Barotrauma

Barotrauma

Better Vanilla Sub Experience
Showing 51-60 of 69 entries
< 1  2  3  4  5  6  7 >
Update: 18 Jun, 2023 @ 3:36am

Build 2.3.7:
- Hotfix to AegirMK3, Azimuth and Orca2 broken duct blocks.
- Hotfix to certain submarine docked to the ePod dock instead of the main dock.
- Extended the ladder on Azimuth engineering to the airlock access.
- Extended the ladder on Humpback airlock to the gunnery.

Well, those problem were found in my campaign run so here I am, ePod of shame.
Sorry for the rough launch of 2.3.5 and ePod, as that things raises so many new cases to test, but it is nesscery as it currently is my best solution (and possibly THE best solution) to do in campaign submarine update, and it is rough at best.

Update: 18 Jun, 2023 @ 12:10am

Update: 17 Jun, 2023 @ 12:03pm

Build 2.3.5:
- All batteries (Except the ones in humpback) now holds 5000kwmin instead of somewhere between 500-5000.
- Made all bottom airlock entrance useful for both shuttle docking and being a submarine exit.
- Finally made in campaign updating possible, introducing the ePod!

Update: 16 Jun, 2023 @ 11:50am

Build 2.3.0:
- Hull Optimized Winterhalter, Orca2 and Berilia.
- Added Fabicator Cabinet, a really big cabinet that can holds 64 slots of item and have a window display, the new linked storage cabinet for fabicator/deconstructor.
- Medical Cabinet can hold 32 items from 30 (In 4x8 formations, to allows the ui to be less clutter when linked to a medical fab with another Medical Cabinet).
- Outpost Dorm Cabinet can hold 8 items from 6.

- An attempt to make in game campaign submarine updating possible:
Step 1: Set SubUpgrader as Respawn Shuttle.
Step 2: Have someone respawn on it.
Step 3: Docks the shuttle and have someone stay in it.
Step 4: Picks up one of the Massive Metal Crate inside and shoves everything in the sub into it.
Step 5: Have everyone goes into that shuttle and helm it into the next outpost and docks with the shuttle.
Step 6: The game considers the submarine is lost so you can re-buy the newest version of the submarine.
Note that this is highly expermental and is not really tested (Don't really have way to replicates the scnario yet), proceed with caution.
Still working on a solution...

Update: 15 Jun, 2023 @ 11:55am

Build 2.2.7:
Looks like 1.0.20.1 brokes something again! Hotfix to the mod being named 'Vanilla sub remasted', which is the internal name and not the actual workshop name.

Update: 15 Jun, 2023 @ 10:55am

Build 2.2.6:
- Fixed the broken waypoint on herja that leads to ai unable to enter back ballast.
- Give Herja another round of hull optimization and flatten the back ballast for ease of tunning neutral ballast level (Managed to get it hull volume below 246m2, yay)
(Also there will ALWAYS be new way to optimize the hull so every sub has a chance to receive another round of hull optimization at any given update, and btw, hull optimization is a double-edge sword, it improves mobility massively given speed changes inverse-exponentially but also means that you will sink faster when the sub is flooded. Did you know that the raptor head display is removable AND sellable? ).
- Reworked the left interior on kastrull to make the ballast larger (Again, welcome to 15kmh club).
- Given the massive nerf Winterhalter got from the double platting nerf, swaps price with Kastrull, now 37500mk (And kastrull become 40000mk).
- Every submarine should Always spawn you will an id card that have a correct tag (Including shuttles), and you should always spawns in the room you belongs to (And closest to places where you do your job.)

Update: 13 Jun, 2023 @ 12:22pm

Build 2.2.2:
- Actually better waypoints.
- Changed Kastrull and Outdra Power filter system to use a capacitor component instead of a hard-wired shuttle battery (Because of this, also get the Variable Resistor Component from VP//Complete).
- Removed some hull space on R-29 engine.
- Extended the front ballast ladder on Orca to the junction room.

Update: 12 Jun, 2023 @ 10:00am

Build 2.2.0:
- Slightly redone Kastrull, removed the invisible pumps, get a reactor output filter (Mainly to fix flickering light, but get junctionbox overload immue as bonus, can be rewired back to no filter if one want to overclock electricals)
- Touched up some waypoints.
- Improved Outdra.
- Nerfed Double-platted submarines hull, no longer 250-250 hull, it is 120-200 instead (Certain walls will remains at 200hp.).
- Added a few cargo mission (Including one that requires you to finish within 270 sec or blew up the entire sub and one that include submarine upgrade materials).

Also sorry for the rant, to the discord crews.

Update: 9 Jun, 2023 @ 1:32am

Build 2.1.4:
- Level 10 Hull only requires 1 piece of endwork shell.
- More hull optimization done to Barsuk.
- Fixed an issue where door motion seneors are inside the wall and not just below the wall.
- Readjusted the looks of the text terminals.
- Slightly lowered the platform in Outdra to allow player to just walks up to the platform at any point instead of relies on the ladder only.
- Attempt to upload a gif thumbnail, might result in multiple uploads.

Update: 7 Jun, 2023 @ 6:18am

Build 2.1.2:
- Hotfix to Typhon O2 generator not generating enough O2 (A vanilla bug).
- Increased Every submarine O2 generator generation amount by 20%, rounded by 50 in case of any unaccounted extra vents.
- Slightly Adjusted how the hull glass looks in legacy sub.