WARNO
SURM
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Update: 27 Dec, 2024 @ 10:18pm

Game Version = 141935
Mod Version = 14

  • Luxembourg units updated
  • Netherlands units updated
  • Netherlands OOB
  • Netherlands Official Deck

Update: 25 Dec, 2024 @ 10:12pm

Game Version = 141935
Mod Version = 14

Update: 14 Dec, 2024 @ 12:46pm

Game Version = 139445
Mod Version = 14

Update: 14 Dec, 2024 @ 12:01pm

Game Version = 139445
Mod Version = 14

  • AI Re-tuned (I dunno, it's a little better but i still can't stop them instantly bailing from transports)
  • Fixed PIVADS being a laser
  • Adjusted autocannon dispersion
  • Sniper fire is less suppressive unless it actually hits
  • Lots of fixes related to distance scaling
  • Eliminated a CTD in Eclaireurs
  • Fixed offset on roads
  • Smoke added to infantry grenade launchers. FX are a bit wonky and I dunno if it'll be all that usable or too much micro
  • Some official deck updates
  • Tornado with the MW-1 was far too agile

Update: 3 Dec, 2024 @ 9:47am

Game Version = 139445
Mod Version = 14
Fixed more post-merge problems also:

  • Numerous projectile and missile speed fixes
  • Fixed an FX bug with the VAB T.20 that may have originated from vanilla
  • Direct support platoons for French armor (not sure if in time frame though)
  • Fixed Eugen's...unique choice to make the AGS-17 coaxial on the BMD-3
  • Fixed armory CTD with alouette transport helis
  • Fixed missile counts on soviet tanks
  • BMP-3 bow MGs subtly fixed to work better

Update: 3 Dec, 2024 @ 9:28am

Game Version = 139445
Mod Version = 14

Update: 3 Dec, 2024 @ 8:13am

Game Version = 139445
Mod Version = 14

Update: 2 Dec, 2024 @ 7:27pm

Game Version = 139445
Mod Version = 14

Update: 22 Nov, 2024 @ 3:10pm

Game Version = 138477
Mod Version = 14

Update: 22 Nov, 2024 @ 7:25am

Game Version = 138477
Mod Version = 14