Divinity: Original Sin 2

Divinity: Original Sin 2

Dimensional Reaper Class [DE]
Showing 81-90 of 126 entries
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Update: 9 Jun, 2024 @ 11:41am

-Made some skills not break stealth (stances/weavers etc) in order to give rogues and other sneakers more options.

Update: 8 Jun, 2024 @ 2:21pm

-Fixed a typo that was causing all "Voidwoken" reaper invaders to be unable to spawn their summon of choice.

Update: 8 Jun, 2024 @ 11:00am

-Minor change to the summoned dual scythes, since they were locked to your inventory when summoned you cannot unequip either of them, so having stat distribution in single handed was completely wasted, so I reallocated it.

Update: 6 Jun, 2024 @ 8:33pm

-Minor change to add Transfixed to the statuses cleansed by Revitalize.
-Potential fix for an occasional bug where you could lose the tag to use 1 DE skills but have more DE than that.

Update: 5 Jun, 2024 @ 6:57am

-Corrected an error branch that would remove flurry from all characters, instead of only reaper summons like it was supposed to.

Update: 4 Jun, 2024 @ 4:28pm

-Added a minor chance to blind to the phoenix, bleeding to the wolf, burning to the drake, and acid to the voidwoken on hit.

Update: 3 Jun, 2024 @ 8:06am

-Another adjustment for Weave buffs to allies.

Update: 2 Jun, 2024 @ 9:41pm

Final update for the night, sorry for spam.

-Further optimization on the new Maelstrom code to prevent excess looping.

Update: 2 Jun, 2024 @ 9:21pm

-Added code to teleport summons to you at the start of combat if they are too far away, and hopefully pull them into the combat when you enter one even if they aren't far. (I got annoyed that some summons were lingering right outside combat or had gotten lost down a ladder somewhere far away and would require me to manually move them)

Update: 2 Jun, 2024 @ 8:12pm

-Redid the Chaotic Maelstrom code from scratch in Lua.

I thought I had fixed this bug previously but playing with it today was causing lots of Script extender crashes. I couldn't figure out what was wrong with the existing code so I scrapped it all and redid it from scratch in Lua which should be more robust and seems to work well in my testing.