Barotrauma

Barotrauma

Retalented
Showing 151-160 of 197 entries
< 1 ... 14  15  16  17  18 ... 20 >
Update: 19 Oct, 2023 @ 9:00am

=Updated to the newest game version (hopefully everything.. I dunno :D )
=Safety harness doesn't need a recipe anymore
=Safety first talent removed (give the bot finally something else)
=Mission specific talent bonuses increased.
=Nerfed Station Engineer (too much cash and XP)
=Hard hat added (beacuse of shrapnel, IT HURTS SO MUCH) [also no, I won't make a sprite for it, if you want to make me one then do so :) ]
=Small number changes on many talents.
=Changes to HMG, SMG, Assault rifle, Machinepistol and Carbine, all magazines included. Guns shoot faster, slightly increased accuarcy, magazines have more ammo. Damage and knockback lowered accordingly. Reverse for HMG
=Rifle - max firerate when skilled slightly increased, more penetration.
=Rubber SMG magazines are made using plastic instead of steel for the magazine structure.
=Rubber SMG magazines apply incremental stun instead of stun.
=Coilgun piercing ammunition doesn't hit 2 creature limbs anymore. (was basicly double damage)
=Clown revolver rounds dont fabricate 20 seconds :) also doesnt require revolver rounds to make
=More items included in English.xml instead in the item file itself (still not all)
=Ballast denizen has swimming speed and hull repair speed instead of resistances
=All Railgun Shells don't have such high explosive radius anymore (self-damage was unavoidable)
=Railgun has increased view range
=Commando buff doesn't work in water.
=Fixed many misleading talent descriptions.
=Made handheld status monitor into a seperate T2 talent
=Pyromaniac burn damage bonus lowered (cant 2-shot hammerheads anymore with pulse laser) [YES, IT WORKS ON TURRETS...]
=Grenade launcher now craftable
=Shotgun rubber shells now give incremental stun, less normal stun and damage (it's an anti-riot item... not a killer.)
=Supreme battery cell is now a talent recipe (Unlimited Power). Supreme battery cells regenerate durability over time, now usable in stun batons. Can't buy supreme cells until 65% difficulty.
=Electricians goggles now give electrical skill for wiring ease.
=European handshake now deals just enough morbusine for it to take effect (for a human at least)
=Concussion now reduces movement speed and skills
=Removed multiple songs from instruments (mod size 30MB -> 9MB)
=White phoshporus material and its` grenades (do not do war crimes, promise?)
=Mine laying 40mm grenade (read item description for more info)

Charcters listed below found underwhelming during gameplay so... ye, buffs what do you expect.
=Multiple survivability buffs for Watcher
=Stronger Hammerheads
=Golden Hammeheads harder to scare away with low damage
=Molochs are faster when enraged

Update: 1 Oct, 2023 @ 8:35am

fixed animation references in Characters overrides

Update: 28 Sep, 2023 @ 7:56am

Fixed creatures causing the server to softlock in the lobby screen

Update: 25 Sep, 2023 @ 7:55am

hotfixing rn hol' on xd

Update: 25 Sep, 2023 @ 7:12am

=Added boss bars to some creatures to let the crew know what threat is outside, also to keep the pressure on you and alleviate it after you know its all over. (for now)

Update: 23 Sep, 2023 @ 5:37am

=Focused flak shells ammo neft (15-25% less average damage, needs aditionally iron to fabricate) [since you can take 1/3 of Endworms` health with 1 box, absurd, railgun left in the dust]
=Energy drinks now give 120% hyperactivity, also 20 chem addiction so you can overuse this.
=Protein bar heals 33% more.
=Railgun canister shell (11 -> 55 pellets, ~33% of the original damage per pellet, 30 -> 40 fire angle) [hah i have a turret shotgun, let me prove it.]
=Railgun shell (2.5m -> 12.5m explosion range, 250 -> 150 deep tissue on explosion, 7 -> 5 stun, direct damage untouched, now has 2 item slots, needs additionally copper to fabricate)
=Nuclear Railgun shell (15m -> 22.5m explosion range)
=Physicorium Railgun shell (3.5m -> 15m explosion range, 250 -> 350 deep tissue on explosion, needs additionally copper to fabricate)

Update: 22 Sep, 2023 @ 5:29am

=Watcher's are more deadly, actually acting like a proper DeepRockGalactic Warden instead of running away after taking 1 damage. (more health, more damage to force running away, more Watchers' gaze affliction given to characters)
=Psychosis resistance affliction (non-talent version) now has only 50% resistance. Added resistance to Hallucinating and Watchers' gaze. Now reduces afformentioned afflictions.
=Cigar now reduces even more of afflictions (not Reapers` Tax, reduces less/second). Cigars last 33% longer.
=Commendation's give half reward but captain gets 2 instead of 1 for talents. (get 25 more exp from total rewards from medals).
=Steady tune talent now gives psychosis resistance instead of immunity, buff lasts for longer.
=Harmonica free bird should be a wee bit quieter.

Update: 18 Sep, 2023 @ 6:13am

=Removed sprinkler
=Properly fixed separatist gear movement speed bonuses/penalties.

Update: 15 Sep, 2023 @ 2:17am

=More damage on incendium weapons.
=Incendium weapons now don't have a wall/item destroying penalty.
=Novice pirate costume has +5% movement speed
=Heavy pirate costume has -5% movement speed

Update: 8 Sep, 2023 @ 8:35am

nuclear option hotfix