Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Realistic Charges, Speed, and Mass
Showing 1-8 of 8 entries
Update: 10 Nov, 2023 @ 1:33am

PATCH NOTES:

-Updated internal file structure to a new standard to allow better compatibility with other mods.
-Fixed a few bugs where some entity entries were using the incorrect values.

Update: 3 Sep, 2023 @ 11:24pm

Update: 3 Sep, 2023 @ 11:18pm

Patch Notes:

-Reduced the distance to target at which a unit adopts their charge pose, allowing for better utilization of charge bonus.

Update: 30 Aug, 2023 @ 2:57pm

Update: 28 Aug, 2023 @ 3:29am

Patch Notes:

-Horse masses recalibrated to better reflect the horses of the time period.
-Physics calculations for collision damage have been redone. Collision damage now scales linearly with the mass and acceleration of the unit to better match real-life physics.

Update: 11 Aug, 2023 @ 6:37pm

Patch Notes:

-Reduced maximum bracing clamp from 10 to 4.8.
-Increased maximum standard battle line bracing from 3 to 3.2.
-These changes should allow cavalry, chariots, and elephants to better break into and break through formations.

Update: 9 Aug, 2023 @ 8:10pm

Update: 9 Aug, 2023 @ 1:38am