Call to Arms

Call to Arms

Call to War
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Update: 16 Sep, 2024 @ 12:05pm

Update: 16 Sep, 2024 @ 6:34am

Small modification to the damage of large projectiles. After the recent update, tanks are much weaker. With this small fix, I slightly rebalanced it to improve the tanks' armor.

Some other minor changes

Update: 15 Sep, 2024 @ 12:11pm

Update: 12 Sep, 2024 @ 12:13pm

Update: 12 Sep, 2024 @ 9:22am

Update: 9 Sep, 2024 @ 7:12pm

I finally managed to balance the tank battles. (There will no longer be so many 'indestructible' ones). The issue was that at a certain distance, the projectiles would cause no damage, which made Eastern factions like Russia, China, and Iran have practically obsolete tanks. Now it's more balanced, and tanks like the T-90 are truly formidable, as they should be. (Leopards and Abrams are still superior, but not in such an unbalanced way).

Update: 9 Sep, 2024 @ 4:34am

Update: 6 Sep, 2024 @ 2:00pm

Fixed the issue with the sights; mortars and artillery will now be used. Changed the CP so that armies are not as overwhelming (it can be reverted to the previous version within the mod folder). Various AI modifications (balancing it is still challenging). NOTE: Sorry for not adding new factions; Israel is the most requested, but it requires a lot of time. With the little free time I have, I focus on balancing modifications and have just discovered how to improve the zoom on mortars and artillery. I also have many other requests pending. Thank you for your support.

Update: 4 Sep, 2024 @ 6:00am

Update: 3 Sep, 2024 @ 7:58am