WARNO
SURM
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Update: 22 Aug, 2024 @ 5:53pm

Game Version = 125630
Mod Version = 12

  • A2A missile rework with generally narrower boresight angles and bigger nerfs for old IR missiles and a buff for the R-73 and R-27ET
  • Attempted to fix a problem that prevented SAMs being as deadly as they should be
  • New weakpoint system for heavier tanks renders them somewhat vulnerable to tanks with up to 10AP below their armor level
  • 12% risk for T-64/80
  • 5% risk for M1A1HA
  • 10% risk for Leopard 2s
  • 8% risk for Challenger Mk2
  • 3% risk for Challenger Mk3 (applique ERA covers lower front hull weak point, but exact efficacy is unclear)
  • T-80U back to armor 28 BUT:
  • T-80U's large K-5 blocks are lost over repeated hits. Armor will degrade gradually from 28 to 22 with repeat hits. Each time an armor point is lost an additional era block icon is added to the label. (hopefully I can improve the display later)
  • Challenger Mk3 dropped to front armor 27
  • Leopard 2A3/4 front armor reduced (send me your hate, ideally with sources)
  • Leopard 2A3/4 price cut
  • Challenger tanks price cut and Mk.2 and Mk.3 brought closer together
  • 9M114M penetration reduced to 20 (likely still generous)
  • MTLB Shturm dangerousness (AI targeting priority) reduced to near that of transport version due to difficulty distinguishing them, price cut to 65
  • Gave the Shturm the 9M114F because I can't remember why I removed it
  • Speed changes for some Soviet ATGMs (faster)
  • Smoke fixed
  • Trees cut vision more
  • New specific hints for advanced EW and K-5 ERA
  • Increased the range of observed fire to 2.5km to make it a bit better to use arty
  • Increased the number of companies you can put in a battlegroup if you use smart groups
  • Increased the number of platoons in a company and slots in a platoon if you use smart groups
  • Increased the number of platoons in a company and slots in a platoon if you use smart groups
  • New 5000, 15,000, and 30,000 point starting options aimed at no-income play
  • Adjusted large bomb suppression down a bit
  • Normalized some spotting stats for more consistent results and fixed some buggy behavior (like BRM-1s in trees wrecking everyone unseen)
  • Prodded the AI into somewhat more aggression (but problems remain)

Update: 12 Aug, 2024 @ 9:54pm

Game Version = 125630
Mod Version = 12

  • Tweaked Konkurs, Faktoriya, and Metis
  • Updates to Panzergrenadier structures
  • New Panzergrenadier with MILAN (no MILANs on their Marders)
  • Chieftan armor reduced with and without Stillbrew
  • AGM-114A AP increased to 26
  • Vikhr AP increased to 27
  • T-80UD armor cut to 27 (but may go back up if my ERA degradation system ultimately works)
  • Shortened Shilka Afghan AA range
  • Fixed Shilka PSNR weapons
  • New AAA system, longer aim times for non-radar AAA against planes, reduction in accuracy/damage
  • AP rounds for ground support Shilkas and ZD IFVs
  • GRU stinger got GSR
  • Fixed MiG-21[AA3] CTD
  • Adjusted splash from large AGMs down a bit since most have penetrating blast warheads
  • Restored fire on the move abilities on T-62, BMP-3, and M551
  • Fixed S-24s on DDR Mig-23 and Mi-8 Eskortiny
  • Removed influence scout modules (so you have to clear zones properly)
  • Fixed comedy recoil animations (no more BMDs tilting wildly backward when firing) and all recoil animations improved
  • Fixed some missing name tokens (still not working on critical effects though)
  • Buccaneers and L39s drop down to very low altitude
  • Adjusted prices for Jaguar tank destroyers
  • Fixed visibility of Belgian units in armory
  • Spetsnaz get RPG-26s and more RPOs
  • Fixed direct hit effects that weren't doing sufficient damage
  • Adjusted cluster bomb damage for MW1 and RBKs
  • Increased cluster bomb damage to infantry

Update: 20 Jul, 2024 @ 9:50pm

Game Version = 125630
Mod Version = 12

  • Buff for aircraft cannons
  • AAA nerfed against planes
  • 101st units updated
  • 101st OOB updated
  • Numerous air transportable vehicles for most factions
  • 56th vehicles updated

Update: 10 Jul, 2024 @ 5:28pm

Game Version = 125630
Mod Version = 12

  • Removed FOBs in AG
  • More minor deck fixes in AG
  • "fixed" CTD with aircraft rearming
  • "Fixed" CTD with units resupplying
  • Improved the MW1
  • Berlinergruppierung CTD fixed
  • Restored armory scroll bar
  • Berlin Command CTD maybe fixed (SEAD plane resupply)
  • Crits reworked
  • CTD in AG probably fixed
  • Fixed a bug preventing AAA guns firing HE against light armor
  • Got the Mig-25RBF as close to "reality"as I could (that's not very close, but it is hilarious)
  • Cluster bomb AoE reduced substantially to correct for the simplified splash falloff necessitated by a patch a couple months back
  • Fixed many AG OOB issues (thanks @Szybs!)

Update: 8 Jul, 2024 @ 7:19pm

Game Version = 125630
Mod Version = 12

Update: 7 Jul, 2024 @ 9:50pm

Game Version = 125630
Mod Version = 12

Update: 3 Jul, 2024 @ 2:31pm

Game Version = 125630
Mod Version = 12

Update: 3 Jul, 2024 @ 11:39am

Game Version = 125630
Mod Version = 12

Update: 30 Jun, 2024 @ 8:19pm

Game Version = 122779
Mod Version = 11

  • Reduced pinned infantry stealth
  • Wach Panzerjager reduced to 5 men and RPG gunners lose SMGs
  • New KDA official deck
  • Dsh. Mot. Razedka displays correct strength
  • Fixed crash from the pzgren platoon command squad in AG
  • Adjusted some aircraft flight levels
  • Restored the 16de Pantserdivisie Official Deck
  • Fixed a problem in the Berlin Command official deck that made it unusble
  • AI overhaul that makes it suck less (it's not good but it's less bad)
  • Adjusted the dangerousness of many units to catch up to vanilla
  • Added a M625 canister round for the M551 (FX still WIP)

Update: 17 Jun, 2024 @ 5:12pm

Game Version = 122779
Mod Version = 10