NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Marduk Clan Collective
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Update: 14 Nov, 2023 @ 2:09pm

Hotfix:

Fixed variable gun error on C3 Gun, Antu (hopefully)

Update: 14 Nov, 2023 @ 4:03am

Hotfix:

Fixed dynamic visible mesh errors again.

Update: 13 Nov, 2023 @ 7:50am

Hotfix:

Updated VFX .dll file

Update: 13 Nov, 2023 @ 7:26am

Hotfix:

Fixed dynamic visible mesh error on new weapon systems
Adjusted C5 HV Gun, "Ashgi" recoil animation
Removed armour damage radius from all 75mm rounds
Decreased cost of all 75mm rounds (150/pt-500/pt)
Reduced 100mm HEDP AP value (38-35)
Reduced 100mm HEDP component damage (35-30)
Removed armour damage radius from 100mm Incendiary Shells
Reduced 100mm Incendiary Shell AP value (25cm-15cm)
Reduced armour damage radius from 200mm HE Shells (0.7m-0.35m)
Reduced armour damage radius from 200mm HE-HV Shells (0.7m-0.02m)
Reduced armour damage radius from 200mm Incendiary Shells (0.35m-0.1m)
Reduced crit chance on 200mm Incendiary Shells (+200%-150%)
Reduced armour damage radius from 600mm HE Shells (1.35m-0.5m)
Reduced armour damage radius from 600mm HE-HV Shells (1.35m-0.06m)
Reduced 600mm HE Shell AP value (55cm-40cm)
Reduced 600mm HE-HV component damage (229-165)
Increased 600mm Plasmatic Shell component damage (20-70)

Update: 13 Nov, 2023 @ 3:42am

Adjusted Shamhat-class Light Cruiser hull volume values
Fixed Enkidu-class Battleship engine glow outage error
Fixed Siduri-class Command and Control Cruiser Huge Compartment DC board error
Increased Large DC Storage damage threshold (15-30)
Increased Large DC Storage restore count (4-6)
Increased Large DC Storage repair team (0-1)
Increased Large DC Storage Network damage threshold (15-30)
Increased Large DC Storage Network restore count (8-12)
Increased Large DC Storage Network repair team (0-2)
Increased Large DC Storage Network functioning threshold (10-20)
Increased Large DC Storage Network max health (300-500)
Reduced Plasma Re-Conversion System compounding multiplier (x4-x2)
Reduced Plasmatic Afterburner System compounding multiplier (x4-x2)
Reduced Large Ammunition Elevator compounding multiplier (x10-x5)
Increased DSM-250 Mobility Drive System rare debuff chance (5%-15%)
Increased DSM-250 Mobility Drive System hull angular motor buff (+20%-30%)
Increased DSM-250 Mobility Drive System hull turn rate buff (+25%-40%)
Rebalanced performance of all radar types. (Lulal, Nindara, Uras & Ashur stats adjusted by Brutoni, please message him if you have concerns)
Decreased point cost of all 100mm shells (100/1pt-250/1pt)
Decreased 100mm EMP Shell crit chance (+400%-+75%)
Decreased 100mm EMP Shell AP value (40cm-25cm)
Decreased 100mm EMP Shell debuff effect stacking (2-1)
Decreased 100mm EMP Shell armour damage radius (1m-0m)
Increased 100mm EMP Shell Penetration Depth (20m-50m)
Increased 100mm Incendiary Shell crit chance (-70%-+75%)
Increased 200mm Incendiary Shell crit chance (-70%-+175%)
Fixed 435mm Flak Shell VFX repeating
Fixed 100mm EMP VFX repeating
Changed Alammush Fire Control Radar model
Changed C1 Casemate 200mm Rotary Cannon, Aya model (Now has elevation & traverse)
Increased C3 100mm Gun System, "Laguda" muzzle spread (0.15-0.3)
The C4 Gun, "Shulshaga", all C5 and C5+ weapon systems will no longer check for friendly fire. (This was to eliminate an issue where some guns were failing to super-fire over guns ahead of them)
Added C1 Casemate 75mm Quad Cannon, "Kusu"
Added C2 100mm Gun System, "Martu"
Added C3 600mm Gun System, "Antu"
Added C5 600mm HV Gun System, "Ashgi"
Added "Kingu" 435mm Spinal Heavy Flak Cannon
Changed 900mm HE Shell function (Uses new bomb shell type)
Fixed C1 75mm Dual Purpose Gun, "Ishum" role type (Offensive-Dual Purpose)
C4 600mm Gun System, "Shulshaga" now has recoiling barrels
C5 600mm Gun System, "Zababa" now has recoiling barrels

Important:

This build of the Marduk Clan Collective was built on the public test branch of Nebulous. It will not function correctly on the main branch.

Known Issues:

Gilgamesh-class Dreadnaught forward C5+ gun fire may impact weapons when firing directly ahead
No visual indicator for Siduri-class Cruiser buffs
30mm Sandshot VFX generated sideways
75mm Grapeshot VFX generated sideways
Potential balance issues

Update: 9 Oct, 2023 @ 4:44am

Hotfix:

Reduced C5+ Siege Cannon, Enki cost (200ps-180pt)
Fixed C4 200mm HV Gun, Igalima ammo selection
Fixed Enkidu-class Battleship Status/DC Board again
Fixed 200mm Incendiary point division and storage volume values.
Changed 900mm HE Shell to use kinetic shell framework.
Adjusted 435mm Flak Shell performance
Reduced 'Nusku' Beam System beam volume
Reduced 'Nusku' Beam System on target angle (10deg-2deg)

Update: 7 Oct, 2023 @ 6:24am

Hotfix:

Changed shell descriptions to include Light or Heavy reload tag
Fixed Enkidu Status/DC Board drive/power plant sockets
Decreased C2 Flak Cannon, Nirah time between muzzles (0.125-0.1)
Increased C3 Gun, Laguda time between muzzles (0.25-0.33)
Increased 150mm Flak Shell point division (0.5-0.75) [Means 1pt of ammo is now 75 shells, same as vanilla flak]
Decreased 150mm Flak Shell storage volume (0.05-0.02)
Decreased 150mm Flak fuze margin (0.3-0.2)
Decreased 100mm HEDP Shell explosion radius (0.8-0.33)
Decreased 100mm HEDP Shell ray angle (15-7)
Decreased 100mm HEDP Shell ray count (5-3)
Increased 100mm HEDP Shell armour penetation (35-38)
Increased 100mm HEDP Shell max penetration distance (2.2-4)

Update: 6 Oct, 2023 @ 11:04am

Added Enkidu-class Battleship
Added 'Enki C5+ 900mm Siege Cannon'
Added 600mm HESC (High-Explosive, Shaped Charge) Shell
Added 900mm HE Shell
Added Berthing, Engineering Crew (Mistakenly removed before?)

Increased Engine and Thruster Glow emissive strength
Fixed Ereshkigal-class Heavy Cruiser hull texture normal map
Increased Alammush Fire Control Radar range (8km-10km)
Increased C1 Casemate, Aya on target angle firing arc (5deg-7deg)
Increased 'Nusku' Beam System range (5km-6km)
Increased 'Nusku' Beam System firing duration (4sec-6sec)
Increased 'Nusku' Beam System on target angle firing arc (1deg-10deg)
Decreased 'Nusku' Beam System overheat damage probability (0.9-0.8)
Decreased 'Nusku' Beam System overheat damage per second (80-30)
Increased Adamant Magazine capacity (480m-720m)
Increased Lahmu-class Gunboat maximum speed (28m/s-32m/s)
Increased Siduri-class Command and Control Cruiser maximum speed (18m/s-20m/s)
Increased Siduri-class Command and Control Cruiser maximum turn speed (0.09-0.11)
Increased Ereshkigal-class Heavy Cruiser angular motor force (600-700)
Increased Ishtar-class Battlecruiser maximum speed (18m/s-22m/s)
Increased Ishtar-class Battlecruiser base crew amount (80-120)
Increased Ishtar-class Battlecruiser maximum turn speed (0.12-0.13)
Increased Ishtar-class Battlecruiser angular motor force (800-1100)
Increased 600mm Plasmatic Shell armour penetration (40cm-55cm)
Increased 600mm Plasmatic Shell armour damage radius (1.75-2)
Decreased 600mm HE armour penetration (75cm-45cm)
Increased 600mm HE component damage (210-340)

__Known Issues:__

Placeholder impact VFX for 900mm HE Shells
No AoE effect for 900mm HE Shells
No visual indicator for Siduri-class Cruiser buffs
30mm Sandshot VFX generated sideways
75mm Grapeshot VFX generated sideways
Potential balance issues

Update: 22 Sep, 2023 @ 4:43am

Hotfix:

Fixed 435mm Flak Shell performance
Adjusted 435mm Flak Shell tracer VFX
Increased C3 200mm Gun, Lahar reload speed (16-8)

Update: 20 Sep, 2023 @ 8:25am

Hotfix:

Fixed unmasking axis for Ereshkigal mounts.
Changed 435mm Flak Shell cast type back (Sphere-Ray)
Increased 435mm Flak Shell Spherecast Radius (4-8)
Increased 435mm Flak Shell damage ray count (60-120)