Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Realistic Charges, Speed, and Mass
25 Comments
Noldor 22 Nov, 2024 @ 7:36pm 
Lol, i dont know what does it have anything to do with the campaign, but New World and this mod together will crash when opening a campaign game for some reason while it runs custom battles just fine. As the description says, Load this mod after New World and now seems to run fine.
Dr. Manhattan 14 Oct, 2024 @ 5:23am 
is this compatible with radious?
TheXpJohn 5 Dec, 2023 @ 3:57pm 
It dosnt change anything at all
Venator Vicain  [author] 10 Nov, 2023 @ 1:47am 
PATCH NOTES:

-Updated internal file structure to a new standard to allow better compatibility with other mods.
-Fixed a few bugs where some entity entries were using the incorrect values.
Venator Vicain  [author] 10 Nov, 2023 @ 1:36am 
@Pharaoh

I'd be curious to take a look, but unfortunately at this time I don't own the game. Otherwise, sounds like fun!
Venator Vicain  [author] 10 Nov, 2023 @ 1:36am 
@gh0st_inthe_SYSTEM03
@beanFlick

I'm going to say 1100 AD compatibility isn't likely. I did take a look at its file structure and noticed it shares a few entries that this also edits, meaning this mod can override the ones in 1100 AD. However, 1100 AD also has many custom entries that this mod doesn't account for, meaning it will be a mish-mash of modded and 1100 AD entries.
Pharaoh 3 Nov, 2023 @ 11:49pm 
We need this for tw pharaoh!
beanFlick 23 Oct, 2023 @ 4:17am 
Compatible with 1100 AD? I too would like to know
gh0st_inthe_SYSTEM03 28 Sep, 2023 @ 6:10am 
Hi! Can I use this for 1100 AD? Thanks
Venator Vicain  [author] 28 Aug, 2023 @ 3:32am 
Patch Notes:

-Horse masses recalibrated to better reflect the horses of the time period.
-Physics calculations for collision damage have been redone. Collision damage now scales linearly with the mass and acceleration of the unit to better match real-life physics.
Dr. Johnny 13 Aug, 2023 @ 4:41pm 
Works well now, almost feels like i am playing attila (thats good)
Venator Vicain  [author] 11 Aug, 2023 @ 6:38pm 
Patch Notes:

-Reduced maximum bracing clamp from 10 to 4.8.
-Increased maximum standard battle line bracing from 3 to 3.2.
-These changes should allow cavalry, chariots, and elephants to better break into and break through formations.
Venator Vicain  [author] 11 Aug, 2023 @ 4:44pm 
I've found a solution to the aforementioned issue. I'll be rolling out a patch later.
Venator Vicain  [author] 11 Aug, 2023 @ 3:33pm 
@Dr. Johnny

Interesting finds! What type of units are you testing them against? Results will vary depending on whether or not they're in a formation or are bracing, where it's possible for a 10x bracing bonus to be reached (which multiplies mass up to 10x), meaning the results of a charge can vary greatly based on this. Unfortunately, these values are in a file called _kv_rules, which affects a LOT of battle elements, and I preferred to leave this file untouched in the event that other battle-affecting mods are loaded in.
Dr. Johnny 11 Aug, 2023 @ 2:43pm 
Did a few more test. It seems the charges are more impactul, in the fact that they throw more men to the ground. But the amount of men killed in the charge is the exact same. Dont know if it supposed to be this way?
Dr. Johnny 11 Aug, 2023 @ 2:19pm 
Ive been testing this mod in custom battles, and ive had a hard time seeing a differince between this and vanilla rome 2. The battles seem just as infantry biased as always. Charges dont seem more impactful, and elephant stil struggle pushing through infantry despite weighing tons.
Venator Vicain  [author] 11 Aug, 2023 @ 11:36am 
@Ümit Seyhan

Yes, I would love to create a version for Attila! However, unfortunately, at this time I don't own Attila, so it can't happen for a while.
Ümit Seyhan 11 Aug, 2023 @ 9:01am 
Can we see this for Attila as well?
Venator Vicain  [author] 9 Aug, 2023 @ 8:11pm 
@BoboperoMawtak

Of course! Hope you enjoy!
BoboperoMawtak 9 Aug, 2023 @ 7:22pm 
Oh my God, you actually listened. That's awesome. Thank you.
Venator Vicain  [author] 9 Aug, 2023 @ 9:03am 
@joselillodecornella68

Thank you for the kind words!
Venator Vicain  [author] 9 Aug, 2023 @ 9:03am 
@Ümit Seyhan

Yes, this should be save-game compatible! Hope you enjoy!
joselillodecornella68 9 Aug, 2023 @ 7:34am 
Thanks a lot!!!
You are a CRACK!!!
Ümit Seyhan 9 Aug, 2023 @ 5:34am 
Is it save compatible?
Venator Vicain  [author] 9 Aug, 2023 @ 2:09am 
Have any feedback? Bugs? Just wanna shoot the shit? Feel free to here!