WARNO
SURM
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Update: 31 Oct, 2024 @ 4:23pm

Game Version = 137069
Mod Version = 13

Fixed crash from name token problems

Update: 31 Oct, 2024 @ 2:53pm

Game Version = 137069
Mod Version = 13

Fixed the new divisions not working

Update: 31 Oct, 2024 @ 2:25pm

Game Version = 137069
Mod Version = 13

  • Quick vision fix to comply with new patch
  • A bunch of optical strength fixes for individual units
  • A37 Maneuverability fixes
  • Challengers lose 1 point of front armor
  • TOGS on Chieftain and Challenger gets optics buff
  • Price cut for Challengers
  • Damage tweaks for rifles and SMGs against helicopters
  • Suppression tweaks: more arty suppression, more ability to suppress armor, more vulnerability of infantry to suppression in buildings (I think)
  • Light buildings now offer less cover
  • Some fixes to thermobaric weapons (the TOS-1 is scary again)
  • Spotting rework
  • Experience level tweaks
  • Aim time rework for MBTs

Update: 22 Oct, 2024 @ 11:45am

Game Version = 135139
Mod Version = 13

  • Some critical hit fixes
  • Challenger 1 Mk3 gets L26A1 CHARM, L23A1 pen cut by 1
  • M1 armor increased
  • M1IP armor increased
  • Added Desant Spetsrazvedka and FV432 SCAT
  • Added more labels for air transportable units
  • Minor OOB updates.11ACR loses all non-US units and non-ACR units, so they no longer have any infantry.
  • Tripod set up time for HMG, ATGM, AGL, and recoiless rifle teams (currently set to 40 seconds but I don't have a good source here)
    • GPMGs (AANF1, MAG/M240, MG3, PK, M60) can fire from bipod immediately but then transition to tripod after 40 seconds stationary.
    • HMGs, ATGMs, recoiless rifles, and AGLs cannot fire until their tripod is set up
    • Currently shows a sniper icon once set up
  • US airborne and aero rifles lose their Dragons and these are moved to weapons sections
  • Attempted to fix issue with carbines melting all enemies

Update: 7 Oct, 2024 @ 3:27pm

Game Version = 131005
Mod Version = 13

  • Fixed some bomb counts
  • Normalization of some autocannon AP rounds
  • Adjusted offmap suprpession
  • Increased aircraft turnaround times (supply bug eased a bit)
  • SACLOS ATGMs can be fired from moving helicopters (with accuracy penalty)
  • Changed VDV units to BMDs in AG (currently in BMD-2, will probably change some over to BMD-1, need more research on what units would have what)
  • Fixed some unit movement speeds
  • Corrected Merida turret rotation
  • Created a Star 266 transport version (for some reason the vanilla version was also a supply unit?)
  • Put NG ITOW in the ART tab to match other ATGMs
  • Added Gurkha units to 2nd Inf
  • Mortar CEPs reworked
  • Mortar suppression increased
  • Price cut for the Tor
  • Fragmentation effects for most HEAT warheads (poses some risk to infantry nearby targeted vehicles)
  • Added a few Copperheads to the M981s and a few Krasnopols for the 27th
  • Added function to kill fire and forget missiles roughly at max range so they don't chase planes forever
  • Added better G limits to most SAMs and AAMs (some had to be guessed)
  • Cleaned up duplicate GUIDs in an effort to improve stability
  • Wrecks now block line of sight (though much less after the fires burn out) and in theory provide some cover (but I don't think the game can work with such small areas of cover for units)
  • Adjusted ToF for offmap artillery

Update: 25 Sep, 2024 @ 7:03pm

Game Version = 131005
Mod Version = 13

Update: 25 Sep, 2024 @ 12:53pm

Game Version = 131005
Mod Version = 13

  • Mi-2D CTD from the showroom fixed
  • 35th Inf OOB fixed
  • 35th Inf new units updated
  • 35th Inf official deck updated
  • Rugen OOB fixed
  • Rugennew units updated
  • Rugen official deck updated
  • More fixes to make units transportable and use correct seats
  • New roof armor system and attempt to normalize cluster weapons
  • Attempt to fix FITOW
  • Fixed infantry small arms ammo counts (multiple weapons multiply damamge but not ammo consumption so previously units had way too much ammo). Infantry will run out of ammo much faster now so stay alert
  • Fixed Maxson
  • Fixed ZPU-4
  • Added full auto fire for infantry assault rifles at close range
  • Added surrender mechanic for infantry that are pinned and alone, although it kills the unit since I can't find a way to kill a unit without a corpse in WARNO. There's also no displayed flag or anything. The unit will just vanish.
  • Added mechanic that routs pinned infantry if enemy infantry approach but friendly units are nearby, or if enemy vehicles approach and there are no friendly units nearby
  • Reduced NATO FO aim time to 90 seconds for 155, LARS, 135 seconds for M110/M270 (guess)
  • Reduced Pact FO aim time to 135 seconds for 152, BM-21, 180 seconds for 2S7, BM27, BM-30 (guess)
  • KPVT heli damage reduced
  • Ruins block sight again
  • Testing more sight blocking on treelines
  • Reduced infantry damage from cluster weapons
  • Fixed many suppression levels
  • Fixed rockets on BTRs and Metla
  • Reduced infantry damage from cluster weapons
  • Lots of adjustments to AA guns and aircraft cannons
  • Swapped captured I-HAWKS for Rolands in Air assault campaign
  • Fixed Mi_17 mesh errors on start
  • Fixed mortar flight times
  • Reduced HMG suppression a bit
  • Reduced auto cannon and AA suppression a bit
  • Reduced Offmap ToF a bit

Update: 25 Sep, 2024 @ 12:49pm

Game Version = 131005
Mod Version = 13

Update: 9 Sep, 2024 @ 5:28pm

Game Version = 131005
Mod Version = 12

  • Dozens of units have their traits fixed (things like movement effects on cover and the like that were missing)

Update: 4 Sep, 2024 @ 6:52pm

Game Version = 130507
Mod Version = 12