WARNO
SURM
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Update: 29 Apr @ 7:12pm

Game Version = 150731
Mod Version = 26

Update: 29 Apr @ 7:12am

Game Version = 150731
Mod Version = 25

Update: 27 Apr @ 6:23pm

Game Version = 150731
Mod Version = 25

Update: 19 Apr @ 12:39am

Game Version = 150731
Mod Version = 25

  • More crash fixes
  • First attempted fix for SAM units killing themselves
  • New UI elements for abilities
  • Fixed numerous incorrect, and some missing coax guns on soviet tanks
  • Missile with unfortunate English homophone that means "bassoon" upgraded to Faktoriya (the "bassoon" will be used for reservists where appropriate)
  • New Morale system
    • Each time a unit routs, it loses a morale level, up to 5 levels
    • With each drop in morale, the unit takes 15% greater suppression
    • Unlike suppression, morale is not recovered during a battle
    • Morale level is displayed by a colored dot next to the unit label (no dot is full morale, then yellow, orange, red, black for decreasing morale)
    • The system is only in place on ground units
  • BMP-1 updates
    • More BMP-1Ps with Konkurs (Faktoriya reserved for lower quality formations)
    • BMP-1 Malyutkas downgraded to MCLOS (major accuracy loss) as I believe SACLOS ones were not fitted to the BMP-1
  • Other IFV updates
    • Removed stabilizers from Warrior, Marder
    • Improved aim time for BMP-2 and BMP-3 as both have hunter-killer ability and BMP-3 has a laser rangefinder
    • Repriced IFVs based on changes
  • Overhaul of infantry traits
    • Paratroopers, marines, Gurkhas, and LRRP-type units have advanced training that provides better accuracy, better speed, and increased resistance to suppression
    • Shock units have move faster, fire more frequently, and recover from suppression faster
    • Resolute units are more resistant to suppression and recover from suppression faster
  • Fixed many missing unit capacities
  • Attempted to fix infantry surrender and flee mechanics
  • Gave MANPADS "realistic" velocity profiles, so they now slow down at long range, making it easier for faster jets to escape
  • Fixed a bug with HE round counts on the T-80s

Update: 1 Apr @ 8:28pm

Game Version = 150731
Mod Version = 24

Update: 31 Mar @ 4:54pm

Game Version = 150731
Mod Version = 24

Update: 10 Mar @ 12:09pm

Game Version = 146198
Mod Version = 23

  • Further crash fixes
  • AI tweaks (still not very good)
  • MANPADS accuracy cut further to scale hit chances to historical efficacy of systems where that information is available (blowpipe isn't going to hit anything now. It'll be, at best, just a way to drive off planes with near misses)
  • Continued deck fixes (no Mig-31)
  • Mortar flight paths fixed to the best of my ability
  • Something special

Update: 26 Feb @ 8:28pm

Game Version = 146198
Mod Version = 22

Update: 26 Feb @ 8:20pm

Game Version = 146198
Mod Version = 22

Update: 26 Feb @ 2:06pm

Game Version = 146198
Mod Version = 22