NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Marduk Clan Collective
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Update: 20 Sep, 2023 @ 3:26am

Hotfix:

Tightened 435mm Heavy Shrapnel blast spread (30deg-20deg)
Increased 435mm Heavy Shrapnel damage ray count (12-36)
Changed 435mm Flak Shell cast type (Ray-Sphere)
Increased 435mm Flak Shell damage ray count (16-60)

Fixed Dumuzid barrel animation triggering on deployment
Fixed traverse limits on Ereshkigal C3 Mount 2

Update: 19 Sep, 2023 @ 4:00pm

Added Ereshkigal-class Heavy Cruiser
Added 'Dumuzid C5 HV 200mm Gun'
Added 'Laguda C3 100mm Gun'
Added 'Tashmetu C4 435mm Heavy Flak Cannon'
Added 435mm Heavy Shrapnel Shell
Added 435mm Flak Shell

Changed 100mm EMP impact vfx
Decreased 100mm HEDP heat power (200-100 [Less armour burn])
Decreased 100mm HEDP component damage (55-35)
Fixed Kishar-class Strike Cannon rendering issue again
Reduced Ishtar-class Battlecruiser hull structure value (8000-6500)
Reduced Siduri-class Command and Control Cruiser hull structure value (7000-5000)

Known Issues:

No visual indicator for Siduri-class Cruiser buffs
30mm Sandshot VFX generated sideways
75mm Grapeshot VFX generated sideways
Potential balance issues

Update: 3 Sep, 2023 @ 4:37pm

Hotfix:

Fixed 75mm Grapeshot subclass

Update: 3 Sep, 2023 @ 2:22pm

Hotfix:

Fixed C4 HV Gun, Igalima FCR NRE error

Update: 2 Sep, 2023 @ 11:05am

Hotfix:

Variable munition reload rates added.
This effects:
'Belsarbi' Spinal 600mm Gun (Plasmatic shells 180sec)
C5 Gun, Zababa (Plasmatic shells 65sec)
C4 Gun, Shulshaga (Plasmatic shells 55sec)
C4 Gun, Igalima (HE-HV shells 16sec)
C1 DP Gun, Ishum (Flak, Grapeshot shells 2.8sec)

Decreased 75mm HE/Grapeshot range (7.2-5km)
Decreased C1, Ishum reload speed (0.7-1.2sec)
Decreased C1, Ishum traverse speed (25-17deg)
Increased C2 Flak Cannon, Nirah time between muzzles (0.1-0.125sec)
Decreased C3 Gun, Lahar reload speed (8-10sec)
Increased C4 Gun, Enten reload speed (8-4sec)
Increased C4 Gun, Enten traverse speed (10-18deg)
Increased C4 Gun, Igalima reload speed (16-10sec)
Increased 'Melammu' Railgun System power cost (5500-7000)
Increased C5+ Railgun, Melammu Dingir power cost (5500-7000)
Decreased 'Alammush' Fire Control Radar locking range (10-8km)
Increased Adaptive Radar Receiver Array cost (30-50pt)
Increased Adaptive Radar Receiver Array compounding multiplier (10-15)
Increased Track Corrolation Array cost (45-60pt)
Increased Track Corrolation Array compounding multiplier (4-10)
Increased Large Ammunition Elevator compounding multiplier (4-10)
Increased Plasma Re-Conversion System compounding multiplier (2-4)
Increased Plasmatic Afterburner System compounding multiplier (2-4)
Fixed C4 Gun, Shulshaga crew requirement (0-35)
Fixed FBSR-1300 'Uras' positional error value
Fixed Kishar-class Strike Cannon mesh rendering error
Marginally increased all Radar Gain values
Increased 600mm Plasmatic Shell armour burn value (500-750)
Decreased 600mm HE Shell armour burn value (500-400)

Update: 27 Aug, 2023 @ 1:04pm

Hotfix:

Reduced C5 Gun, Zababa traverse speed (6deg/s-4deg/s)
Reduced C5 Gun, Zababa elevation speed (12deg/s-8deg/s)
Increased C4 Gun, Igalima power cost (175-575)
Increased C4 Gun, Igalima integrated FCR locking range (11,000-13,500m)
Adjusted cost and compounding value on multiple Marduk components.
Decreased all standard Marduk radar performance.
Removed Max Speed and Linear Acceleration buffs from Plasma Re-Conversion System
Added Plasmatic Afterburner System (Max Speed and Linear Acceleration buffs moved here)

Update: 25 Aug, 2023 @ 5:57am

Hotfix:

Fixed Enuma Elish HEKP vfx failing to generate.
Fixed HEKP secondary vfx/armour burn failing to generate against Marduk hulls.
Removed Ninazu Strike Cannon Gun System (Not fit for purpose).
Removed Ninazu Plasma Core Round (Not fit for purpose).
Fixed Siduri Cruiser outline rendering through after action report.
Fixed 'Melammu' Spinal Railgun System munition subclass.
Updated Bashmu-class Destroyer flavour text.
Added custom impact vfx for 100mm EMP Shell.
Added custom sound fx for 100mm EMP Shell.
Increased 100mm EMP Shell debuff chance. (1-5)
Increased 200mm HE-HV shell range. (11,000m-13,500m)
Removed 200mm HE-HV Crit capability (Can still debuff, but no longer cause crits such as reactor overload or fuel line fire).
Decreased 600mm Plasmatic Shell speed. (800m/s-600m/s)
Increased Adamant Magazine Max Health. (300-500)
Increased Adamant Magazine Damage Threshold. (60-65)
Increased Adamant Magazine fixed capacity. (360-480m)
Decreased Adamant Magazine Functioning Threshold. (20-40)

Update: 22 Aug, 2023 @ 1:06pm

Hotfix:

Fixed incorrect crew value on role specific berthings

Update: 22 Aug, 2023 @ 9:38am

Hotfix:

Changed all repairability buffs to literal values

Update: 22 Aug, 2023 @ 5:04am

Hotfix:

Added Capacitor Bank module
Added repairability buff to Shamhat-class Light Cruiser (10%-15%)
Added repairability buff to Siduri-class Command and Control Cruiser (10%-20%)
Added repairability buff to Ishtar-class Battlecruiser (10%-20%)
Added repairability buff to Gilgamesh-class Dreadnaught (10%-40%)
Changed Melammu Spinal Railgun reload type (No longer buffed by EREG)
Changed C5+ Melammu Dingir Railgun reload type (No longer buffed by EREG)
Fixed C4 Shulshaga 600mm Muzzle 2 no audio
Fixed Damage Control Transit System missing from manifest