Barotrauma

Barotrauma

Better Vanilla Sub Experience
Showing 11-20 of 69 entries
< 1  2  3  4  5  6  7 >
Update: 18 Jun, 2024 @ 9:20am

Build 2.10.4:
- 1.5.7.0-ify everything.

Update: 16 Jun, 2024 @ 10:46am

Build 2.10.1:
- Trash Can now has 2x3 slots from 3, now wearable again (Default attached, no longer will clicking it picks up the whole trash can)
- Increased the UI size of the brackets and the Diving Suit Locker, now regardless of where you click the thing, triple-clicking it will always allow you to equip the item.
- Changed the look of the engineer cabinet, now it looks like a locked cabinet. (Note that this will upsets how the thing look like in game, functionally it does not have any impacts)

- Added the full size ePod.

Update: 14 Jun, 2024 @ 1:10am

Build 2.10.0:
-Replaced all old docking hatch control system with the circuit box system (This also resulted in lots of super minor stealth buffs to plenty of subs' hull)
-1.4.X.0-ify every modded items
-Increased all storage cabinet slot counts, shifted medical cabinet storage size up by 1 calagory, remade those UI with 1080p in mind instead of 1440p
-Slight nerf to the AegirGenesis by replacing the medical fab to the legacy medical fab
-Changes to AegirGenesis and Vellamo lights so they all take correct amout of power (5)
-Humpback has normal batteries, added a few blue drywalls
-Improved Typhon and Typhon2 ballast capactiy (Due to this, Typhon2 Price increases to 36500mk)
-R29 added a door to the captain quarter front viewing glass
-Made ePod easier to get into it

I hope nothing breaks badly because there are way too many things got changed in this update.

Update: 9 Jun, 2024 @ 6:39am

Build 2.9.4:
- Price cut for R-29 (-4500mk, back to its vanilla price), Herja (-500mk).
- Make Berilia ballast pump not awful, made its front bottom turret a double large turret slot, added 1 ePod to the regular Berilia.
- Swapped all ePod subupgrader with the newly designed one.

Update: 8 Jun, 2024 @ 12:43pm

Build 2.9.2:
- Made Wrecktaker not having awful decent speed.
- Make AegirGenesis not having awful reactor (From shuttle grade to Dugong grade).
- Small buff to AegirMK3 engine, added a new blue floor between engineer and medbay.
- Given the ePod a fresh new paint, as well as small button re-layout that should allow a much easier time grabbing that disposable diving suit.
(This change indirectly buffed Berillia-E speed)
(If nothing goes wrong with the new ePod, I will replace all the current ePod subupgrader with the regular ePod as you can now do the swap with item then swapback without item trick to transfer the stuff away)
(Also it look like a proper pod now)

Update: 7 Jun, 2024 @ 12:38am

Build 2.9.0:
- Redone Azimuth Ballast so it can descend faster and the back side being flooded won't be such a gigantic issue, also added another small turret hardpoint to somewhat cover the top side of the submarine. Also improved the silent running behavior
- Fixed R-29 broken periscope; added a proper medical fabricator to R-29
- Slight changes to Aegir MKIII drone, the drone ballast pump is no longer invulnerable, added access to that pump so you can properly repair it without ripping the floor up
- Fixed a lot of submarine Lighting, it shouldn't be as flash-bangly now (Also removed a few unnecessary lights to slightly reduce the base power for some submarines)
- Legacy Submarine lamp no longer eats horrendous amounts of power
- Removed most preloaded ammo boxes

Sorry for the barrage of updates,
Only the R-29 needs ePod updating

Update: 6 Jun, 2024 @ 8:27am

Build 2.8.7:
- Hotfix to Azimuth front glass spirite depth issue.
(OMG I FORGOT ABOUT THIS ISSUE AGAIN!)

- Changes to the Azimuth and Wrecktaker Warp engines with different power paramaters, which results in much lower peak time (The submarine reaches max speed 2.8 times faster). The change resulted in 15% better warp distance for Azimuth and <5% better warp distance for Wrecktaker.
(Mainly the Azimuth needed this change, so that the delay compoment cannot be abused (and since it cannot be abused anymore, I can put it in the compoment panel so you can play around with its paramaters), and that it need a bit more oomph to be the grand Skedaddle submarine.)

Update: 5 Jun, 2024 @ 7:01am

Build 2.8.6:
Hotfix to securesteelcabinet being declared twice.

Update: 5 Jun, 2024 @ 1:26am

Build 2.8.5:
- Herja: Make the bottom right turret a twins turret; also fixed one of the motion detector detecting things outside of monsters.
- Changed variable capactior max capactiy to 5KW from 8KW, also changed the two power filtered submarine memory compoment values.
- The shotgun turret now accepts: syringe revolverammo handcannonammo rifleammo.
- The Metal crates now hold 30 slots, from 24.
- Expermentals: Deconstructor takes 30 slots queue instead of 14.

Update: 30 May, 2024 @ 9:42am

Build 2.8.3:
- More fixes to plenty of subs (Shell A 0 Degree this time)
- More updates on the shuttles
- Extra Hull Optimization on Azimuth
- Improved ePod

Might update the docking port to the newer CircuitBox connections when I am free, pretty much the only non-1.4.X.0 thing right now.