Call to Arms

Call to Arms

Call to War
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Update: 30 Aug, 2024 @ 11:07am

* Fixed the issue where engineers from Iran couldn't build emplacements
* Fixed the nationality of snipers from Iran

another minor changes

Update: 29 Aug, 2024 @ 5:34pm

Update: 29 Aug, 2024 @ 11:44am

Update: 25 Aug, 2024 @ 10:00am

In this new update, I only changed the CP (Command Points) for the snipers, but I added a file inside the mod folder to drastically increase the CP for all units. I did this because the game tends to run too slowly on my PC with so many units. If you want to use it, you can go to the mod’s destination folder (C:\Steam\steamapps\workshop\content\302670\3225390641), copy the "set.pak" file from the "CP units/Small armies" subfolder, and paste it into the "resource" folder. I will make an explanatory video later

Update: 19 Aug, 2024 @ 1:47pm

Update: 13 Aug, 2024 @ 1:45pm

Some little fixes

Update: 7 Aug, 2024 @ 12:50pm

* The Chinese, Russian, and Iranian snipers issues are fixed now (they can be resupplied). Visually, the equipment might look a bit off since the usual weapon magazines are missing, but this was the only way to fix it.
* I’ve also adjusted the CP points for the units to make the CONQUEST mode more balanced. In the previous version of the mod, it was less advantageous to play with Eastern factions (Russia, Iran, China, etc.) because they had the same number of CP as Western units. (Even though these changes might seem minor, it took a lot of time and I’m not used to editing anymore.)

🚨🚨🚨🚨
*I also made a change that some might find interesting. It goes like this: I created a ghost faction (obviously it has no units or AI). This faction can be added to games on large maps (4x4) to play a 1v1 using the entire map (with 9 flags). You just need to add new players. I made this tweak because I like using the entire map without it becoming too chaotic or causing FPS drops. I just tested it and really liked it; I hope you enjoy it too

Update: 1 Aug, 2024 @ 9:54am

Update: 12 May, 2024 @ 10:06am

Update: 3 May, 2024 @ 3:18pm

* I reduced the amount of resources available in CONQUEST mode (I think it was too easy).
* I increased the damage dealt by soldiers when using them in first person (I think it lacked the feeling of actually firing shots)