Tabletop Simulator

Tabletop Simulator

Arkham Horror LCG - Baldur's Gate III
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Update: 5 Feb, 2024 @ 2:55pm

Change Log
- Faerie Fire (1) reduce to a lvl 0 card, the difficulty of the test has been reduced from 3 to 1.
- Fighter Champion subclass reword for clarity. No effect change.
- Gnome Cunning (3) now excludes signature cards from its condition as well as reduces the cost of cards played during that action by 1.

Update: 30 Jan, 2024 @ 1:25pm

Change Log
- This will probably be the final update with new cards, afterwards, it will be mostly adjustments and balancing.
- Entertainer (3) limited to 1 card committed per test.
- The layout of the cards in the mod have been moved.
- Class and Subclasses have been all moved to the left.
- Racial Features have been separated from the standard player cards.
- Player Cards have been moved to where Subclass/Classes were.

Racial Feature Standardization
- Racial Features have been standardized to all being Lvl 3
- Human Versatility (5) -> (3), cannot attach Neutral assets. Still works for signature events/skills.
- Halfling Luck (1) -> (3).
- Drow Magic (2) -> (3).
- Astral Knowledge (2) -> (3) adjusted ability to provide advantage instead of giving +2 in the stat chosen.
- Dwarven Resilience (2) -> (3) ability reworked to let you attach Armor assets onto Ally assets.
- Hellish Resistance (0) -> (3) ability changed to provide Survivors with an alternate ignite archetype vs. Evocation Wizard in Mystics.

Monk Rework
- 3 of the monk cards have been changed from multiclass to Neutral for thematic reasons and accessibility for investigators.
- Way of the Shadow Subclass now lets you count all Monk class cards as Survivor cards for the purposes of synergy/Resourceful/etc.

New Cards
- Adamantine Splint Armour (2)
- Glowing Shield (2)
- Telekinesis (5)
- Mage Armour
- Fleet of Floot
- Withers
- Charger
- Tasha's Hideous Laughter

Update: 26 Jan, 2024 @ 12:01am

Update: 25 Jan, 2024 @ 10:52pm

Update: 25 Jan, 2024 @ 10:29pm

Change Log
- Sleet Storm (3) changed from being too niche to be generally more playable even without frost synergy.
- Djinni bonded to Planar Ally (5) has been reworded for consistency to new cards and clarified wording on Advantage/Disadvantage.
- Fireball (3) got its resource cost adjusted from 4 to 4 scaling down based on flammable tokens.
- Smuggler's Ring adjusted for Halfling Luck synergy.
- Karlach's Infernal Engine now has the Ignite keyword and lost her stat boosts.
- Campaign Guide has been updated for sections regarding Advantage, Disadvantage, Oaths, and Trust Tokens.
- Bless card's scripting has been fixed for SCED. Previously it would be mistaken as a blessed token upon reloads of saves.

Art Change / Fixes
- Elemental
- Armour of Agathys (2)
- Fire Elemental

New Cards
- Ice Knife
- Divine Favour (1)
- The Deathstalker Mantle (2)
- Burning Hands (1)

Within the new cards, implementation of racial features/backgrounds has been added from bg3. Draconic Ancestry (3) and Fey Ancestry (3) have been adjusted to also be limited to 1 Racial Feature per deck. The following are all mutually exclusive racial feature cards:
- Human Versatility (5)
- Dwarven Resilience (2)
- Draconic Ancestry (3)
- Gnome Cunning (3)
- Astral Knowledge (2)
- Halfling Luck (1)
- Drow Magic (2)
- Fey Ancestry (3)
- Tiefling Resistance
- Relentless Endurance (3)

Update: 22 Jan, 2024 @ 12:48pm

Update: 20 Jan, 2024 @ 9:43pm

Update: 19 Jan, 2024 @ 3:16pm

Change Log
- Web gained 1 wild icon and 1 combat icon. Effect changed to better support Ignite archetype.
- Skybreaker (1) gained the Tool trait, once per round damage and +1 combat during fights, and +1 combat icon.
- Safeguard Shield gained the effect to blank treacheries at the cost of damage to better support Haunted One / Gloves of the Growling Underdog archetype.
- Minor Illusion reworked as a Invest + Evasion card similar to better fit the theme of the card.
- Magic Missile (1) cost lowered from 1 to 0. Gained 1 more combat icon.
- Gloves of Belligerent Skies (2) no longer takes up an accessory slot.
- Gloves of Thievery no longer takes up an accessory slot.
- Animal Friendship text error fix.
- Font of Inspiration (4) reworded for clarity.
- Enlarge (2) value thresholds increased from 3 to 4.
- Find Familiar (1) is now 2 cost instead of 3.
- Champion Subclass now treats +1 as elder sign for all effects not just during skill test. For stuff like Voice of Ra and Ward of Radiance.
- Disguise Self (1) gained the Illicit trait.
- Outlander (2) is now 3 exp, and triggers off succeeding skill tests during the mythos phase as well.

Art Changes
- Shocking Grasp
- Tavern Brawler
- Infernal Iron
- Arcana (2)
- Animate Dead (3)

New Cards
- Zhentarim Network (3)
- Fey Ancestry (3)
- Draconic Ancestry (3)
- Curious Tome
- Knock
- Barkskin
- Acrobatics (1)
- Protection from Evil and Good
- The Protecty Sparkwall (2)
- Hellish Rebuke
- Entangle
- Ring of Flinging (1)
- Smuggler's Ring
- Ring of Protection (2)
- Gloves of the Growling Underdog

Update: 10 Jan, 2024 @ 8:00pm

Change Log
- Command changed to be 1 instance of the numeric value being checked to curb some of the exploitative stuff that were too exploitative ;)
- Druid charge changed to charges, text fix.
- Wizard charge changed to charges, text fix. Now Wizard can move charges to other asset as secret as well as charges.
- Transmutation School Wizard ability changed, now gives you a way to manipulate "uses" tokens across all cards you control.
- Circle of the Spores Druid now gives you the benefit of only setting stats that you have a lower base value in.
- Silver Pendant changed from "named typed" to "named type", text fix.

New Cards
- Added a few more Act 1 cards that are pretty iconic to BG3.
- Luminous Armor (2)
- Disintegrating Night Walkers (0)
- Periapt of Wound Closure (0)
- Owlbear Cub (0)
- Gloves of Belligerent Skies (2)
- Diadem of Arcane Synergy (2)

Update: 15 Dec, 2023 @ 4:12pm

Change Log
- Added new card Command.
- Fixed Minsc's player card back typo.
- Changed Extended Spell's effect to be clearer.
- Changed Martial Adept (2) and (4) for the Fighter Class to Extra Attack (2) and (4). Slightly different effect and resource cost.
- Changed timing for Mourning Frost's reaction to be closer to official timings.