Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

SNES Reboot
Showing 81-90 of 217 entries
< 1 ... 7  8  9  10  11 ... 22 >
Update: 20 Dec, 2017 @ 9:35pm

V3.3.6.5 ANEKI
- Minor Map Adjustments.
- Fixes to Frogtongue conversation pathing.
- Akimi conversation fixes (Unverified)
- Fixes to initial Akimi hire and monorail spawn. (Unverified!)
- Removal of Debug statements from Aneki

V3.3.6.6
- Added persistance to Aneki guards when first floor is cleared (Unverified)
- Adjusted Aneki Tower loading screen so it didn't require button click.
- FL3 Computer Guard Drones failed to trigger. (Unverified)
- Fixed some weird map behavior in FL3 (Unverified)
- Fixed some weird map behavior in FL5 (Unverified)
- Minor interactable item fixes in Aneki
- Minor fixes to FL5 Survivor chat, but its still a placeholder (Unverified)
- Added the ability to check how much Karma you earned by clicking your character. (Unverified)

V3.3.6.7 END GAME
- Added Aneki lobby door persistance
- When re-entering Aneki drones won't spawn on the first floor. (Unverified)
- Moved FL5 survivor so he was easier to interact with.
- Minor Boss Level Logic fixes
- Added reinforcement logic to Boss room (Untested)
- Made the entire level turn based to allow for hacking with hired runners
- Made it so the unactivated drones wouldn't move. (Nope, still moving)
- Made it so FL5 survivor's body doesn't persist after death. (Caused trouble when returning after clearing the floor)

Update: 16 Dec, 2017 @ 9:59pm

V3.3.6.3 PLAYTHRU DARK BLADE+
- Shifted DB Shop entrance a little and changed it to a transition symbol.
- Removed DB Debug / Alpha messages
- Attempting to fix DT Transition Consistency. (Unverified)
- Removal of unused triggers
- Splatter wasn't spawning in the JN Club. (Unverified)
- Fixed Portal to leave Jester's Realm so that you can choose to stay. (Unverified)
- Bremerton and DB loading images (Unverified)

V3.3.6.4
- Removed "click to continue" to enter JR (Unverified)
- Adjusted Jester chat so you can't accidentally pick the wrong name provided you know the correct one.
- Adjusted Drake FL2 Challenge conversation so its not a 50/50 chance of combat. (Unverified)
- Drake Tower Conversation Tweaks
- Adjusted Drake Exit so runners don't spawn trapped (Unverified)
- Adjusted Dog Exit so runners don't get trapped behind walls (Unverified)

Update: 15 Dec, 2017 @ 7:23pm

V3.3.6.2
- Fixed missing Phone Images in TS_OB_APT (Will Verify Later)
- Disabled the ability to page before you get credstick
- Fixed Glutman door so you couldn't enter from around the corner
- Secret Room Clicks no longer bring up the chat prompt.
- Fixes to prevent incorrect turn based mode from happening on entering the TS Alley (Needs more verification)
- It is possible to die in the arena even with the buffer built in. Added proper end game logic. (Needs more verification)
- Fix to prevent you from accidentally entering the monorail when trying to enter the sputnik club.
- Fix to prevent clones of Orifice and Dances in the Sputnik.
- Fix to being unable to talk to runners in the monorail.
- Added Screenshot to Arena loading screen.
- Fixed Rust Stilettos so that ANY play controlled runner can flee, not just player 0.
- Fixes to Talismonger's picture not properly displaying on the phone. (Unverified)
- Made the DT Hotel room larger as you couldn't reach the phone with a full team.
- Fixed DT so you don't have a crazy number of NPCs showing up in the combat queue.
- You can't put Hamfist on call without the credstick (Unverified)

Update: 15 Dec, 2017 @ 3:25pm

I tried publishing this last night but steam wouldn't let me. Fortunately it worked today.
You can expect another update tonight.

V3.3.3.1 CLOCKWORK
- Conversation Fixes, typos and otherwise
- Phone conversation picture fixes. (Unverified)
DT_CENTER, TS_INT_JAKE_Apartment, Cage
- Added a check to ensure you have a cyberdeck before going to the final room. (Unverified)
- Brought Caryards sleep conversation more in line with regular sleep conversation. (Unverified)

V3.3.3.2
- Adjusted the initial encounter with the Orks at Daley so that you can actually read the text
- Replaced all instances of "Matchbox" with "Matchbook". Let me know if I missed any!
- Tried numerous approaches to Akimi talks... Did not like them so left as is. Need to investigate more.

V3.3.4 TEAM ETT
- Adjusted Drake Tower and Aneki Tower to use TEAM ettiquette. This will need thorough testing.

V3.3.5 JANGA
- Replaced Jangadance picture everywhere except credits

V3.3.6.1 PLAYTHRU
- Typo fixes
- Fixed Dances hire bug
- Docks Matrix didn't work. Verify hired runner hacks.
- Made Docks Dog initial conversation stay longer. (It was too fast to read)
- Fixes to Kitsune conversation in Rat Shaman Lair. (It really should be merged with the normal conversation)

Update: 11 Dec, 2017 @ 12:50pm

V3.3.1
- Added contract checking. (verified Hamfist, Jangadance, Kitsune, Akimi, Orifice, Splatter)
- Fixed Splatter chat bug DT.

V3.3.2.1
- TS Grind Zones now cost fights

V3.3.2.2
- Fixed bug where you couldn't talk to hired runners in grind zone. (Jake's Appartment)
- Chat logic was missing entirely from some maps. This is most likely because these are maps I had originally planned to merge into other maps. (TS_OB_Apt, TS_Office, TS_Railside_Apt)
- Minor fixes to Akimi chat (NEEDS SIZABLE REWORKING!)

Update: 25 Nov, 2017 @ 10:15pm

V3.2.0.61
BUG FIXES
- Finally removed the dock phone. (it pointed to an incorrect conversation)
- Fixed the "fire" conversation options so they wouldn't double-reduce the TeamSize

DEBUG CHANGES
- Please see this thread for more detail: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/317632217/1488866180606878952/
- On entering a screen, you may see a debug message. If you do, please take a screenshot and let me know.
- It should only happen once for any given play through at which point it should fix your save. You will need to rehire any hired runners though.

Update: 24 Nov, 2017 @ 10:14pm

V3.2.0.60
Minor Bug Fixes
- Duplicate Dogs spawning at the docks
- Fixes to Rat Shaman's Lair

Update: 24 Nov, 2017 @ 7:34pm

V3.2.0.59

Fix to address an issue around retired runners
The counter which tracked your team size was being modified incorrectly when a runner left the team.

Additionally Jetboy could not be fired.

I am investigating a better fix to this issue as well.

Update: 5 Nov, 2017 @ 7:50pm

V3.2.0.58

Grinding!
Thanks to Dave the various building on Tenth Street now have proper grind logic!

Update: 30 Oct, 2017 @ 10:33pm

V3.2.0.57

I can't remember who reported the issue, but the gangers in the car yards used to be inescapable and have weird respawn logic.

That is now fixed thanks to Dave.

I am hoping to use similar logic to properly enable the other grind areas in the game.