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-Updated internal file structure to a new standard to allow better compatibility with other mods.
-Fixed a few bugs where some entity entries were using the incorrect values.
I'd be curious to take a look, but unfortunately at this time I don't own the game. Otherwise, sounds like fun!
@beanFlick
I'm going to say 1100 AD compatibility isn't likely. I did take a look at its file structure and noticed it shares a few entries that this also edits, meaning this mod can override the ones in 1100 AD. However, 1100 AD also has many custom entries that this mod doesn't account for, meaning it will be a mish-mash of modded and 1100 AD entries.
-Horse masses recalibrated to better reflect the horses of the time period.
-Physics calculations for collision damage have been redone. Collision damage now scales linearly with the mass and acceleration of the unit to better match real-life physics.