Tabletop Simulator

Tabletop Simulator

CRACKPIPE UNO
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Update: 30 May, 2024 @ 9:34pm

Update: 30 May, 2024 @ 9:04pm

Smaller update this time. I am moving!! So I was too busy with that to add anything card-wise this time. There are additions though:

BUG FIXES: There was a weird bug with some cards loading in improperly, compressing some of the card images is hopefully gonna help with that but let me know if it doesn't.

TOYS ADDED: The Toa Mata (Thanks Melon Pumpkinhead!) and a Bottle of Someone's Pills (Thanks Grubious!) Have been added. Now you can clash action figures and pop pills as you play. If someone can help me make the pills look like the ones on Kaneda's jacket please please please please hit me up.

CARDS REMOVED: Got some feedback! Some of the Magic Cards have had adjusted rules, some have been taken out entirely. Also slimmed down the Cards Against Humanity deck to make drawing them feel a bit more special.

That's all for this week. Comparably less things this time but life happens! I hope you all continue to have fun :).

Update: 29 May, 2024 @ 8:06am

Update: 25 May, 2024 @ 3:46pm

Update: 25 May, 2024 @ 3:44pm

Update: 24 May, 2024 @ 5:17pm

Update: 24 May, 2024 @ 10:47am

Hello! It's time for another FRIDAY UPDATE. This one is comparably massive to the last few so brace:

-CARDS AGAINST HUMANITY CARDS: There are now a few Cards Against Humanity cards in the deck. The rules are super simple: Play one and then play another card from your hand in order to fill in the gap (colors/legality don't matter for this). If it's funny, nothing happens and the game proceeds! If it isn't funny, you draw 2 cards. Risk, reward....

-MORE CRACKED CARDS: 15 or so new Cracked cards have been added. I was feeling inspired! Will probably go back and edit a few of them to make them higher quality/more interesting, but they're in good order right now.

-EVEN MORE EVERYTHING: 1 more Narcan card, 4 different Magic Cards ( 5 copies of each), Slime Toad is back (he was on holiday), an additional YuGiOh Trap card, and hopefully a few more toys if I can secure permission.

That's all! Happy hunting! Remember to leave a comment or something if you have a rules question or wanna make a suggestion.

Update: 24 May, 2024 @ 10:34am

Update: 19 May, 2024 @ 9:39pm

Smaller update this time, I was excited to add traps so I did that Sunday, and they exist in a state that I'm happy to call final so they stay. Here's a small changelist.

-NAME CHANGE?!: I think "Crackpipe Uno" is a more effective name. I'm gonna try that for a little bit.

-RULES CHANGE!!: When an Instant card is played or a Trap card is revealed, it goes on the bottom of the play pile. This is to prevent confusion, and to keep Instant cards from changing the color of the card currently on top of the play pile when used. This was never clarified and was probably unclear. If you don't like this then ignore it! However, in playtesting it's been found to smooth out games and make them less convoluted.

-RULES IN GAME THO: Updated the rules in the Rulebook to make everything as clear as possible. There were things in there that got changed and never updated too so oops! Fixed now.

-LESS UNO: There used to be 2 UNO decks in a standard Crackpipe Uno deck, now it's back down to just one. Less Draw 4s! More weird nonsense! Hurray!

-MORE INTERACTION: "Counterspell" and "Despell" have been added to the mix. Counterspell negates ANY card effect, meaning you can use it to counter Traps and Draw +4 cards, making them do nothing. Very powerful, should be saved for rainy days. Despell just blows up a facedown Trap Card, helpful in some circumstances.

-MORE CRACKED CARDS: I put a few extras in there. You may or may not notice them.

Update: 19 May, 2024 @ 9:24pm