Rivals of Aether

Rivals of Aether

Raknar
Showing 11-20 of 112 entries
< 1  2  3  4 ... 12 >
Update: 14 Sep, 2024 @ 5:56pm

v2.6

-------------------------------------------------------------------------------- v2.6 Changes: + Buff - Nerf * Fixed Extra: * Better taunt animation. --------------------------------------------------------------------------------

Update: 14 Sep, 2024 @ 1:55am

v2.5

-------------------------------------------------------------------------------- v2.5 Changes: + Buff - Nerf * Fixed Tilt: * Dattack: This greatly reduces the KP of the move while helping it combo more easily with other moves. * Angle change from 45 > 40. - Knockback change from 6 > 5. + Kbs change from 0.6 > 0.7. Air: * Nair: Endlag adjust. + Endlag change from 16 > 14. Strong: * Fstrong: Better ground friction added. + Change from 0.15 > 0.1. * Dstrong: Better ground friction added. + Change from 0.1 > 0.8. * Ustrong: Better ground friction added. * Added. Special: - Fspecial : Grab adjust. - Less range, active grab change from 16 to 14. - Dspecial: The speed of quicksand, both when creating and moving between sinkholes, has been adjusted along with the range. - Sand sink creation speed from 14 > 12. - Sand sink travel speed from 12 > 10. - Active time in quicksand was reduced. Note: This should make Raknar's movement more consistent while also making movement between sinkholes less abusable and more predictable (considering it grants immunity to fast travel between sinkholes). Extra: - General whifflag increase. --------------------------------------------------------------------------------

Update: 3 Sep, 2024 @ 3:34pm

v2.4

-------------------------------------------------------------------------------- v2.4 Changes: + Buff - Nerf * Fixed Air: Change from a more intuitive and concise movement on air execution. * Nair: Gravity adjust. * Has a less weight. * Dair: Gravity adjust. * Has a little more weight. Strong: It should feel a little more brutal and less floaty, but it doesn't change anything major. * Ustrong: Gravity adjust. * Has a more impact on hit. Special: Grab adjust * Fspecial (Reptile Hurricane): Grab adjust. * The animation should looks better now. Extra: * Ustrong sound fix. --------------------------------------------------------------------------------

Update: 1 Sep, 2024 @ 12:48pm

v2.3

-------------------------------------------------------------------------------- v2.3 Changes: + Buff - Nerf * Fixed Air: * Nair: Angle adjust. - Startup change from 6 > 8. - General knb decrease. Extra: * New preview --------------------------------------------------------------------------------

Update: 19 Aug, 2024 @ 8:11pm

v2.2

-------------------------------------------------------------------------------- v2.2 Changes: + Buff - Nerf * Fixed Air: * Nair: Hitbox adjust, maybe looks like a lot, but is not. + The hitbox has a better distribution. - The movement now cant multihit and increase knockback in hit 1 from 4 to 5. - General endlag increase from 18 > 26. * Landing lag increase. * Fair: Hitbox adjust. * Hit 1: Active hit start 2 frames longer. * Hit 2: Kbs change from 0.6 to 0.7. --------------------------------------------------------------------------------

Update: 17 Jul, 2024 @ 3:05pm

v2.1

-------------------------------------------------------------------------------- OLD v6.8
-- Mainline --
Changes: + Buff - Nerf * Fixed Gimmick: * Tombstone: Tombstone presents important changes to makes the state flow more naturally and is a more important variable to consider. - The status will be lost after receiving 6 hits. * This status can be recharged in the same interactions that give tombstone. * The state can be achieved with each interaction with sand instances: + Fstrong(Chokeslam). + Dstrong(Death roll & Raging sand storm). + Ustrong(Lumbar Check). + Fspecial(Suplex). + Fspecial(Reptile Hurricane). + Uspecial(Bodyslam & Raging sand storm). Tilt: * Utilt (Poket sand): Balance change. - Damage total decrease. - Knockback decrease from 7 > 6 in 2nd hit with a kbs adjust. + Knockback increase from 3 > 4 in proyectile. * The alter move works the same, if the movement was fully charged then tombstone get off. Air: * Bair: The tempo of the movement was adjusted, the movement was reduced for more consistency (like the old one). * The active time of the movement was redistributed, the time of the first and second hit was increased and the 3rd hit was reduced by 3 frames + The Knockback on the 3rd hit increased from 7 > 8. * Hitboxes were adjusted, now you should have a more consistent multihit. * Fair: The tempo of the movement was adjusted. + The active hit increase from 10 > 12. - Endlag change from 7 > 9. * The connection made between impact boxes should have a better presence in use and the animation should look consistent in relation. * Nair: Adjustment to damage boxes. - Total damage reduced from 12 > 10 + The Knockback and its scaling were adjusted to a more consistent one, passing 6 > 7 on its second hit. * Uair: The tempo of the movement was adjusted. + The active grab confirm change from 10 > 8. + The endlag on hit miss change from 9 > 7. - The character's air and elevated time during the death roll was reduced. Strong: * Fstrong: Balance change. * Angle adjust from 45 > 50, this adjust the potential K.O. * Dstrong (Raging sand storm): Balance change. * Angle adjust from 45 > 65, this considerably reduces the potential K.O. * Ustrong: Major Fix. * Sounds were corrected. * Hitboxes adjust. * Angle adjust from 45 > 55, this adjust the potential K.O. * The jump path was increased in charge from 8 > 9. + The recoil after the grab was reduced by 2 frames from 16 > 14, this helps with recovery and reaction time off the platform. Special: * Nspecial (Tremor gale): New visual reference. * The hit effect looks diferent than before. * Fspecial (Reptile Hurricane): A more consistent drop. * Fixed a bug where the drop would slide when hitting a platform. * Uspecial (Raging sand storm): Balance change. * Angle adjust from 45 > 65, this considerably reduces the potential K.O. Extra: + Sand sink instance boxes location was adjusted, is considerably more consistent. * Portrait add more detail, and some animation set and vfx: * Idle * Dash * Nair * Fair * Dair * Fstrong * Ustrong * Nspecial * Fspecial(suplex) * Tombstone: Raknar got a reactive effect * Hud: Old tombstone icon come back + Tremor gale: Has a new animation + Sand burst: Looks more consistent * Some alts change to make their tombstone more notable and colorful. * Using taunt during respawn invincibility will no longer show the ring ropes on the respawn platform. * "Frame Data Woodcock" should now show attack information more accurately, previously some hitboxes were set from the outside showing incorrect information. Note: I was supposed to just change the walking animations and ended up fixing all that, lol... I didn't change the walking animation. Update |Registered as |Actual numbering Update 29 | v1.0 "Finished" | v0.29 (minor update) Update 46 | v2.4 "A big one" | v0.46 (minor update) Update 55 | v3.4 "Genesis X Patch" | v0.55 (balance update) Update 57 | v3.6 "Rework" | v1.1 (major update) Update 97 | v6.8 "Mainline" | v2.1 (major update) I have a record of all the changes, most with version control or minor updates, the ones I take into account here are the major updates. The version record I had was wrong, but it looked better than v0.96, but I think it's better if I do it that way, it's much more organized and I don't need to do version control... all the time. --------------------------------------------------------------------------------

Update: 7 Jul, 2024 @ 8:09pm

v6.7

Changes:
+ Buff
- Nerf
* Fixed

Extra:
* Tombstone HUD icon and functionality now match usage.

Update: 6 Jul, 2024 @ 3:19am

v6.6

Changes:
+ Buff
- Nerf
* Fixed

Special:

* Nspecial:
- Startup from 7 > 9.
- Knockback scaling change from 0.8 > 0.7.

* Dspecial:
- Sand sink instance creation change from 28 > 30.

Extra:
* The howl that sounds when charging the Ustrong should now play without reverb, sometimes when charging the move there will be an echo of the same howl, the same in the uspecial cancel.

Update: 4 Jul, 2024 @ 12:26am

v6.5

Changes:
+ Buff
- Nerf
* Fixed

Tilt:
Quality change.

+ Jab: Less clumsy.
+ Firt hit has less endlag from 9 > 8.

- Ftilt: More whifflag
- Endlag change from 6 > 7.
- Whifflag change from 5 > 7.

+ Utilt (tombstone): Faster charge.
+ The charge time for a gale change from 20 > 10 frames.

Special:
Quality change.

* Dspecial: Fixed a bug where you could enter a full sand sink instance.

Extra:
* Tombstone state is more visible by the constant outline.
* The afterimage effect after use the tombstone cancel is gone (was an error).

Update: 28 Jun, 2024 @ 11:31am

v6.4

Changes:
+ Buff
- Nerf
* Fixed

Special:
Quality change.

+ Nspecial: The attack is a little bit faster in recover, is more viable to combo with.
+ General active time change from 16 > 14.
+ Endlag decrease from 12 > 9.