Barotrauma

Barotrauma

Better Vanilla Sub Experience
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Update: 6 Jun, 2023 @ 11:46pm

Build 2.1.1:
- Made Endworm Shell Accepts any Minor Artifacts instead of just Alien Trinket.

Update: 6 Jun, 2023 @ 11:32am

Build 2.1:
- Added OutDra, a new scout submarine, the submarine that spilts into Outpost, Outpost2 and Outpost3 once settlements are made. Came with an unique water removal system where duct blocks are installed on doorway and leading all water to the ballast, reduces the amount of blige pump needed but does the job really slowly. None the less, cheap tier II sub to get you started.

- Added a terminal that connects to radio channel 1337 to every submarines for husked player.

- AegirMK3, Nehalennia and Azimuth swap prices.

- Nerfed Legacy Medical Fab, now they takes 2500w power (The Legacy Medical Fab are given to submarine that originally does not came with one so the ability to even use it is already a big bonus.).

*Also Endworm shell worth a lot and killing 2-3 of them is enough for a "Max" Hull. Level 10 is just there for the sense of pride and accomplishment.

Update: 4 Jun, 2023 @ 6:22am

Build 2.0.4:
Added a few extra drywalls to Remora and Typhon2
Deconstructor have 4 inputs and 6 outputs
Should be the end of early release update saga.

Update: 3 Jun, 2023 @ 11:42pm

Build 2.0.1:
Hotfixes to Remora reactor room not having vents and Typhon2 Ballast C being easily flooded.

Update: 3 Jun, 2023 @ 1:07pm

Build 2.0:
Init release for Public.

Update: 3 Jun, 2023 @ 1:00pm

Update: 3 Jun, 2023 @ 12:23pm

Update: 3 Jun, 2023 @ 12:16pm

Init Private release.

Update: 3 Jun, 2023 @ 11:14am

Backup:

Better Vanilla Sub

Evolved from Refined & Mudraptor Friendly Vanilla Submarines +, now with even better vanilla + legacy submarines for general plays (No more superwide hatches).

Better Vanilla Sub improves every vanilla + legacy submarine and makes them much more competitive vs. custom submarines without going too overpowering.
Came with AegirMK3 + TheNibbler, AegirGenesis, Nehalennia, Vellamo, and Wreck1 (Wrecktaker).


General Improvements:
- Much better visability with fewer dark coners and less hash hues.
- You can stands on the ladders.
- Smoothed out the exterior hull walls.
- Reactors have more resistance to blowing up to prevent quick game-overs from griefing and have 1% higher power output to offset the 99% max output issue that occurs sometimes. They are turned on by default in auto mode.
- A fire alarm glass that pours water into the reactor room when someone breaks it.
- Some submarines got new interior paint jobs.
- All double-decked beds now have two functional beds.
- Extended a few ladders to allow more rotation routes and make the game more playable with fewer players.
- Replaced some commonly broken walls with one-hit drywall to allow quick rotation holes.
And a few more items...

General Buffs and Changes:
- Changed how hull upgrade works, now focusing on material cost (the cost to upgrade for Tier I is 15% cheaper while Tier II to III are 10% more expensive when calculated in equivalent MKs) and giving Tier II submarines a chance to go to the end of the campaign without requiring an ironstorm mechanic (the location is 5750–5800m deep, while the maximum upgrade for Tier II allows 5758m).
- Another round of hull optimization on top of the hull optimization they got previously resulted in a sizable improvement in mobility (and also sank your sub faster when flooded).
- More cargo for most subs (except Barsuk and Typhon 2).
- Rebalanced submarine cost: Tier I submarines got cheaper, Tier III submarines got 20% more expensive but came with a suite of improvements and much stronger firepower (except Typhon 2, with the least amount of buff but retains the original 30000 mk cost).
- The original deepdivers got double-platted to make "tank" submarines.
- More Diving suit lockers.



Submarine Table:

Name
Price
cargo
Reactor
Fabs*
Down
↔ diff
Down diff
Barsuk
3499
4
4041
/
16
16
+0
+3
Dugong
5000
12
3031
d
23
15
+1
+3
Camel
8500
64/104
5051
DFM
22
18
+0
+3
Orca
8500
12
3536
DFM
25
19
+1
+4
AegirGenesis
9955
16
1970
DFM
18
12
Nehalennia
13500
32/48
6566
DFM
26
14
AegirMK3
14500
16
6566
DFMV
20
11
Humpback
14500
8
3132
DFM
27
18
+2
+2
Orca2
14500
12
4041
DFM
26
17
+1
+3
Azimuth
15500
12
3536
DFm
27
19
+1
+3
Typhon
16500
12
4546
DFMV
18
12
+0
+3
Herja
18000
8
5051
DFm
21
18
+0
+3
R-29
18000
84/128
5253
DFmV
18
12
+0
+3
Berilia
19999
120/180
6566
DFmV
17
12
+1
+2
Dugong-E
26500
12
4041
DDDFM
25
20
+3
+8
Typhon2
30000
8
5051
DFM
21
13
+0
+1
Remora
31000
16
5253
DFM
24
15
+1
+4
Barsuk-E
33500
4
5051
DFMR
16
16
+0
+3
Wrecktaker
33500
48
9091
DdFMmVR
26
11
Vellamo
36000
12
9091
DFMM
24
13
Kastrull
37500
16
5556
DFM
22
14
+2
+6
Winterhalter
40000
12
9091
DFMR
24
15
+0
+2

*D=Deconstructors, d=Rusty Deconstructors(x0.3 speed of regular Deconstructors), F=Fabricator, M=Medical Fabricator, m=Legacy Medical Fabricator(2000w instead of 500w and have no tolerance on low voltage), V=Vending Machine, R=Research Station

AEGIR MK3: The real OG, now with the entire interior refurbished.

AEGIR MKgenesis: If the OG isn't OG enough, it is THE first submarine ever made, recreated.

Vellamo: the abyss killer, came with three double-large turrets and good speed. Double-Platted.

NEHALENNIA: Jack of all trades, master of none. A good way to get jobs done fast, Attack-Transport Hybird is surprisingly resource-demanding. Came with a T variant with 48 cargo storage compartments.

WreckTaker: Restored Wreck1. A special delivery submarine designed to take furniture and tow damaged submarines out of the depths of Europa. The forward compartment has an open moonpool airlock to facilitate disposing junk into the abyss. How ironic that the towtruck of the Europa was also the very first submarine to end up being a wreck. Good cargo capacity, ok weaponry array, came with every weapon the game offers, a docking hook that can automatically dock submarines, and a moon-pool airlock on the right cardidges to allow ease of trash disposal (and a HMG firing port).


Sub Naming:
-E = Enhanced low tier submarines (For Barsuk and Dugong)
-T = Transport upgraded (Does not applies to WreckTaker)
-S = Non-Shuttle version of the shuttle

Original Creator(s):
WreckTaker: y3eT, based on Wreck1(The Barotramua team)
R-29: Rav2n
Typhon: uberpendragon
The legacy design of Vellamo / Nehalennia / Aegir MK3 & The Nibbler / Aegir MKgenesis / The Blind Carp: Regails (The Nibbler uses Waffies's reupload)
The Blind Carp is modified from The Nibbler with the extremely scarce amount of information.
Aegir MKgenesis is modified from Aegir MK3 in this video: https://youtu.be/PS2GdNfbbTQ (Before the game was even called Barotramua)
Every other subs: The Barotramua team