NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Marduk Clan Collective
Showing 21-30 of 76 entries
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Update: 7 Dec, 2023 @ 11:52am

Hotfix:

Reduced Tiamat-class Titan turn speed

Update: 7 Dec, 2023 @ 10:42am

Hotfix:

Fixed Dynamic Visible Mesh on Enki Battery

Update: 7 Dec, 2023 @ 9:47am

Hotfix:

Increased Abzu Gun System traverse rate (0.25deg/s-1deg/s)

Update: 7 Dec, 2023 @ 9:26am

Hotfix:

Adjusted Aya batteries to fit new mount socket
Fixed C5+ Siege Cannon Battery, Enki errors
Increased Abzu traverse speed (0.25deg/s-1deg/s)
Dramatically increased Tiamat-class turning speed

Update: 7 Dec, 2023 @ 7:17am

Hotfix:

Added C5+ Siege Cannon Battery, Enki
Added firing limits to Abzu mount
Removed GPC accuracy modifier from all battery gun muzzles.
Fixed C5+ Railgun Battery, Melammu Dingir mount size
Adjusted C1 Casemate Battery (Mid) mount size

Update: 6 Dec, 2023 @ 6:02pm

Added Tiamat-class Titan
Added Abzu Gun System
Added Battery weapon variants (Aya, Nirah, Laguda, Antu, Zababa, Melammu Dingir)
Added PFR-20000 Reactor
Added 7500mm Anti-Matter Shell
Adjusted muzzle flash vfx size for all weapons

Update: 22 Nov, 2023 @ 10:46am

Hotfix:

Reduced 600mm Plasmatic Shell storage volume (2-1)
Added Jammable object to 'Alammush' Fire Control Radar
Fixed Jammable collider being non-trigger in all FCR equiped weapon systems
Increased Marduk engine volume
Decreased Marduk turret turning volume
Decreased 'Nusku' Beam Cannon volume
The C4 Gun, "Shulshaga", all C5 and C5+ weapon systems will check for friendly fire again.

Update: 18 Nov, 2023 @ 9:33am

Hotfix:

Removed 100mm HEDP Shell crit capabilty
Reduced 100mm HEDP Shell explosion radius (3.3m-2m)
Decreased Lahmu-class Gunboat identity work required (250-125)
Increased Lahmu-class Gunboat radar signature (+50%)
Reduced C2 Flak Cannon, 'Nirah' functioning threshold (25-20)
Increased C3 Gun, 'Laguda' functioning threshold (20-25)
Increased C3 Gun, 'Laguda' muzzle spread (0.3-0.5)
Increased C3 Gun, 'Laguda' time between muzzles (0.33-0.5)
Increased C3 Gun, 'Lahar' functioning threshold (20-25)
Increased C3 Gun, 'Antu' functioning threshold (32-65)
Increased C3 Gun, 'Antu' rare debuff chance (5%-15%)
Increased C3 PDT, 'Sebitti' functioning threshold (10-40)
Increased C4 Gun, 'Enten' functioning threshold (30-35)
Increased C4 HV Gun, 'Igalima' functioning threshold (30-70)
Increased C4 Gun, 'Shulshaga' max health (400-650)
Increased C4 Gun, 'Shulshaga' functioning threshold (40-65)
Increased C4 Gun, 'Shulshaga' damage threshold (35-45)
Increased C5 Gun, 'Zababa' max health (500-800)
Increased C5 Gun, 'Zababa' functioning threshold (30-80)
Increased C5 Gun, 'Zababa' damage threshold (35-45)
Increased C5 HV Gun, 'Dumuzid' functioning threshold (30-90)
Increased C5 HV Gun, 'Ashgi' max health (550-900)
Increased C5 HV Gun, 'Ashgi' functioning threshold (55-200)
Increased C5 HV Gun, 'Ashgi' damage threshold (40-50)
Increased C5 HV Gun, 'Ashgi' rare debuff chance (5%-15%)
Increased C5+ Railgun, 'Melammu Dingir' functioning threshold (40-50)
Increased C5+ Gun, 'Enki' functioning threshold (40-50)
Increased C1 Casemate, 'Kusu' rare debuff chance (5%-15%)
Increased 'Melammu' Railgun System functioning threshold (20-120)
Increased 'Kingu' Spinal 435mm Heavy Flak Cannon rare debuff chance (5%-15%)
Increased 'Kingu' Spinal 435mm Heavy Flak Cannon functioning threshold (30-90)
Fixed C5 HV Gun, 'Ashgi' lens dynamic visible mesh

Update: 14 Nov, 2023 @ 3:35pm

Hotfix:

Fixed variable gun error on C3 Gun, Antu (hopefully for real this time)

Update: 14 Nov, 2023 @ 2:26pm

Rollback:

Scripting errors persist. Fix enroute.