DayZ
DZM-Pack
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Update: 2 Jan @ 3:56pm

- The "Rifleholster" is now attached to the characters shoulder instead of the back, inventory space has been removed from it.
- Fixed several issues with the empty tincan.
- Disabled the spawning of fridges and coffee machines as they magically work without electricity supply.
- Updated the "Building Fortifications" mod which now features double door barricades.

Update: 1 Jan @ 3:17pm

- Added and reworked some custom locations.
- Fixed getting a certain broken item from rummaging would cause a server crash.
- Fixed Pumpkin slices were way too light and therefore contained not enough calories.
- Added additional slots to the sports bag.

Update: 26 Dec, 2024 @ 5:30pm

- Added "tutorial" quests to help new players to get started and learn certain game mechanics (still work in progress).
- Tweaked the weather system to favour lower wind speeds and cloud coverage.
- Fixed survivor backpack had two rope slots.
- Fixed can't craft hooks from empty soda cans.
- Fixed empty tin can will lose all water when placed on a gas stove.

Update: 20 Dec, 2024 @ 11:46am

Hotfix 2

Update: 20 Dec, 2024 @ 7:44am

Hotfix

Update: 20 Dec, 2024 @ 6:46am

- Empty soda cans and honey/jam glasses can now be used as usual containers for fluids.
- Empty honey/jam glasses now have a bit inventory space.
- Resized gas canisters to better fit their physical size.
- Shrimps can now be catched while fishing.
- Added rope, hook, handcuffs and keys slots to almost all bags.
- Gas masks can now be attached to canteen and holster slots.
- Enabled DayZ Expansion map to show quest locations and some POI's, group markers are also possible now.
- Enabled DayZ Expansion base building.

Update: 13 Dec, 2024 @ 5:08am

- Re-added the quest system.
- Added a new high tier oil rig with radiation zones.
- Fixed drinking from rivers or ponds never resulted in food poisoning.
- Added the servers slogan to the loading screen.
- Further tweaked the new weather system for more realism.
- Disabled "Inedia Pain System" to avoid potential conflicts with Syberia Project. (this might change in the future)

Update: 2 Dec, 2024 @ 7:49am

- Ported and implemented the custom coded weather system (pre-wipe) to work with the 1.26 update.
- Precipitation type (rain/snow) now depends on the environment temperature and sometimes both types can appear during transition phases.
- Fog rendering is now way more realistic and believable as it now properly utilises the new volumetric height fog which came with 1.26.
- Wind speed now increases with altitude and therefore increases the wind chill effect, so it's colder.
- Temperature reduction based on altitude is now more realistic.
- Clouds now cool down the environment when it's warm outside and warms it up when it's cold.
- It's now cooler in buildings when it's warm outside and warmer when it's cold.
- Any water temperature is now correctly calculated depending on the time of year.
- Fixed "Hardigg" with items inside couldn't be taken out of vehicles.
- Fixed water resistance of some items.
- Added and reworked some custom locations.
- Minor loot economy changes.

Update: 23 Nov, 2024 @ 5:42am

- Dried food can now turn into boiled food when being cooked.
- All types for bottles can now be equipped to canteen- and backpack bottle slots.
- Entering wrong codes into the codelock will now give a little damage to the player.
- Fixed making fires sometimes don't give any experience.
- Temperatures are now vanilla again, so no freezing in autumn any longer.
- Slightly reduced overall crafting times, it's now 4 times as slow as in vanilla instead of 5 times.

Update: 18 Nov, 2024 @ 4:38am

- Fixed wooden hooks can't be placed into wallets.
- Fixed splitting long sticks with tools was slower than doing it with bare hands.
- Halved the speed that items get wet from rain/snow.
- Reduced the speed that items get wet from wet ground/vegetation by roughly 65%.
- Items now dry twice as slow.
- Further reduced the chance of animals making sounds.