RimWorld

RimWorld

The Dead Man's Switch
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Update: 24 Sep, 2024 @ 10:05am

- Implemented the cone-shaped explosion damage under vanilla combat system.
- fix the generation failure issue of Pawnkind.
- Fixed an issue where Raider mech were working incorrectly during siege
- Fixed issue where Ceramic plates will take damage from firefoam and EMP
- Fixed a working error when raiding Colonial Fleet sites
- Added crafting recipe for disposable rocket launcher
- Fixed issue where hazard suit render is wrong with CE.

Update: 8 Sep, 2024 @ 9:20am

- fix hediff effect of reinforced frame.
- GAUs retexture.
- tweak : Kord burst count 10 to 6.
- CE stats rebalance

Update: 4 Sep, 2024 @ 6:39pm

fix patch loading issue with WVC - work mode ( special thanks to @feeddanoob)

Update: 1 Sep, 2024 @ 1:06pm

Hotfix

Update: 1 Sep, 2024 @ 11:44am

[Auto-generated text]: Update on 9/2/2024 2:42:58 AM.

Update: 1 Sep, 2024 @ 11:20am

CE-rebalance
* Ronin rework

-rework ronin(change ability, add arm blade)
-rebalance all ronin variants' armor value, add partial armor
-add gladiator with CE patched
-buff dozer damage (at least for now)

* small stat fixes

* Arquebusier rebalance, various fix

-rebalance Arquebusier variants, add partial armor
-fix Arquebusier variant not inherit the body type
-reduce phalanx cost, increase pioneer's, give back its ability
-falcon rebalance and weapon tag rework are pending
-weapon rebalance, increase melee work time and revamp survival rifle changes
-Vesilek(mounted) should be good now, also give ammo to caretta

rework modification moving stat to speed decrease.

Update: 9 Aug, 2024 @ 10:11am

[Auto-generated text]: Update on 8/10/2024 1:11:02 AM.

Update: 9 Aug, 2024 @ 1:29am

- Added weapon support of vanilla power armors.
- Added C rations, a drug that can recover rest and food need, at Artificial Muscle Technology to unlock
- Added new textures for synthetic tendons
- Added 2 heavy weapons for ultra heavy mechs.
- Added mods for battle companions
- Added item textures to some mods
- Added neuromech bionic for internal organ such like lung and kidney.
- Added combat ration for supply need
- Added texture for neurohord
- Added strapped group to prevent stacking with mechinator headsets.
- Added CE long range radio function.
- Adds partial armor to bionic suit, 50% on the now added coverage for hands/feet.

- Chinese proof reading
- Tweaked some of the heavy weapons so pawn with bodysize over 1.2 can equip them.
- Reduced stun on stun baton to make perma stun harder.
- Fixed issue with equipping weapons
- Fixed some typo in backstories.
- Fixed the issue of duplicate parts installation in modification
- Fixed the null pointer problem when there is no installation location in modification

Update: 14 Jul, 2024 @ 8:25pm

-Patched Deposable Rocket Launcher for CE.
-Removed AI can use in nuclear battery ability, so they will not auto use it anymore.
-Fixed out issue that some of Automatroid doesn't shows up CE stats in Tab.
-Adjusted CE stats of Battle Rifle

Update: 27 Jun, 2024 @ 2:21am

[Auto-generated text]: Update on 6/27/2024 5:21:03 PM.