Total War: WARHAMMER III

Total War: WARHAMMER III

Immortal Empires Expanded [Requires Mixer!] [Updated]
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Update: 27 Nov, 2024 @ 6:15am

Version 1.9.6

  • Trees are now true to the vanilla map, not counting the edited and added areas. This will be most noticeable in Lustria, where the trees are back on top of mountains.

    Update: 1 Nov, 2024 @ 2:50am

    Version 1.9.5b
    -start_pos max slots for the four hef gates set to 20, again to match Mixer

    Update: 1 Nov, 2024 @ 2:39am

    Version 1.9.5a (possibly breaks save games)
    -Updated some start_pos slot templates to match Mixer
    -start_pos max slots for the three empire forts set to 20, again to match Mixer

    Update: 24 Sep, 2024 @ 2:51pm

    Version 1.9.4
    -Changed tilemap around cathay's canal, looks better now

    Update: 13 Sep, 2024 @ 3:13pm

    Version 1.9.3
    -Fixed Clan Skrat in start pos, again

    Update: 10 Sep, 2024 @ 4:52am

    Version 1.9.2
    -Fixed the altar of spawns settlement issue

    Update: 20 Aug, 2024 @ 12:59pm

    Version 1.9.1b
    -Fixed syntax error. I hate lua.

    Update: 20 Aug, 2024 @ 12:50pm

    Version 1.9.1a
    -Fixed small thing with caravan script, you wouldn't have gotten any of the miscellaneous ancillaries as it was.

    Update: 20 Aug, 2024 @ 10:38am

    Version 1.9.0b
    -Updated for game version 5.2
    -Updated start_pos, just adding the new rogue minor_cult faction
    -New vanilla Ivory Road stuff
    -Battle catchment changes
    -Added new Mixer slot templates for Empire Forts (primary/secondary), Great Bastion(primary/secondary), and Wef forests (just primary)

    Update: 20 Aug, 2024 @ 10:20am

    Reverting to 1.8.0 so I can upload an older version.