Rivals of Aether

Rivals of Aether

Raknar
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Update: 19 May, 2024 @ 1:21pm

v5.3

-------------------------------------------------------------------------------- v5.3
-- Control --
Changes: + Buff - Nerf * Fixed *Control. --------------------------------------------------------------------------------

Update: 19 May, 2024 @ 12:52pm

v5.2

-------------------------------------------------------------------------------- v5.2
-- Consistency --
Changes: + Buff - Nerf * Fixed Special: KP adjusted. - Fspecial: Slightly less k.o potencial. + Dspecial (quick sand): Slightly faster. --------------------------------------------------------------------------------

Update: 1 May, 2024 @ 9:25am

v5.1

-------------------------------------------------------------------------------- v5.1
-- Consistency --
Changes: + Buff - Nerf * Fixed Special: Directional fix. * Fspecial: The directional input is more clean. --------------------------------------------------------------------------------

Update: 30 Apr, 2024 @ 2:44pm

v5.0

-------------------------------------------------------------------------------- v5.0
-- Control --
Changes: + Buff - Nerf * Fixed *Control. --------------------------------------------------------------------------------

Update: 30 Apr, 2024 @ 8:48am

v4.9

-------------------------------------------------------------------------------- v4.9
-- Control --
Changes: + Buff - Nerf * Fixed *Control. --------------------------------------------------------------------------------

Update: 29 Apr, 2024 @ 11:26pm

v4.9

-------------------------------------------------------------------------------- v4.9
-- Consistency --
Changes: + Buff - Nerf * Fixed *Better ai by AnD-Anxiety. Tilt: Infinite fix. * Jab: Endlag on unique hit from 8 > 9. Air: Balance. + Fair: Active hit change from 9 > 10. Strong: Death roll. * Dstrong: Fixed an error in the hitbox during the roll that caused inconsistencies in the chain and the raging sand storm, which allowed the opponent to exit. Special: Hit fix. * Nspecial: Patched a bug that allows you to run the sand sink without a timeout during the special. + Nspecial: The firts hit can be parried. + Fspecial: The attack is a little bit faster in startup 16 > 14. + Fspecial (Thow & Spin): Knockback adjust. * Uspecial: The consistency in crossbody is better and the endlag got an adjust from 12 > 9 and from 24 to 20 in body slam, with active hit reduction. Extra: + Better looking icon. * General hitbox adjust. * All air attacks has a slightly less landing lag. --------------------------------------------------------------------------------

Update: 25 Apr, 2024 @ 7:05pm

v4.8

-------------------------------------------------------------------------------- v4.8
-- Hotfix --
Changes: + Buff - Nerf * Fixed Tilt: Pocket sand! * Dattack: Movement is less restrictive. * Utilt (pocket sand): Reduced the charging time to launch a projectile. Air: Minor fixes. + Nair: Active hit window slightly increase. Strong: Hit miss. + Ustrong: The consistency in the grip is improved, sometimes it hit but did not follow the grip animation, the distance it travels in a jump is also increased a little. Special: Minor fixes. * Nspecial (sand sink): Hitbox adjustment on burst. * Fspecial (reptile hurricane): Fixed an inconsistency that prevented Raknar from directing his fall during the hurricane. * Dspecial (bite): Hitbox adjustment. * Uspecial (wall bite): Hitbox adjustment. Extra: Added an icon to the character hud that indicates when you have tombstone more clearly. --------------------------------------------------------------------------------

Update: 21 Apr, 2024 @ 11:53pm

v4.7

-------------------------------------------------------------------------------- v4.7
-- Balance patch --
Changes: + Buff - Nerf * Fixed *Better AI. Air: More viable air neutral. + Bair: Startup change from 8 > 7 and active frame on 2nd hit is faster. + Dair: Startup change from 7 > 6 and endlag too. + Fair: Active hit change from 12 > 9. + Uair: Endlag on hit miss change from 12 > 10 with a faster animation in confirm. Strong: Save jump. + Ustrong: Endlag on hit miss is faster from 18 > 14. Special: Heavy. + Fspecial (reptile hurricane): The death roll reaches higher and falls faster. + Uspecial: Startup change from 9 > 7. --------------------------------------------------------------------------------

Update: 19 Apr, 2024 @ 12:24am

v4.6

-------------------------------------------------------------------------------- v4.6
-- Pum te agarro--
Changes: + Buff - Nerf * Fixed *Better AI. Air: Hit confirm. * Uair: Angle change from 90 > -90. Strong: Hit confirm. * Dstrong: Hit priority change for more consistent multi-hit. * Fstrong: Angle change from 100 > 180. * Ustrong: Angle change from 80 > -120. --------------------------------------------------------------------------------

Update: 8 Apr, 2024 @ 6:52pm

v4.5

-------------------------------------------------------------------------------- v4.5
-- Mecha --
Changes: + Buff - Nerf * Fixed *Better AI. Strong: Bug fix. + Ustrong: Startup change from 12 > 10. --------------------------------------------------------------------------------