DayZ
DZM-Pack
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Update: 25 Feb @ 1:59pm

- Boats now degradate 4 times as slow compared to vanilla.
- Fixed tablets have no effect.
- Fixed eating or drinking bad stuff wont give any disease.
- Fixed some clothing/items slots aren't visible.

Update: 25 Feb @ 6:47am

Hotfix

Update: 25 Feb @ 6:11am

- Incorporated changes from the DayZ 1.27 update.
- Removed some items and objects from mods due to bugs.
- Very low mindstate will now cause auditory hallucinations.
- Radiation will now no longer cause a yellow screen tint.
- Tweaked sickness/injury indicator colors.
- Adjusted starting items.
- Logging out while being restrained or unconscious will no longer result in death of characters.
- Added and reworked some custom locations.

Update: 20 Feb @ 11:50am

- Random zombies in remote areas can now be of any type, not just villagers.
- Removed empty categories from the character spawn menu.
- Fixed some invalid clothes on the character spawn menu.

Update: 17 Feb @ 4:09pm

Hotfix 2

Update: 17 Feb @ 3:23pm

Hotfix

Update: 17 Feb @ 7:37am

- Skill experience gain is now dependent on the characters mindstate.
- Doubled the mind degradation when killing players.
- Cassettes can now be put into wallets.
- Replaced the furniture search mod with another mod that allows to search fridges/bookshelves/radios/medicine cabinets, repair and use sinks and to sleep on beds. (more actions will come in the future)
- Added some more game hints.

Update: 15 Feb @ 7:49am

- Fixed Iodine tincture was too heavy.
- Vitamin pills now spawn again and can help to cure level 1 influenza.
- Changed the item description of medicine to be more organized.

Update: 12 Feb @ 6:44pm

- Added more info to the descriptions of clothes.

Update: 12 Feb @ 2:45pm

Hotfix 2