tModLoader

tModLoader

Thorium Bosses Reworked
Showing 31-40 of 56 entries
< 1  2  3  4  5  6 >
Update: 3 Mar, 2024 @ 3:45am

v0.7
-Heavy code clean up and optimizations. From some testing, these optimizations are very noticeable in multiplayer.
-Added a rework for Abyssion. Some of their projectiles are also made more visible.
-Added a toggle for item reworks and master mode drops.
-Added a custom sprite for Omnicide's soul swarm attack.
-Removed Aquaius' geyser attack, it has been replaced with a long, sideways punch that spawn bombs at the end.
-Reworked Slag Fury's claw attack, no longer just spam dashes with slashes, it is now always two dashes and a long slash at the end. The final slash is specifically designed to counter run away strats.
-Changed Aquaius' uppercut position calculation, allowing for consistency and deal with run away strats by making them come out of the direction the player is moving towards.
-Changed Omnicide's nuclear dive bomb to always aim at the player for consistency and to deal with running away.
-Buffed the speed of Omnicide's laughing death attack to deal with running away strats.
-Nerfed Zephyr's Ruin, deals less damage.
-Nerfed Obliterator's alternate fire. Fire rate of the fireballs are reduced again.
-Nerfed Omni-Bow, slashes now only hit once as supposed to 5 times. This change is not noticeable on small targets but it is for larger ones.
-Fixed the Lich's pumpkin circle attack being broken in some occasions.
-Fixed multiple visual bugs relating to the Primordials.
-Fixed the mod breaking bestiary portraits of reworked bosses.
-Fixed the rare bug involving the Primordials where the fight can get soft locked.

Update: 1 Feb, 2024 @ 6:35am

v0.6.6
-Fixed Dream Eater's Reality Crack attack having a broken hitbox.
-Nerfed the sucked projectiles during Dream Eater's black hole attack, they move significantly slower now. (around -60%)

Update: 31 Jan, 2024 @ 2:21am

v0.6.5
-Fixed an issue where Coznix's Void Eyes dealt damage even before spawning.
-Made some slight changes and further spaced out Star Scouter's attacks more. (no pun intended)
-Made Stable Reality Rifts have arrows that point to where they are.
-Made Dream Eater's black hole attack projectiles telegraphed.
-Made Dream Eater's 8-way laser attack telegraph extend much further, making them easier to see.
-Made Dream Eater's Reality Crack attack only deal damage right before despawning.
-Nerfed Aquaius' Bubble uppercut attack, bubbles should now be slower and more spread out.
-Nerfed Aquaius' Splash punch, should changed from 60 degree spread to 15 degree spread, giving more dodging room.
-Nerfed Omnicide's punches, the boss now purposely "misses" when the player moves a bit too fast.
-Nerfed Dream Eater's Eraser Laser attack, the bombs now only explode after the laser finishes sweeping.

Update: 27 Jan, 2024 @ 10:59pm

v0.6.4
-Added a photosensitivity warning, can be disabled in the config.
-Fixed Zephyr's Ruin and reworked Terrarium Autoharp being broken in multiplayer.

Update: 27 Jan, 2024 @ 8:16am

v0.6.3
-Added a master mode drop for Grand Thunder Bird.
-Added a rework to the Terrarium Autoharp.
-Fixed the swing animation of reworked swords having a strange offset.
-Fixed the slash particles of Terrarium Holy Scythe and Terrarium Saber being incorrectly colored.
-Fixed Thorium bosses having an absurd amount of health in Calamity Boss Rush if Fargo's Souls is enabled.
-Optimized some old code for performance reasons.

Update: 16 Jan, 2024 @ 5:27am

v0.6.2
-Updated to Thorium v1.7.1.5
-Fixed Lucidity staff's projectiles using static immunity frames, making it far weaker than it should be.
-Fixed Star Scouter being insta-killed when killing any of the core drones during Calamity boss rush.
-Fixed Primordials encounter being broken in Calamity boss rush.

Update: 15 Jan, 2024 @ 3:59am

v0.6.1
-Added an extra 2x health multiplier on Primordials if both Calamity and Fargo's souls are enabled.
-Added a toggle for adding Thorium bosses in Calamity boss rush.
-Fixed Omni-Bow being absurdly overpowered. It also received some slight stat nerfs.
-Fixed Lucidity Staff not receiving any stat buffs from Primordials progression re-tier.
-Fixed Viscount not spawning properly for some strange reason.
-Fixed Viscount, Buried Champion and Coznix not being able to spawn minions in Calamity boss rush.
-Fixed Granite Energy Storm not being able to spawn bombs in Calamity boss rush.
-Fixed Lich having 4.1 million hp in Calamity boss rush, now lowered to 1.2 million like most pre-Plantera bosses.
-Fixed Abyssion's health scaling in Calamity boss rush.

Update: 14 Jan, 2024 @ 1:06am

v0.6
-Added a rework for Grand Thunder Bird.
-Added Calamity boss rush support. (Thorium bosses now spawn in Boss Rush, except for Borean Strider until they get officially reworked.)

Update: 6 Jan, 2024 @ 10:44pm

v0.5
-Added a rework to Star Scouter and Queen Jellyfish.
-Added a master mode drop for Queen Jellyfish.
-Made some improvements to the mod's homing projectiles code. It is now more optimized and detects enemies more consistently.
-Reworked the way custom item descriptions are registered, they can now be changed through localization and resource packs.
-Reworked the Hit Scanner gun dropped by Star Scouter.
-Changed some of Coznix's attacks in phase 1. The small lasers barrage attack has been replace with the original shock wave attack due to how hard the lasers are to see.
-Fixed some phase transition bugs with the Primordials.

Update: 29 Dec, 2023 @ 4:11am

v0.4.8
-Updated to Thorium v1.7.1.4.
-Fixed Omega Blaster having infinite beam saber.
-Obliterator, Omnicannon and Prime's Fury should now have auto-fire on their alternate attacks.
-Adjusted the swing animation and hitbox of Champion's Swift Blade to work better with its new sprite.
-Adjusted the swing animation of Buried Champion to work better with the new Champion's Swift Blade resprite.
-Buried Champion's fire arrows, Star Scouter's pyro beam and Lich's phase 1 homing fireballs no longer inflict fused in Eternity mode.