated 7500mm Abzu munitions

Increased Gilgamesh-class Dreadnaught armour thickness (110-130cm)
Increased Gilgamesh-class Dreadnaught internal density armour equivalent (1.3-1.5)
Increased Enkidu-class Battleship armour thickness (70-95cm)
Increased Ishtar-class Battlecruiser max speed (22-24m/s)
Increased Ereshkigal-class Heavy Cruiser max turn speed (0.09-0.11)
Increased Ereshkigal-class Heavy Cruiser linear motor force (1200-1600)
Increased Ereshkigal-class Heavy Cruiser angular motor force (700-1100
Increased Ereshkigal-class Heavy Cruiser hull component max repair (20%-25%)
Increased Ereshkigal-class Heavy Cruiser armour thickness (48-65cm)
Increased Ereshkigal-class Heavy Cruiser increased firing arcs of C4_2, C4_3, C3_1 & C3_2 (60-80deg)
Increased Siduri-class Command and Control Cruiser CR96 Comms Array transmit power (5000-8000)
Increased Siduri-class Command and Control Cruiser CR96 Comms Array bandwidth (7500-12500)
Increased Siduri-class Command and Control Cruiser CR96 Comms Array gain (30-65)
Increased Shamhat-class Light Cruiser max speed (24-28m/s)

Increased 435mm Heavy Shrapnel Shell component damage (25-35)
Increased 600mm HE Shell component damage (340-420)
Increased 600mm HE Shell impulse magnitude (20-80)
Increased 600mm HE-HV Shell component damage (165-220)
Increased 600mm HE-HV Shell impulse magnitude (40-100)
Decreased 600mm HESC Shell max penetration distance (-1-5)
Increased 600mm HESC Shell impulse magnitude (20-80)
Decreased 600mm HESC Shell ray angle (35-25deg)
Increased 600mm HESC Shell ray count (10-14)
Increased 'Alammush' Fire Control Radar gain (60-70)

Known Issues:

Tiamat-class Titan performance extremely poor for unknown reasons, lead Nebulous dev looking into it.
The Fly Forward script causes ships to attempt to 180 once burn is complete.
Ninazu Fusion Round fuel line fire blasts don't burn armour
Ninazu Fusion Round impact VFX missing some textures.

Update: 15 Sep, 2024 @ 2:47pm

Undoing previous rollback

Update: 15 Sep, 2024 @ 2:37pm

Rollback:

Testing performance issues with Tiamat hull

Update: 6 Jun, 2024 @ 11:09am

Hotfix:

Fixed issues caused by incomplete changes
Removed old custom sub-parts
Added integrated systems to certain ships
Added AGMLIB dependency

Update: 29 May, 2024 @ 5:09pm

Updated to 0.965

Fixed issues introduced by Nebulous update
Tiamat texture resolution fixed
Lahmu internal density increased (0.4-0.75)
Tiamat forward C1 Battery socket size adjusted
Engine volume reduced
Added visual indicator for Siduri-class Cruiser buffs
30mm Sandshot VFX fixed
75mm Grapeshot VFX fixed

Update: 8 Dec, 2023 @ 1:37pm

Hotfix:

Added 7500mm HKSC (Hyper Kinetic Shaped Charge) Shell
Removed firing limits from Abzu mount (It's now your fault if you shoot your own nose)
Increased time between muzzles for C2 Flak Cannon Battery, Nirah (0.005sec-0.02)
Increased 600mm HESC overpen modifier (0.2-0.8)
Changed 600mm HESC cast type (Ray-Ray Cone)
Increased 600mm HESC ray angle (5-30)
Reduced 600mm HE armour pen (55cm-40)
Reduced 900mm HE impulse magnitude (3000-2000)

Test branch merged with main branch of Nebulous: Fleet Command. Test branch no longer required.