Barotrauma

Barotrauma

Retalented
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Update: 8 Sep, 2023 @ 7:51am

Rebrand attempt

Update: 8 Sep, 2023 @ 7:24am

=Combat exosuit changes
=Sprinkler for plants added (got annoyed by workshop versions)
=HOPEFULLY fixed all separatist costumes
=Added dirty bomb recipe to Nuclear Option talent.
=Added skill / defensive stat boosts to multiple pieces of clothing so everybody don't switch to ballistic helmets.
(clown masks / cultist and zealot robes / baseball cap (recipe added) / all separatist clothing, not armor)
=Removed grayshirt tree for Assistant, no point to keep it, moved talents to unspecialized talents group
=Added miner talent for assistant (very controversial propably..)
=Stayin' alive now gives the bonus to the owner as well
=Stayin' alive buff now doesn't show up on health scanners
=Europan handshake now gives 30% morbusine poisoning per hit.

Update: 7 Sep, 2023 @ 12:56pm

hotfixing

Update: 6 Sep, 2023 @ 3:15am

=Max rounds per focused flak shells box reduced in half for balance. (it do be destructive 0-0 )

Update: 5 Sep, 2023 @ 10:18am

=Added Incendium Diving Knife and Incendium Boarding Axe (weapons provide improved penetration, less physical damage,
cause additional burn damage, with a chance for more burns and stun, suffered items and hull damage)
=Added Clown Revolver :)
=Added Molotov coctails recipe
=Sailor with no name gives more medical (so u can use morphine/gypsum in neurotrauma)
=Added Combat Exosuit, very much not designed for mechanics/engineers/assistants, any logistics crew, only for heavy combat.
=Added bleeding resistance to pirate costumes.
=Added Deep Tissue I. resistance for Exosuits.
=Buffed focused flak shells ammo [more damage, more item and hull damage {designated for Sub vs Sub warfare}, more damage consistency, more DOPAMINE with use, penetration increase, added enemy penetration for the splitted projectiles [NOT ARMOR PIERCING, ACTUAL PIERCE]] {didn't playtest the strength of this.]
=Made Dementonite screwdriver require mechanical skill instead of electrical to craft/upgrade quality.
=Added a reminder that a recipe is just for a quality upgrade.

Update: 18 Aug, 2023 @ 5:10am

=Fixed Gunsmith, Run Gunner, Munitions expertise and Rifleman giving errors instead of proper damage boost.

Update: 17 Aug, 2023 @ 10:36am

=Added skill requirement for Husk Stiner so you can get something better than Good quality xd
=Stayin alive fix (again)
=Typo corrections
=Piercing ammo box buff [increased pierce, damage, damage to items, structures, damage to severance chance. afterall it's titanium, same as shredder ammo .-.]
=Almost, if not even, half of the talents rebuffed/reworked.
=New captain talent - Fanning (primitive + i can't make it work on the first shot, only second and onwards :( )

Unmentioned before: Husk container recipe (pet)

Update: 15 Aug, 2023 @ 9:40am

=Added Rubber SMG mag (securities' favourite)
=Psychoclown gives immunity to effects of normal psychosis. Instead looses 20% repair speed and 12% hull repair speed when psychosis is active.
=Husks now require robes + bandana to aquire Husk Power
=Enlightener now gives immunity to husk infection's speech impediment and ability to take over the infected.
=Typo corrections
=Special battery recipe for Unlimited Power talent for engineer.
=New antidote for Enlightener (to cure their swap-afflictions)
=Alien pistol fire rate buffed
=Alien scooter added
=Each character may only play one special song on an instrument (if conditions are met)
=Alien power cells are rechargable

Update: 11 Aug, 2023 @ 10:16am

hotfix
forgor image for harmonica

Update: 11 Aug, 2023 @ 10:14am

=Added more songs to harmonica, guitar (clown onky) and accordion (cultist only)
will reduce file size later