Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Doc's Scrapyard - Custom Units
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Update: 4 Mar @ 4:48pm

Changed the Astraeus' lascannons to Twin-Linked.

-Note that the Unit file should not have the muzzle count as it is included in the Weapon file (muzzleCount=2)



Softened the weapons icons for the Astraeus.
- Note that the icons should be blurred to at least 1.5 pixels with a Gaussian blur (2 seems similar, maybe a little better). A dash of transparency (5-10%) seems to help as well.

Update: 4 Mar @ 10:04am

Added the Banewolf tank for the Astra Militarum. This is the first to mod the "Scene" folder to recolor the gas attack to red.

-Minor change to the description of the Combat Medic.
-Minor cosmetic changes to Exotic trait icon to reduce "sharpness."

Update: 27 Feb @ 7:48am

-Removed the green from the Glaive SIC, reducing the glow and making the color scheme more like other units.

-Added the Void Shield to the Astraeus...it was supposed to be there all along!

Update: 26 Feb @ 4:54am

The Astraeus is finally here! After months of vertex-wrangling, the tank is done.

Also, I removed Orbital Deployment from the Cerberus (I had never intended to keep it)...no space drops for Superheavies :)

Update: 1 Jan @ 11:30am

Updated Primaris Marines:
1) Now Primaris Sternguard to help differentiate from new Primaris Marines
2) Added Orbital deployment
3) Changed description and technology names; kept all file names the same (still PrimarisMarine.xml)

Update: 1 Jan @ 10:58am

I finally fixed the Gargant animation where the pilot's head got all twisty.

Update: 21 Dec, 2024 @ 6:20pm

Thank you to Scip!! I introduced a bug into the Gargant when I added "Stomp" to the actions but not the weapons, creating an Exception Access Violation when the unit was selected but not when it was built.

This is probably due to the game not loading the Stomp interface button until the unit is selected for the first time. When the game engine couldn't find it, the error occurred.

Update: 9 Dec, 2024 @ 8:21am

Made the Questor unique...oops! Thanks for the catch, Lord Draconis.

Gave the Gargant "Move Through Cover" to be consistent with other titans.

Update: 8 Dec, 2024 @ 5:41am

Questor released! This model used normal mapping extensively, some AI texturing, all custom modeling.

Update: 28 Oct, 2024 @ 5:10pm

Added the Attack Squig. They're finally free to leave the Warboss's side :)

Unit changes:
Bloodletter:
-Fixed the "Skulls for the Skull Throne" trait to finally work as intended; updated the text to clarify the effect.
-Removed "Regeneration," as it was a bit excessive.
-Reduced attacks to 2 per Bloodletter, which is still plenty to shred infantry, and was what I had intended originally.
-Gave them the Mark of Khorne by default, because it was just weird to put a Mark of Nurgle on a Bloodletter.

Plaguereaper
-Fixed the incorrect display of a couple of "weapons" which were really just meshes attached to the main tank.