Total War: WARHAMMER III

Total War: WARHAMMER III

Rebalanced Trickster Cults & Mechanics
Showing 31-40 of 56 entries
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Update: 20 Oct, 2023 @ 9:18pm

- Slightly improved the previous fix. It is now even more fixed.

Update: 20 Oct, 2023 @ 8:26pm

- Fixed an issue with chaos invasions that I thought was fixed previously. The bug would break all scripts if an invasion attempt was identical to a previous attempt.

Update: 20 Oct, 2023 @ 1:02pm

- Military buildings no longer hide armies.
- When using the Random Starting Location feature, The Changeling will now start with a level 3 Symbiotic Infrastructure building instead of a level 2 building.
- The tier 4 and 5 Symbiotic Diplomacy buildings are now a proper choice when upgrading from previous buildings.
- Modified the army generator logic for chaos invasions so that they will not eventually consist entirely of the highest tier units.
- Corrected a bug with the new Trickster Cultist alternate scheme reward spawn logic that would prevent them from spawning at all.
- Fixed a new bug that may have arrived after a recent CA hotfix which would prevent several features from working when loading a saved game.

Update: 15 Oct, 2023 @ 10:43am

- Fixed a bug that would prevent chaos invasions from spawning after the Rib Peaks Invasion alternate scheme was completed.
- Improved the region targeting logic of the chaos invasions so that invasions will not occur between those of the same culture.
- Altered the chaos invasion logic so that the invading factions will also target each other.

Update: 14 Oct, 2023 @ 8:58am

- Replaced the random Talisman reward for the Sack The Shrine of Khaine alternate scheme for an random Armour reward.
- Altered and slightly nerfed the Twisted Merwym Armour into the Twisted Merwym Scale, since the item is a talisman and not actual amour.

Update: 14 Oct, 2023 @ 8:17am

- Added MCT settings to disable either the Symbiotic Expansion building chain, or the Parasitic Expansion building chain, or both.

Update: 13 Oct, 2023 @ 4:28pm

- Added factionwide public order penalty to the Darklands Grand Scheme reward for Chaos Dwarf factions. The penalty is temporary for player controlled factions.
- Added MCT option for additional grand scheme reward for Ulthuan that reduces the chaos invasion cooldown by 50% for Reality Wound buildings.
- Added MCT option for additional grand scheme reward for Ulthuan that reduces the global recruitment time factionwide by 1 turn.
- Added MCT option to turn off Chaos Invasion notifications for The Changeling player.
- Trickster Cultists spawned as additional mission rewards will now spawn at a random location within the theatre of the mission.
- Restricted diplomacy for chaos invasion factions (again).
- Improved the Random Starting Location feature so that it removes the Rift Gem reward from the Grand Scheme of the starting theatre.
- Added an MCT option for the alternate mission The Invasion of Ulthuan for the Ulthuan theatre.
- Increased the Discoverability of the Reality Wound building from 170 to 175 to let legendary characters find them more easily.
- Fixed a bug with Chaos Invasions that would prevent them from invading a region more than once.
- Added an MCT option for the alternate mission Sack The Shrine of Khaine for the Ulthuan theatre.
- Altered the Spiky Monster Part ancillary to become the Twisted Merwyrm Armour.
- Fixed a bug with The Rib Peaks Invasion scheme that would prevent it from completing upon building completion.

Update: 7 Oct, 2023 @ 5:16pm

- Reduced maximum potential reward for Greasus' Gold alternate scheme from 1000 to 750.

Update: 7 Oct, 2023 @ 5:15pm

Update: 7 Oct, 2023 @ 5:13pm

- Disabled a testing feature that was accidentally left enabled in the last update.