Rivals of Aether

Rivals of Aether

Raknar
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Update: 8 Apr, 2024 @ 1:11pm

v4.4

-------------------------------------------------------------------------------- v4.4
-- Hotfix --
Changes: + Buff - Nerf * Fixed * Version control. --------------------------------------------------------------------------------

Update: 7 Apr, 2024 @ 8:27pm

v4.3

-------------------------------------------------------------------------------- v4.3
-- Hotfix --
Changes: + Buff - Nerf * Fixed Tilt: The interaction with the sand sink was corrected, before Utilt gave tombstone in instance, which was wrong, since it should act the way it was corrected. * Dtilt: It gives tombstone in sand sink. Special: Bug fix. * Nspecial: Endlag increase from 9 > 12 and whifflag from 10 > 14 with cooldown in dspecial. Extra: Sand everywhere. * Small bugs in the operation of the tremors were corrected. + Dust effects added to some moves. --------------------------------------------------------------------------------

Update: 5 Apr, 2024 @ 4:34pm

v4.1

-------------------------------------------------------------------------------- v4.1
-- Hotfix --
Changes: + Buff - Nerf * Fixed Tilt: General KO adjust. + Utilt (tombstone): Knockback change from 6 > 7 and the scaling from 0.6 > 0.8. Air: General KO adjust. * Nair: Knockback from 8 > 6 the scaling from 0.7 > 0.5 and 5 > 7 with scaling from 0.5 > 0.6 in the second hit. * Fair: Knockback from 5 > 6 the scaling from 0.4 > 0.6 and knockback from 7 > 8 in the main spike. + Dair: Knockback from 5 > 8 the scaling from 0.6 > 0.7 in elbow and damage from 7 > 9. Strong: KO adjust (with his respective buff in sand sink). + Fstrong: The knockback change from 7 > 8.5 again and the scaling from 0.9 > 1. + Ustrong: The knockback change from 8 > 9, the scaling from 0.9 > 1.2 and damage 8 > 11. Special: KO adjust. * Nspecial: Tremor is now not instantaneous and has a small startup. + Dspecial (seak attack): Bite crunch knockback change from 10 > 9 again and the scaling from 1 > 0.8. + Uspecial (wall bite): Bite crunch knockback change from 10 > 9 again and the scaling from 1 > 0.8. --------------------------------------------------------------------------------

Update: 31 Mar, 2024 @ 7:03pm

v4.0

-------------------------------------------------------------------------------- v4.0 Changes: + Buff - Nerf * Fixed * Version control. --------------------------------------------------------------------------------

Update: 30 Mar, 2024 @ 8:46pm

v3.9

-------------------------------------------------------------------------------- v3.9 Changes: + Buff - Nerf * Fixed + Some effects will look smoother. --------------------------------------------------------------------------------

Update: 30 Mar, 2024 @ 10:46am

v3.8

-------------------------------------------------------------------------------- v3.8
-- Hotfix --
Changes: + Buff - Nerf * Fixed Air: General KO adjust. + Fair: Knockback from 6 > 7 and scaling from 0.7 > 0.6 in the main spike. Strong: Gimmick compatibility. * Dstrong: It interact as a tremor in sand sink. * Dstrong: Gives tombstone. Special: Gimmick compatibility. + Nspecial: Has a faster startup and endlag, now it give you tombstone in sand sink. + Fspecial: Startup change from 16 > 14. --------------------------------------------------------------------------------

Update: 30 Mar, 2024 @ 1:37am

v3.7

-------------------------------------------------------------------------------- v3.7 Changes: + Buff - Nerf * Fixed * Version control. --------------------------------------------------------------------------------

Update: 29 Mar, 2024 @ 9:14pm

v3.7

-------------------------------------------------------------------------------- v3.7
-- Hotfix --
Changes: + Buff - Nerf * Fixed Tilt: General KO adjust. * Dtitl: Knockback scaling change from 0.2 > 0.3 in the first hit and 0.2 > 0.4 in the second. + Utilt (tombstone): Knockback scaling change from 0.3 > 0.5 in the first hit and 0.5 > 0.7 in the second. Air: General KO adjust. + Fair: Knockback scaling change from 0.3 > 0.4 and 0.5 > 0.7 in the main spike. + Uair: Knockback scaling change from 0.5 > 0.7. Strong: General KO adjust. + Fstrong: Startup faster from 10 > 9, angle adjust, knockback change from 6 > 7 and scaling change from 0.7 > 0.9 (in sand sink change from 7 > 8 and scaling 0.8 > 1.2). + Dstrong: Hit confirm adjust and knockback scaling change from 0.8 > 1. + Ustrong: Hit consistency is better now can't fast fall, angle adjust, knockback change from 5 > 8 and scaling change from 0.6 > 0.9 (in sand sink change from 7 > 9 and scaling change from 0.8 > 1.2). Special: General KO adjust. + Nspecial: Angle adjust change from -75 > -45 and the knockback scaling change from 0.7 > 0.8 in the second hit. + Fspecial (throw & spin): Knockback change from 5 > 6 and scaling change from 0.4 > 0.3. + Fspecial (suplex): Knockback change from 5 > 6 (in sand sink scaling change from 0.8 > 1.2). + Fspecial (reptile hurricane): Knockback change from 6 > 7 (in sand sink change from 8 > 9). + Dspecial (seak attack): Bite crunch knockback change from 9 > 10. + Uspecial (cross body): Knockback change from 8 > 9. + Uspecial (wall bite): Bite crunch knockback change from 9 > 10. + Uspecial (raging sand storm): Knockback scaling change from 0.8 > 1.2. --------------------------------------------------------------------------------

Update: 29 Mar, 2024 @ 1:32pm

v3.6

-------------------------------------------------------------------------------- v3.6
-- Rework --
Changes: + Buff - Nerf * Fixed Gimmick: Many of the elements that make up Raknar's gimmick have been significantly modified to function in a more consistent and homogeneous way, discarding redundancies and polishing details. * Sand Sink: Entering an instance is no longer automatic by crouching, proximity has been adjusted, the character's alternate outline now only appears in the proximity area. * Tombstone: Tombstone no longer grants super armor on Nspecial, Fspecial or Fstrong, now works as a safe dodge in Dspecial and Uspecial that is consumed upon use and a little buff to Utilt. - Gritty-Mix: Now work as an key aspect of tombstone. General: The base statistics have also been adjusted to be more accurate for the RoA cast using Hodan and Kragg as a base. * knockback_adj from 0.84 > 0.95. * ground_friction from 0.55 > 0.65. * double_jump_time from 24 > 32. * walljump_time from 22 > 24. + short_hop_speed from 7.4 > 7. * djump_speed from 11 > 11.25. * hitstun_grav from 0.55 > 0.52. * wave_land_time from 7 > 8. * leave_ground_max from 5 > 7. * max_jump_hsp from 4 > 4.75. * air_max_speed from 3 > 4.75. * air_accel from 0.2 > 0.35. + roll_forward_max 7 > 9. Tilt: Better logical coordination of movement. + Dattack: Startup from 7 > 6. * Dtitl: Now has a 2-hit move, with first hit being immune to parry and give tombstone, chain consistency is better. * Ftilt (New movement): A new 2-hit move, more wrestling accurate. + Utilt: Now it has a little gimmick and changes the range and properties with tombstone, if you charge the attack you can pocket sand, also the endlag from 12 > 9 and active time was reduced. Air: Better, less redundant and more original moveset. * Nair (New movement): A double knee drop, it has a reduced and shorter hitbox but makes up for it with a much faster startup. + Fair: Knockback adjustment, also splits into 2 frames, angles are now more consistent with the new animation and range. + Dair: Change to the previos nair, sighily diferent fall adjustment. * Uair (New movement): A command grab and works like an aerial death roll, you can rise into that spin and do some follow-ups to connect. Strong: More noticeable interactions with elements in gimmick. + Fstrong: The super armor with "tombstone" is gone so friction was adjust, and now can't go off ledge, has more range if you charge the attack. - Dstrong: Can be parried, the friction was adjusted, the knockback and the scaling change, now has kill power, also the "raging storm" start change to one more "predictabo" but can't be parried. * Ustrong (New movement): Now it's an anti-air "lumbar control" grab, you can also die without confirming the death offstage, so... be careful. Special: Nspecial and Fspecial merged and the super armor was completly removed, both work better, more noticeable interactions with elements in gimmick. * Nspecial (New movement): A "tremor", in the air has no use outside of placing a knell blow but if executed on the ground create a "tremor" over the active instances of the "sand sink" it will create a "tremor gale" in the second instance almost instantly, this has more range, damage and knockback than a "sneak attack" it's faster and more consistent but the "sand sink" fill. * Fspecial (Nspecial merged): Many quality details in both animation, hitbox and positioning, the most important is that the super armor with "tombstone" disappeared, the buttom press activation was removerd and the miss grab endlag was reduced, now can be parried, can't jump on hit or gain a speed buff of get "tombstone" in "sand sink" anymore and the cooldown was reduced and has coolddown. + Fspecial (suplex): Now works, the knockback change from 3 > 5, knockback scaling change from 0.3 > 0.6 and the angle has sense. + Fspecial (reptile hurricane): The knockback from 9 > 7 (In instance change knockback from 9 > 10). * Dspecial: Entering an instance is no longer automatic by crouching, so with this the destruction times of the incident change when creating one, entering the proximity range pressing dspecial will give rise to a start animation without the need to create, as it did before. - Dspecial (air): Now can be parried, can't jump cancel on hit and can't uspecial with "tombstone", insted now can dodge cancel with "tombstone". + Uspecial: Startup change from 12 > 9, now create a "Raging storm" in "sand sink" or a "tremor" on crossbody ground slam, (less endlag too), can wall jump better in active bite, with "tombstone" can dodge cancel without go on pratfall, so you have more recovery option with "tombstone". Extra: Here is a list of specific changes without much specification (I think I may have forgotten something). + More description was added to some moves. * Some Alt looks better. * Better sand burst effect. + All damage was slightly buffed. * All the hitbox were adjusted. * All hitbox projectiles are now visible. * All throws/grabs now have a soft armor in frame data for better visual reference, and aerial suspension. * Fixed a Dspecial and strange bug that allowed you to start the "sand sink" when parry button was pressed. - You cannot use other Raknar's "sand sinks", this was removed because mirror matches caused some inconsistencies. Note: The gimmick works very differently, so I think maybe I need to change the name: - In short, better neutral, better control, has lethal power and looks and feels a lot less "janky" (I hope). - "Tombstone" made sense when it functioned as a super armor and the movement was more linear but unstoppable, the current functionality is more "gritty", flows more naturally in the air even though it is heavy and very abrupt, a storm of hits, i think it now feels more like a sand "hurricane", violent and unexpected. - "Sand sink", although it is a somewhat strange way to name a "Sand hole", I still like it better, it does not lend itself to nonsense. -------------------------------------------------------------------------------- To you: I want to thank you, who reads me today, for all the interest, support and feedback that I went so far in the development of this character is due to you, I have dedicated all my efforts to giving my best work and I hope you enjoy it. Thanks for your support. --------------------------------------------------------------------------------

Update: 5 Feb, 2024 @ 8:43pm

v3.5

-------------------------------------------------------------------------------- v3.5 Changes: + Buff - Nerf * Fixed * Idle animation adjust. + Uspecial: Crossbody endlag from 12 > 9. Note: I forgot that. --------------------------------------------------------------------------------