Call to Arms

Call to Arms

Call to War
Showing 101-110 of 115 entries
< 1 ... 9  10  11  12 >
Update: 3 May, 2024 @ 3:03pm

Small fixes. Sorry for not adding another faction. I didn't find enough models for now.

Update: 30 Apr, 2024 @ 7:29pm

The Chinese tanks were useless. I think I was able to make them a little better. I'll keep an eye on balancing the factions

Update: 30 Apr, 2024 @ 2:51pm

* range of vision fixed

Update: 30 Apr, 2024 @ 10:47am

* At the request of @Crilise, I added Javelin ammunition. The Javelins are located in M2 Bradley (USA, NATO Alpha Section, Resistance) and in the FMTV ammo trucks (USA, Alpha Section), as well as in the Ural ammo truck (Resistance)

*Some new corrections for the A.I. in CONQUEST mode (I'm trying to make the A.I. more competitive)

Update: 29 Apr, 2024 @ 10:24am

razvedchiki squad icon fixed

Update: 27 Apr, 2024 @ 2:26pm

Fixed bugdet time in CONQUEST

Update: 27 Apr, 2024 @ 1:39pm

-----------Fixes and Changes-----------

-Fixed some icons, such as the "Heavy AP" unit of the Resistance Faction.

-Removed ammunition resupply for pistols (this was done because when your soldiers run out of ammunition and are resupplied, they will always use their pistol, which makes them weak. Now they will use their assault rifle every time they are resupplied).

-Some changes to the range and accuracy of tanks (the AI could see you at long distances while you as a player could not see them). (I will continue working on this).

-The Italian unit is now equipped with the ARX-160 (correctly requested by @Mazort).

-I have modified the zoom at the request of @Crilise.

-AI Improvements: Improvements have been made to the AI to make the gameplay more entertaining.

-Some slight changes to "CONQUEST": the campaign will start with more resources, and the waves will have more manpower

-----------Changes Requested but Still in Progress-----------

-@Protector61, I will soon make a faction similar to Israel, but as I don't have many models I will make a fictional faction in the style of "Resistance".

-@Shadows09 has asked me to re-incorporate the medics, but I have to redo the entire "breed" folder (there are many files), and I still have the problem that any soldier who falls wounded can be revived (the gameplay is very uneven vs the AI).

-----------Changes I Don't Think I Can Make-----------

@Uprising1000 has asked me to import units from Warthunder, I thought he was referring to another mod, but if you are referring to the Warthunder game it is something that would be impossible for me to do, I am not a programmer, I barely understand how to modify the Call to Arms files XD

---------------------------------

I still can't fix the issue with the icons for the new tanks, and I'm still unable to add the smoke or the cannon explosion for the AMX-15 and the Challengers. If anyone knows how to add the effects, I would be very grateful.
Thank you all for your advices and I hope these slight changes improve the gameplay.

Update: 24 Apr, 2024 @ 8:12pm

Small recalibrations of A.I. and the CONQUEST mode

Update: 24 Apr, 2024 @ 6:05am

Minor adjustments to the 'CONQUEST' mode, focusing on defensive missions, so they aren't as easy (or as dull)

Update: 23 Apr, 2024 @ 12:53pm