tModLoader

tModLoader

Thorium Bosses Reworked
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Update: 27 Apr @ 3:14am

v0.10.0
-Version number changed from 0.9.11 to 0.10.0 due to a Steam Workshop bug that prevented the mod from updating for some devices.
-Contains changes of both v0.9.10 and v0.9.11 changes.
-Fixed Deep Sea Odyssey and Champion's War Horn being held incredibly high up.

Update: 27 Apr @ 3:12am

v0.9.9 revert
-Did this solely to try and fix the hash mismatch error

Update: 24 Apr @ 6:55am

v0.9.11
-Fixed Wyrm Decimator not working.
-Fixed Terrarium Bomber removing your audio when hitting something.
-Fixed Instrument of Torment breaking Old One's Army enemies.
-Reworked the way the Instrument of Torment chooses a player to heal. In singleplayer, it always heal the one and only player. In multiplayer, it will attempt to heal the player that the summon-tagged enemy is targeting. However, if the target is too far or the summon-tagged enemy is targeting another mob, (like the Eternia Crystal) it will heal the closest player instead. Additionally, the healing streams can now only spawn from one enemy instead of being able to spawn many by rapidly attacking multiple enemies with the whip.

Update: 6 Apr @ 7:59am

v0.9.10
-Fixed all reworked spears from this mod having no immunity frames, causing them to deal absurd amounts of damage.
-Fixed Star Scouter's damage scaling using Calamity Boss Rush damage when not in Boss Rush. (this was also the other way around when Boss Rush is active)
-Nerfed Loudener, only one explosion can happen over a certain area and added a short internal cooldown per explosion. This prevents piercing, multi-hit, or multi-shot bard weapons from spawning a lot of explosions at once, effectively tripling damage dealt.
-Nerfed Red Crescent (again), Right-Click ability makes the weapon fire twice as slow due to insane burst healing capabilities.

Update: 3 Feb @ 2:07am

v0.9.9
-Updated to the latest version of tModLoader.
-Optimized a huge chunk of the projectile reworks code.
-Added a Phase 2 for Granite Energy Storm because Buried Champion has way more attacks than it.
-Gave Queen Jellyfish 2 new attacks, one of the attacks spawn the royal jellyfish solely because of bestiary reasons.
-Fixed Granite Energy Storm's tendency to fly off screen.
-Fixed some of Granite Energy Storm's attacks not rendering properly.
-Fixed Terrarium Saber causing a rendering error.
-Fixed all toggles not properly disabling projectile changes.
-Fixed "Eternity mode only" toggle not properly disabling boss changes when Eternity mode is not active if the player did not leave the world.
-Reduced the damage of Will of Coznix against segmented enemies.

Update: 10 Jan @ 1:16am

v0.9.8
-Resprited a handful of items.
-Buffed Zephyr's ruin due to it under-performing compared to most weapons obtained at the same tier.
-Redone the lightning strike visuals for reworked Zerphyr's ruin and Grand Thunderbird.
-Fixed Red Crescent not showing that it uses 2 life in Legendary mode.
-Added some new potions and prefixes, can be disabled in the config.

Update: 30 Dec, 2024 @ 7:07pm

v0.9.7
-Buffed the damage of the Primordials by a little bit, 20% base, and an extra 15% on Calamity or Fargo.
-Resprited Champion's War Horn and Concussive Instrument.
-Reworked how Concussive Instrument works, it now summons a hammer that falls down when Percussive Instruments deal damage. It no longer stuns enemies as it defeats the purpose of the Vibration Tuner.
-Reworked Impulse Amplifier, it now makes Electronic Instrument projectiles move much faster. This was done due to the original behavior of the accessory being incredibly buggy.

Update: 27 Dec, 2024 @ 5:40am

v0.9.6
-Added reworks for Dread and Demon Blood weapons.
-Rebalanced Red Crescent, meter now goes up to 100 as supposed to 150. Bats now only convert 25% of their charges to blood siphon as supposed to 33% and maximum siphon given each is now 10 instead of 15. Each bat now heals 10 health as supposed to 15 and healing players return mana to the user proportional to the health given. Additionally, the weapon now costs 2 life to use in For The Worthy or Get Fixed Boi worlds.
-Updated various localizations, most specifically towards melee weapon reworks.
-Fixed Red Crescent not receiving the "-Healer Class-" tag.
-Fixed Zephyr's Ruin not receiving the "-Thrower Class-" tag.
-Fixed all reworked swords not being able to receive modifiers that change attack speed.
-Fixed all reworked swords having broken right click abilities (if they have one that is).
-Fixed all reworked spears not emitting their attack particles.
-Fixed all reworked scythes, swords and spears jittering when the player moves up or down hammered tiles.
-Fixed Grand Thunder Bird's flare rain attack dealing no damage.
-Fixed Wyrm Decimator rework being completely broken.

Update: 17 Nov, 2024 @ 10:22pm

v0.9.5
-Updated visual effects of a lot of attacks
-Added an "eternity mode only" toggle for boss reworks, this was added solely for Bereft Souls mod pack. (Until Thorium gets an official DLC from Fargo's)

Update: 11 Aug, 2024 @ 6:27am

v0.9.4
-Fixed a conflict with GaMeTerraria that can cause a crash.