Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

SNES Reboot
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Update: 30 Jan, 2018 @ 9:16pm

V4.0.3
Dark Blade Exterior Makeover thanks to Geeked!

Update: 14 Jan, 2018 @ 9:13pm

V4.0.2
- Akimi no longer dies on hire.
- Aneki Tower 2 Map Fix: Moved unreachable object
- Fixed Docks initial turn order so hired runners can act.
- Added hint message to explain the unorthodox Glutman computer
- Dog Totem conversation fixes.
- Fixed Jester's Realm initial turn order so hired runners can act.
- Swapped the Jester's Realm loading image. It still doesn't fit, but at least its different
- Jester's Realm lighting fix (I think)
- Aneki computer no longer gives infinite money (unverified)

Update: 8 Jan, 2018 @ 9:37pm

V4.0.1
Fix to Aneki Boss Jack in points

Update: 8 Jan, 2018 @ 8:17pm

V4.0.0
This is the Beta Candidate Build.

There will still be bugs, and a handful of placeholder conversations, but they should be minor (and will be squashed as soon as possible!)

It should be stable and playable end to end.

V3.7.7.8 FIXES
- Final encounter logic fixes
- Enhanced prologue (Thanks Dave and Thomas!)
- Aneki fixes

Update: 8 Jan, 2018 @ 12:09am

V3.3.7.7
Fixes in this build:
- Norbert, Frogtongue and Steelflight rebalancing
Aneki, Boss, Docks, Dark Blade, Jester's Realm, Bremerton, Downtown Center, Drake Tower, Downtown North, Rust Stilettos, Drake Volcano, Monorail, Old Town, Rat Shaman, Cemetery, Tenth Street, Tenth Street Office Block
- Fixes to Jackpoints in Boss room
- Fixes to stop the Matrix from freezing the game
- Fix to prevent the strobe message from continually displaying in Dark Blade (Unverified)
- Updated loading images
Docks, Rat Shaman, Monorail
- Fixed the spawn facing of hired runners
Dark Blade, Jester's Realm, Bremerton, Downtown North, Drake Volcano, Rat Shaman, Cemetery
- Fixed Jester's Realms so you can finally punch the basilisk (and other map fixes)
- Assorted performance fixes to maps.
- Fixed "fight count" to check for "greater than zero" rather than "greater than or equal to zero"
Monorail, Jake's Apt, Business Man's Building, Glutman's Office, Tenth Street Restaurant

Fixed Planned for the beta candidate Monday Night:
- Incorrect spawn in Aneki traps you in turn based mode.
- The ability to hack multiple places simultaneously in the final level
- Anything else we have time for

Update: 6 Jan, 2018 @ 10:36pm

V3.3.7.5

We are ON TRACK for our Monday Beta Candidate Release.
There are still bugs to fix, but they _should_ all be minor (or at least not game breaking)

- Fixed Glutman Issue
- Made Dark Blade Catacombs manageable.
- Updated the intro scene for the beta
- Incorporated more enhancements to the final encounter from Dave.

Update: 5 Jan, 2018 @ 11:50pm

V3.3.7.3
- Finished updating Aneki Persistance Logic
- Added Items to Aneki Floor 2
- Aneki Hack points now properly disable after use.
- On returning to Aneki Tower, reinforcements no longer spawn on cleared floors.
- Adjusted elevator unlock message to display over triggering actor
- Drones now grant XP

V3.3.7.4
- JN runner spawn fix
- Aneki bug no longer prevents you from proceeding
- Kitsune Scorned Logic (very added to all scenes)
- Kitsune conversation fixes (untested)
- Norbert conversation fixes (unverified)
- Removed old triggers from Bremerton (unverified)

Update: 4 Jan, 2018 @ 9:06pm

V3.3.7.2 UNTESTED BUILD

- Due to map changes, it was impossible to advance past the Rust Stilletos. This has been fixed.
- This was a rushed fix while we were working on other features so Aneki Tower may not work correctly.

OTHER FIXES
- Fix to Aneki Tower spawn logic so it doesn't trigger while outside the impacted camera region.
- Fix to Aneki Security boss so he can actually move.

UNTESTED FIXES
- The final boss map is getting a sizable rework. The meatspace changes have been done here but haven't been thoroughly verified.
- Aneki Tower and how it handles persistence is in the process of being reworked. This has not be tested.

UPDATE
Aneki Tower most likely is NOT working at this time. I hope to have it fixed tomorrow (certainly before 4.0)

Update: 3 Jan, 2018 @ 10:15pm

V3.3.7.1

Aneki Tower Map fixes courtesy of Dave.
I haven't verified them myself (yet), but there shouldn't be any problems.
There were numerous one character wide passages which should have been larger due to prop issues.

Update: 1 Jan, 2018 @ 9:47pm

V3.3.7.0
Pushed out the first patch of the year thanks to Dave's tireless efforts.
A lot of bugfixes as well as performance fixes for Downtown Center

- You now need to activate your disguise for the morgue. This can be done from any bed or the bathroom in the morgue itself.
- Grim Reaper transition is no longer painfully slow. This same fix will be applied to the other clubs as well in the future.
- The Arena is no longer plagued by invisible terrain (though it also won't change if you fight without leaving)
- Down Town Center performance fixes (still in progress)
- Ghouls respawn in the Dark Blade Crypt (unverified) making it a proper grind zone.
- Assorted Drake Volcano fixes
- Credits now use the new Jangadance image.

I'm sure there are others I forgot to mention as well