STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

French Fried Taters EAW Remake + CW Holdouts SubMod
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Update: 10 Apr @ 7:54pm

- FFT made compatible with latest CWH update

- Fixed engine texture glitch on U-571 CHG

- Incom T-62 Convor added for the Rebel Alliance and CSA

- Added missing tractor beam ability to Republic Victory-class SD

- Fixed the "Vensensor" or whatever Venator thing idk

- Fixed Rebel DP-20 and Marauder corvettes missing from build bar (GUI row)

- Captain Needa given an improved Carrack and upgrade option for a Vindicator cruiser

- Fixed broken hardpoints on CSA hero Lucrehulk (reported by Harbinger Ace)

- Fixed incorrect Golan III text tooltips/stats (reported by Harold Godwinson)

- Added missing Zann Consortium Acclamator that caused CTD (reported by Fantus)

- Fixed Imperial Secutor using the Republic death clone model (reported by Liam75)

- Added missing Republic Victory-class SD death clone model (reported by SlikBakSlime)

- Added missing Republic Venator Command variant death clone model (reported by SlikBakSlime)

- Fixed the Imperial Nebulon-B model being colored entirely in whatever team color was selected (reported by Phoenixx, fixed by CanadaMan7)

- Implemented grammatically correct weapon descriptions (for example: "heavy dual turbolaser" is now "dual heavy turbolaser")

- Condor Strategic Bomber proton torpedo model changed to a much cooler red missile with red particle trail and explosion

- "Medium" ion cannons changed to "Standard" in preparation for upcoming true medium ion cannons on par with existing FFT medium turbolasers

- V-Wing scale size reduced from 1.0 to 0.6 because it was too big

- BTL-B Y-Wing scale size increased back to 1.0 from 0.85 because it was too small

- Naboo N-1 Starfighter scale size increased from 1.0 to 1.33 because it was too small

- Naboo N-1B Starbomber scale size increased from 1.0 to 1.13 because it was too small

- Vulture Droid Starfighter scale size increased from 1.0 to 1.3 because it was too small

- Trireme corvette weapons range increased from 1600 to 2000, firing arc increased from 120 degrees to 150 degrees

- ROTE campaign adjusted to remove more late-tech and incorrect Imperial starting units for more early-Empire units

- ROTE campaign adjusted to give the Criminal Underworld a better fighting chance in the beginning, and better starting economy

- FFT light turbolaser projectiles damage reduced to bring them in line with the CWH light turbolasers. New damage values are: single 28 > 15, double 56 > 30, triple 84 > 45, quad 112 > 60

- Dash Rendar's Outrider given a custom turret model that more closely resembles the one seen in SOTE. Fires a heavy dual laser instead of single. The Millenium Falcon has been given a slight weapons range and accuracy buff, fires 4 regular missiles instead of 2 concussion. Neutral YT1300 now fires a single light laser with very high ROF instead of quad. Neutral YT2400 maintains the old single heavy laser turret.

- Imperial/Republic Gladiator-class Light Star Destroyer overhauled. Thanks to Zespo from BoaNR for providing the updated model and ideas. SP increased to 8500, HP increased to 11000. Price increased to 8500. FOW rveal/targeting range increased. Starfighter garrison decreased in size from 18 to 12 total squadrons. Weapons: x2 Concussion Missile Launcher, x4 Ion Cannon, x4 Dual Heavy Laser Cannon, x6 Turbolaser, x10 Dual Light Turbolaser. Added more damage proxies, updated death clones. Ion cannons, missiles, hangar, engine, and shield are now targetable hardpoints.

- CIS Munificent-class frigate reworked. Added damage proxies, updated death clones. Changed turbolasers to dual light turbolasers. Modified secondary weapons and hardpoint layout slightly, SP 8000, HP 10000. Updated descriptions. Power to weapons ability added.

- CIS Diamond-class frigate nerfed again. SP reduced from 5000 to 4000, HP reduced from 6000 to 4500. Price decreased to 8000 credits. Medium turbolasers changed to standard turbolasers with longer range and higher ROF. Dual light turbolasers changed to single. Heavy flak laser cannon ROF reduced.

- CIS Recusant-class Destroyer and Escort Destroyer overhauled slightly. More weapon hardpoints as well as turrets added. SP/HP of both variants increased slightly. Descriptions and abilities updated.

- CIS Diamond-class Combat Refit has been nerfed slightly. HP reduced from 6500 to 6000. SP reduced from 6500 to 5000. Scale size reduced from 1.0 to 0.95. Medium turbolaser range decreased from 3250 to 3000. ROF of heavy flak laser cannons reduced.

- Kazdan Paratus' Venator is now back to normal with the correct model and death clone. Weapons have been overhauled to include concussion missiles, flak cannons, and light ion cannons. The garrison size was increased, and the Hyena/Vulture droid fighters it carries are now colored red.

- CIS Providence-class Carrier/Destroyer overhauled once again. All quad turbolaser turrets are now targetable. Some weapons given increased range. Missing/incorrect death clones added and assigned (reported by Liam75). HP increased from 32500 to 40000. SP increased from 26000 to 28000. Black Sun pirate variant of the Providence added. Special weapons loadouts added for Grievous, Trench, and Dellso, including the CWH updated Picador.

- Imperial/Republic Carrack light cruisers overhauled. Modified the model slightly, getting rid of some greebles and adding another set of "millenium falcon" style gunner windows. Added two quad medium laser cannon turrets (lancer style turrets and projectiles), added 4 light laser cannon hardpoints on the sides, added 4 trajectory concussion missiles, buffed the range and accuracy of many of the weapons even further. SP/HP and other stats remain unchanged. Added a specialized anti-starfighter variant only available to the Republic with alot of flak/missile weaponry, perfect for AA against droid starfighters. Special weapons loadout added for Captain Needa.

Update: 3 Feb @ 5:59pm

- TUOC added to unit filter script

- R-22 Spearhead added to unit filter script

- Added missing text for "CIS Walker Regiment" (reported by Sans)

- Fixed missing death clone for Jared Sykes Venator (reported by SlikBakSlime)

- Added over 30 various songs playing as ambient music during the Galactic Map (for all factions, but a majority for Rebels and Empire).

- Fixed Errant Venture not showing on the build bar (reported by Battleship Texas Rebel Admiral, fix by Niko/Battleship Texas Rebel Admiral)

Update: 2 Feb @ 2:23am

- All Carrack-class weapons given increased range.

- Power to weapons ability added to Arquitens-class

- Full salvo ability added to Carrack-class (ion cannons only)

- Added missing upgraded TIE Destroyer model (reported by Liam75)

- Added missing text tooltip for U571 self-destruct ability (reported by Battleship Texas Rebel Admiral)

- The CSA U-571 medium dual laser cannons were removed, heavy laser cannons changed to heavy flak laser cannons. Speed increased from 4.5 to 5

- CEC U-571-class stats buffed. Rebel variant SP increased to 3k, HP increased to 6k. CSA variant SP increased to 5k, HP increased to 6k. Export variant SP 2.5k, HP 6k.

- The 10 medium dual laser cannons on the Imperial II Star Destroyer have been replaced with heavy single laser cannons. Higher damage, longer range, but slower ROF and less accurate against starfighters.

- CEC U-571-class model updated with missing engine thruster textures. Model and turrets re-sized to be less ridiculous (was scaled down to 0.14 because the original was huge). Export variant added for the Criminal Underworld with a unique weapons loadout and self-destruct ability. Weapons: x1 Concussion Missile Launcher, x2 Light Ion Cannon, x4 Dual Turbolaser, x4 Heavy Laser Cannon, x6 Medium Quad Laser Cannon

Update: 1 Feb @ 2:43am

- Added a new main menu background battle (Enjoy the show!)

- Fixed Thrawn upgrade script error which caused CTD (reported by Liam75, fix by Niko)

- Added a soundtrack mix from Andor to the main menu (about 18 mins worth of music on a loop)

- Added a custom death explosion sound effect to the TUOC synced with its death animation (done poorly by me in Audacity)

- Added a neutral version of the Techno Union Ordnance Cruiser buildable for the Rebel Alliance, Criminal Underworld, Hutt Cartel, and Imperial Defectors (on captured CIS planets).

- Overhauled the MC80 Home One. SP: 80k, HP: 75k, Weapons: x2 Heavy Proton Torpedo Launcher, x2 Heavy Turbolaser, x4 Heavy Dual Turbolaser, x4 Medium Dual Turbolaser, x4 Heavy Ion Cannon, x4 Heavy Dual Ion Cannon. Price increased to 75k credits. AICV increased from 4500 to 4650. Garrison changed to 1 X-Wing (3), 1 A-Wing (3), 1 T-Wing (3), 1 Cutlass (3), 1 Y-Wing (3), 1 B-Wing (3), 1 X4 Gunship (2). Now utilizing the upgraded model by Niko.

Update: 30 Jan @ 3:01am

- Added missing TIE Scimitar model that resulted in a CTD (reported by Ocelot)

Update: 29 Jan @ 4:30pm

- Added missing death clone model of Captain Shaak Venator Liberation (reported by Liam75)

Update: 28 Jan @ 8:54pm

- Added missing turrets to the Ton Falk carrier

- Added missing text on uplink shield generator hardpoints

- Star Destroyer HPT variant temporarily disabled pending rework

- Bigger turbolaser impact blasts for triple, quad, sextuple heavy turbolasers

- Incorrect tech 4 garrison text for Republic Venator fixed (reported by Vulfstein)

- Missing purple heavy turbolaser impact blast proxy added (courtesy of Emperor Niko)

- Added missing super turbolaser projectiles, textures, and proxies (reported by Liam75)

- General Jan Dodana custom painted Liberator-class Carrier added (courtesy of Emperor Niko)

- Fixed Republic captains and admirals not buildable (reported by Liam75, fix by Emperor Niko)

- General Jan Dodana Liberator-class Carrier missing shield texture added (courtesy of Emperor Niko)

- Fixed Supreme Stretegist Starkiller Venator broken hardpoints (reported by Dante and FiltratedOrc74)

- Added population value of 24 to Grand Admiral Thrawns Admonitor Star Destroyer (reported by Ghost {Legion})

- Fixed Jared Sykes Venator, added corrupt systems ability replacing full salvo ability (reported by 𝙻𝙾𝚁𝙳-𝚁𝙰𝙳-𝚇™)

- Fixed a CTD issue caused by the TIE/gt conflicting with ground battle bombing runs (reported by Ghost {Legion})

- Jared Sykes Venator advanced quad turbolasers replaced by heavy quad turbolasers. Much farther range, but less accuracy and slower ROF.

- Supreme Stretegist Starkiller Venator medium dual laser cannons replaced by heavy single laser cannons, bringing the total up to 20 HLC.

Update: 28 Jan @ 3:33am

- Temporarily disabled Dominator-class SD pending overhaul.

- Fixed Republic Uplink Station wrong garrison (Reported by Liam75)

- CIS Providence using the correct description (Reported by Liam75)

- Fixed Imperial Victory II SD not firing main guns (Reported by Liam75)

- Fixed Immobilizer-418 broken shield generator hardpoints (Reported by Liam75)

- Fixed the CIS-captured Venator variant being buildable for the Rebels (Reported by Liam75)

Update: 27 Jan @ 5:48pm

- Fixed Dodana and Screed Victory SD.

- Asharad Hett Servator temporary fix.

- Kazdan Paratus Venator temporary fix.

- Added a facing hardpoint to Acclamators.

- Added missing R-22 Spearhead textures (Reported by Harold Godwinson)

- Fixed broken handling on Errant Venture (Reported by Harold Godwinson)

- Added missing plasma torpedo projectile and proxies (Reported by Phoenixx)

- Fixed Republic Servator not appearing in build bar (Reported by Vulfstein)

- Fixed Queen Apailana Acclamator II "Bravo Home" broken hardpoints. Death clone added. Description and stats updated. Point defense ability added. Repair drones ability added. (Reported by Liam75)

- Fixed a CTD issue caused by any unit utilizing the Republic Command variant of the Venator (Skywalker, Zsinj, admirals, etc Reported by Liam75 and many others )

Update: 27 Jan @ 1:08am

- Fixed a CTD caused by missing Liberation model (Reported by Liam75)

- Added missing Black Hole TIE Fighter and TIE Bomber model (Reported by Ocelot)

- Fixed Garm Bel Iblis ship not showing up, and added X-Wings to garrison. (Reported by SpartanTraveler)

- Fixed the Eta-2 Actis-class Interceptor appearing on the land building tab (Reported by CodeNamedFerret, fix by [DoC] GP1701)