RimWorld

RimWorld

The Dead Man's Switch
Showing 31-40 of 78 entries
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Update: 6 Dec, 2024 @ 3:44am

- fix out issue where support size in heavy weapon causes null reference exception.
- fix out issue where corpse of humanoid mech cause rendering fail.

Update: 4 Dec, 2024 @ 1:04am

- Fixed an error that occurred when a mech tried to equip a weapon without a weaponTag.
- Added the option to force-equip a mech that can wear clothing.
- Adjusted the order of some mech options to make them easier to use.

Update: 1 Dec, 2024 @ 4:02pm

[Auto-generated text]: Update on 12/2/2024 8:02:05 AM.

Update: 23 Nov, 2024 @ 9:48am

Update 1.7.19
Provided option to drop weapons when mod other override option to do it.
Fixed label errors
Adjusted the range of Riot LMG in vanilla 30 -> 19.9
Added gun support for Ancient Urban Ruin (All guns)
Fixed error when trying to command a mech out of range

Update: 15 Nov, 2024 @ 9:02pm

remove harmony.dll

blame baka aoba

Update: 14 Nov, 2024 @ 7:21am

Update 1.7.18
recipe fix.
fixed bug when mech not connected.
swap the holding point of heavy mechs.
adding some extra textures for later contents.
retextured some guns.

Update: 15 Oct, 2024 @ 4:08pm

Update 1.7.16
- inMechanitorCommandRange optimization
- added comp for apparel mech relay
- fixed up tailing space and missing end.
- DMS-CE-HeavyMechs Patch value tweak (special thanks to Pex the skycrossercat)
- update armor value and combat stats for heavy mechs
- rebalance combat points in CE
- change how dozer's turret work, it should focus on closing in rn
- tweak long burst weapons' value to make them more usable(CE)
- gestate time and recipe cost increased, reflect some of the buffs, also should be more balanced based on their strength
- change combat power a little bit
- change base health scale on some heavy automatroids(especially iguana and gecko, being a little bit too weak as a down cost tarbo)
- change how geochelone and killdozer's defs are written, to prevent save kaput

-change tarbo waste output to 32
-add missing noctula resurrect recipe
-heavy mech resurrect now require some tungsteel

Update: 1 Oct, 2024 @ 2:42pm

Update 1.7.15
- bionic value tweak.
- reworked sniper ability, so it will reduce moveSpeed instead of Moving Capability.
- Dawn blade damage value reduced
- Fixed an issue where Raider mech were working incorrectly during siege
- Fixed issue where Ceramic plates will take damage from firefoam and EMP
- Fixed a duty error when raiding Colonial Fleet sites
- Fixed issue where hazard suit render is wrong with CE.
- Added crafting recipe for disposable rocket launcher
- fix the generation failure issue of Pawnkind.
- Modifications can now be returned after permanent disassembly
- English proof reading, white tailing fix. (special thanks to jselvy)

Update: 26 Sep, 2024 @ 4:37am

[Auto-generated text]: Update on 9/26/2024 7:35:47 PM.

Update: 24 Sep, 2024 @ 7:48pm

[Auto-generated text]: Update on 9/25/2024 10:47:59 AM.