Tabletop Simulator

Tabletop Simulator

Arkham Horror LCG - Baldur's Gate III
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Update: 13 Mar @ 12:27pm

Update: 13 Mar @ 12:09pm

Update: 13 Mar @ 12:05pm

Update: 13 Mar @ 5:09am

Update: 7 Nov, 2024 @ 6:44pm

Change Log 2.0
This is a pretty big patch. I reuploaded all of the images on steam because of the imgbb instability. Hopefully now, the images won't be blue or white or fail to load. Also cleaned up the script a bit and went through with some major balance changes.

D&D Classes
Druid
- Spreading Spores (2) now clarifies that when a card is discarded from play, your hand, or your deck, the ability triggers.

Rogue
- Assassin subclass ability has been changed. The previous ability was niche and hard to trigger and among the rogue classes, there lacked identity to assassin. Now, the subclass rewards players for isolating enemies and eliminating them.

Wizard
- Spell Scribing (0) used to be an asset. Has been completely reworked as an event similar to Hit and Run and Sleight of Hand but for Spell assets.
- Magic Initiate (3) has had its ability adjusted to better fit what it does in 5e and BG3. Cost increased from 0 to 3.

Arkham Classes
Guardian
- The Whispering Promise (0) ability boost extended from phase to round. Sanity value on the card has been removed.
- Heroism (1) now has the added effect of moving Terror cards in the threat area of other investigators to your threat area.
- Skybreaker (1) has the added effect of recovering the event you play off of it back into your deck.
- Glowing Shield (2) no longer exhausts.
- Soldier (1) the order of draw and shuffle have been swapped around to prevent you from draw the same copy of Soldier in a loop.
- Inspiration (2) the order of the draw and shuffle have been swapped. Same situation as Soldier.
- Phalar Aluve (4) cost reduced from 4 to 3.
- Protection from Evil and Good (0) removed from the game. In is place is a new card Strength (0).

Seeker
- Sage (0) has been a cool card that just needed a bit more depth and more breakpoints to synergize with seeker card abilities like Minh or Grisly Totem. Now it discovers clues in a scaling fashion.
- The Graceful Cloth (2) cost reduced from 3 to 2.
- Invisibility (2) ability changed to interact with the shroud increasing archetypes.
- See Invisibility (2) ability adjusted to make it easier to use.

Rogue
- Acrobatics (1) is now (2) and with cost reduced from 2 to 0. The ability has been changed to drastically rewarded to work as a setup card.
- Disintegrating Night Walkers (0) cost reduced from 3 to 2. The effect is harder to use than Track Shoes, a comparable card.

Mystic
- Ice Knife (0) has been removed from the game in place of a new card Fog Cloud (0).
- Diadem of Arcane Synergy (2) can now be used on Spell assets in additional to assets that take up arcane slots.
- Hold Person (2) ability has been changed to be easier to use and more synergistic with the Illusion subclass of Wizards.
- Ray of Frost (0) now includes frost tokens sealed on cards in play when calculating its damage.
- Earth Elemental bonded to Conjure Elemental (5) has its ability changed to reward you for bouncing cards by adjusting the shroud of your location.

Survivor
- Tough (4) has been removed from the game in place of a new card Survival (5).

Neutral
- The Deathstalker Mantle (2) has its cost reduced from 3 to 1.

Multiclass
- Glyph of Warding (3) gained the Trap trait and cost reduced from 2 to 1.

Weaknesses
- Bleeding proved to be too soft. Instead of trauma, it now causes the player to lose actions when damage is taken.
- Paralysed similar to Bleeding, except for horror.

Investigators
- Lae'zel's ability proved to be very strenuous and sluggish slowing down gameplay for the upkeep of her filtering mechanics. Ultimately, her ability has been changed to make her ramp up by exhausting her assets for economy.
- Hsharlak has been changed to interact more with her exhaust mechanic.
- Githyanki Psionsics cost reduced from 3 to 2 and her original investigator ability has been moved to this card.

Racial Features
- Hellish Resistance (3) says "would" in the second ability to better clarify its intentions.

Update: 18 Apr, 2024 @ 7:56am

Change Log
- Abjuration School (4) fixed typo.
- Half-Elf Versatility (3) wording tightened to avoid lingering effect.
- Metamagic changed to exhaust Sorcerer class card instead of itself as in 5e, you can't stack multiple metamagics onto the same spell, so in this case, you will not be able to use Quickened/Twinned Spell at the same as you use the player card ones.
- Rogue class given a buff giving them 2 additional experience at the start of a campaign.
- Cunning Action Dash/Disengage/Hide (1), to make up for the Rogue experience buff, these cards have been moved from (1) experience to (2).
- Arcane Trickster (4) fixed a no reaction symbol next to Magical Ambush ability.

Update: 26 Mar, 2024 @ 11:36am

Update: 26 Mar, 2024 @ 10:56am

Change Log
- Ritual Caster gained the Practice trait.
- Vampiric Touch (3) reworked to be a fight spell closer to how it is in BG3.
- Skeleton gives you stat reduction in addition to the other effects as a choice.
- Mage Hand now draws you 1 card.
- Barkskin (2) ability changed to support Desperate archetype.
- Human Versatility (3) now doesn't require you to put different cards on it.

Monk Rework
- Way of Shadow (4) old ability has been removed because it was not competitive to the other subclasses. Instead, the old Way of the Four Elements (4) ability has been moved to the Way of Shadow.
- Way of the Open Hand (4) now readies itself when you heal.
- Way of the Four Elements (4) is effectively a new card with new abilities with providing you with the ability to choose another class to count for Resourceful synergy, Daredevil synergy, Galvanize synergy, etc.
- Monk now treats unarmed actions as if they were attacks with melee assets (for Strong-Armed, Bruiser, etc)
- Fangs of the Fire Snake (3) is now provides a way to generate and spend ki for Four Element monks.

Ranger Rework
- Wasteland Wanderer (1) just removed the max 3 tokens wording because it is already in the campaign guide.
- Urban Tracker (1) same as above.
- Beast Tamer (1) same as above.

Wizard Rework
- Otiluke's Resilient Sphere (3) has been moved from Wizard class only to general player cards and buffed for resource generation.
- Grease (1) is now a Neutral class card and gains the ability to evade any enemy at your location if there are flammable tokens at your location as well as +1 skill value.
- Arcane Tradition added.
- Phantasmal Killer (3) is not a Neutral class and does not test to deal damage with the reaction ability.
- Spell Scribing ability changed.
- Necromancy School (4) can now attach enemies that are defeated by other investigators using the same trigger as Binder's Jar.

Sorcerer Rework
- Extended Spell (1) ability changed and gained Insight trait.
- Distant Spell (1) ability changed and gained Insight trait.
- Subtle Spell (1) ability reworded to allow you to mill cards regardless of the cost of the Spell and gained Insight trait.
- Careful Spell (2) is now level 1 and gained Insight trait.
- Heightened Spell (1) stat boost increased to +3 from +2 and gained Insight trait.
- Storm Sorcery (4) reworded to share similar wording with Eldritch Tongue.
- Metamagic reworked to help with deck size issues with the Sorcerer events.

New Cards
- Half-Elf Versatility (3)
- Tough (4)
- Naturally Stealthy (3)
- Keen Senses (1)
- Globe of Invulnerability (5)
- Witch Bolt (1)
- Pale Oak (4)
- Resistance
- Skilled (5)
- Actor (4)
- Arcane Tradition (2)
- Sword of Screams

Update: 17 Feb, 2024 @ 11:09pm

Update: 14 Feb, 2024 @ 11:55pm

Change Log
- Tasha's Hideous Laughter gained the Trick trait.
- Drow Magic (3) reworded to clarify that you cannot swap the numeric modifier of curse and bless tokens.
- Zombie bonded to Animate Dead (3) reworded from "change" to "treat" since change is used in triggered abilities and treat is better for constant ones.
- Fleet of Foot says "one at a time" letting you play cards you draw during the resolution of the card.
- Speak with Dead (3) gained Cursed trait and triggers on curse tokens as well. Now it will attach enemies when you reveal one of those tokens to enable the Necromancy mini-rework.
- Guild Artisan changed from Talent to Ally.
- Warped Headband of Intellect (2) has an effect for seekers now making it not a dead card for main class seekers.
- Font of Inspiration (4) completely reworked to give Bards burst turns as well as more proactive skill tests.

Art Changes
- Inspiration (2)
- Planar Ally (5)

New Cards
- Dissonant Voices (1)
- Sleep (1)
- Ability Improvement (3)
- Bone Chill
- False Life (1)