STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

French Fried Taters EAW Remake + CW Holdouts SubMod
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Update: 12 Jun, 2024 @ 9:13pm

- Fixed issue with Venator-class having too much HP (more than there was with the hardpoints added together). HP reduced from 21000 to 20000. SP remains the same at 16000.

- LAAT weapons overhauled:
Forward medium laser cannon fire bones combined into one hardpoint for better performance, range increased from 500 to 600. Fires 8 shots instead of 4.
Rear medium laser cannon range increased from 500 to 600, fires 8 shots instead of 4.
Armor-Piercing missile fire bones combined into one hardpoint for better performance. Fires 4 missiles instead of 2.
"Beam cannon" ball turrets fire angles corrected (all of them had different screwed up angles). Now able to engage 120 degree arcs. Fires light green laser extremely fast with beam sfx, to simulate beam cannon. A new beam cannon projectile is still WIP, can't get it to look right. Range increased from 300 to 325.
Hunt ability added.

- Republic BTL-B Y-Wing hunt ability added.

- Republic V-19 Torrent hunt ability added.

- ARC-170 hunt ability added

- Anakin Skywalkers Venator "Resolute" improved:
Heavy turbolaser range increased from 3000 to 3500
Dual turbolaser range increased from 2500 to 2850, accuracy increased, fires 7 shots instead of 5.
Heavy proton torpedo launcher range increased from 2000 to 2250, fires 6 torpedos instead of 4
Heavy laser cannons made targetable (1000 HP each), range increased from 1750 to 2250. Accuracy increased.
Updated stats.

- Kazdan Paratus' Venator (whatever tf its called) improved:
Heavy mass driver range increased from 3000 to 3500
Flak cannons made targetable (1000 HP each), range increased from 750 to 1250
Updated stats.

- Bespin planet credit value increased from 351 to 600.

- Triple turbolaser turret model used by Imperial Captain Vindicators was too small, made it bigger.

- CEC U-571 CHG Rebel overhaul: Stats unchanged. New heavy laser cannon turret model added. Weapons changed: 12 dual turbolasers changed to 12 heavy laser cannons. 4 additional dual turbolasers added. 8 light dual laser cannons and 6 light ion cannons retained. Medium turbolaser and HE missile launcher retained. Description updated.

- Implemented the first phase of the Ground Combat Improvment for the Galactic Empire faction:
Aircraft FOW reveal increased to 2750
Officers FOW reveal increased to 2500
Vehicles FOW reveal increased to 1800
Scouts FOW reveal increased to 1500
Infantry FOW reveal increased to 1000

Update: 11 Jun, 2024 @ 7:40pm

- Coruscant planet credit value changed. Accidentally left at 50k. Changed to 1000 to represent the fact it's the most populated planet in the galaxy and the nerve center of the Republic/Empire. Original value was only 607. Major economic boost for the BAD GUYS :)

- Fixed an issue with several Rebel corvettes disappearing from the build bar at higher tech levels.

- Added Mon Calamari MC75 to capital filter script, and removed a duplicate MC75 from the build bar. (Thank you CanadaMan7!)

- Fixed an issue with Salvo Leophardo improperly named weapon hardpoint (Mass driver was listed as a turbolaser)

Update: 3 Jun, 2024 @ 6:30pm

- Fixed Sphyrna-class Torpedo Corvette icon having an ugly white line on the edge of it.

- Condor Heavy Bomber given a larger blue proton torpedo model, instead of the standard magenta-colored one.

- Condor Heavy Bomber garrison squadron fixed. Was 12 ships, brought back down to 4 as it's supposed to be.

- Removed several unusued models from the mod, about 17MB worth.

- Added missing CIS Sabaoth-class description and stats.

- Updated description of regular Sabaoth-class.

- Changed CIS Sabaoth-class garrison to 2+2 Vulture, 2+2 Tri-Fighter, 2+2 Hyena, 1+1 HMP, 1+1 Condor.

- Increased CIS Sabaoth-class price to 28250 credits.

- Increased CIS Sabaoth-class AI combat power to 2000 (was 1850).

- Fixed missing engine hardpoint on post-war Recusant.

- Fixed Venator-class from engaging targets broadside. Now it will engage targets from the front as intended, so all weapons will be able to fire and cause maximum damage.

- Fixed Republic Secutor-class price/popcap/build time. Now back to normal.

- Nerfed the reaction time of the Imperial Nebulon-B point defense system, which was basically %5000 effective, and brought it in line with other point defense systems, which are very strong but can still be overwhelmed with enough torpedoes.

- Titan-class Battlecruiser overhauled. Some turret bones adjusted so turrets no longer clip through the ship. Two shield generator hardpoints added. SP and HP remain the same. Price increased to 150000. Speed increased to 3.75. Weapons improved. Heavy tractor beam ability added. One super heavy ion cannon, two heavy concussion missiles, four heavy ion cannons, six heavy dual ion cannons, six dual turbolasers, 8 sextuple turbolasers, 8 octuple turbolasers, 12 quad turbolasers, 72 light turbolasers. 6+18 TIE Phantom, 2+2 Scimitar, 2+2 Tartan gunship. Limit of four built at a time.

Update: 30 May, 2024 @ 9:48pm

- Added some missing variants of the Imperial Ton-Falk Carrier to the filter script

- Fixed an issue where the Imperial level 2 Space Colony was invincible.

- Republic/Imperial Venator-class buffed: ROF of main batteries slightly increased.

- Rebel CEC CD-273 nerfed: Quad turbolaser ball turrets changed to single turbolaser ball turrets, medium turbolasers no longer target starfighters, total HP reduced to 9400.

- Droid Tri-Fighter overhauled. Stats and discord missiles unchanged. Now has 2 primary weapon systems: a heavy laser cannon and a triple light laser cannon. The heavy laser fires 1 shot every 1.5 secs at 750 range. The light triple laser cannon fires in bursts every 0.25 secs at a range of 500.

- Vulture Droid description grammar/spelling errors fixed.

- Heavy Vulture Droid is now named separate from the regular Vulture Droid, stats updated to include additional discord missiles.

- Fixed a missing flak cannon hardpoint on the Sabaoth-class (Remake 4.0 bug)

- Sabaoth-class Destroyer overhauled. Comes in two variants: CIS Service and regular. The CIS variant features much greater firepower, including longer range and higher accuracy triple turbolasers, the addition of two sextuple turbolaser turrets, and a 6-shot heavy concussion missile launcher system. The heavy dual ion cannons are changed to heavy single ion cannons, but with greater accuracy. The CIS garrison consists of: 2+2 Vulture Droid, 1+2 Tri-Fighter, 1+2 HMP gunship, 2+2 Belbullab-22, 1+2 Hyena Bomber, 1+1 TDF Heavy Bomber.

The regular Sabaoth remains unchanged from before, other than the triple turbolasers now fire more shots per volley, up to 5 from 3.

- Munificent-class frigate overhauled. Comes in two variants: CIS service and post-war service.

CIS variant turbolaser range increased to 2000, accuracy increased. Medium ion cannon changed to heavy ion cannon, range increased to 3250, accuracy increased, no longer fires at starfighters. Heavy turbolaser range increased to 3250, accuracy increased, no longer fires at starfighters. Eleven medium laser cannons added, four flak cannons added, two light turbolasers added. HP increased to 9000, SP increased to 6500. Shield regen increased from 120 to 145. Price increased to 8245 credits. Carries 4 Vulture droid squadrons.

Post-war Munificent variant turbolasers changed to dual turbolasers with less accuracy and slower ROF. Bottom row of turbolaser turrets removed. Heavy turbolaser and heavy ion cannon retained. Only has 3 heavy laser cannons and 2 flak cannons. No longer carries any starfighters. Stats unchanged (6000 SP, 8000 HP, price reduced to 7150 credits)

- C-9979 garrison increased to 2+4 Vulture and 2+4 Hyena and renamed to the "Standard Loadout".

- C-9979 extra variants added for CIS only (Standard, Bombers, Advanced, Heavy)
Bomber Loadout (2850 credits): 4+8 Hyena Bombers
Advanced Loadout (3000 credits): 2+4 Heavy Vulture Droid, 2+4 Tri-Fighter
Heavy Loadout (3250 credits): 2+4 Condor Heavy Bomber, 3+6 HMP Gunship
C-9979 variants added to filter script.

- Providence-class Carrier/Destroyer overhauled. Comes in two variants: CIS service, and post-war service (plus hero varaints like Grevious, Trench, etc) Grievous and Trench feature improved weapons and improved accuracy/range.

CIS variant skin changed from the "Invisible Hand" to the normal CIS skin. SP: 20000, HP: 24000, shield recharge increased to 425. One heavy ion cannon, two advanced proton torpedoes, four advanced turbolasers, 14 quad turbolasers. Abilities: full salvo (torpedoes). 4+8 Vulture, 2+6 Tri-Fighter, 1+4 Hyena Bomber, 1+4 HMP Gunship. Price increased to 22000 credits. Weapon range and accuracy improved.

Post-war variant: Skin changed to unmarked grey (or Rebel, if used by Rebels). SP: 20000, HP: 24000, shield recharge 400. One heavy ion cannon, two proton torpedoes, four turbolasers, 14 quad turbolasers. 2+2 Porax-38, 1+2 Skipray, 2+2 Belbullab-22, 2+2 Belbullab-24, 2+2 Rihkxyrk. 20175 credits.

- Recusant-class Destroyer overhauled. Comes in two variants: CIS service, and post-war service.

CIS variant SP: 16500, HP: 20000, shield recharge increased to 315, speed increased to 3.5. Four turbolasers, four heavy quad laser cannons, two flak cannons, one medium turbolaser, one heavy dual turbolaser. Abilities: power to weapons, point defense. 1+0 Vulture. Price increased to 15125 credits.

Post-war variant SP: 16000, HP: 18400, shield recharge reduced to 280, speed 3. Four turbolasers, four heavy dual laser cannons, two flak cannons, one medium turbolaser, one heavy dual turbolaser (all weapons have less accuracy and range than CIS counterpart). Abilities: power to weapons, point defense. Price reduced to 14100 credits.

- Recusant-class Escort Destroyer overhauled. SP:14000, HP:12000, shield recharge 280. One turbolaser, one heavy ion cannon, two medium dual laser cannons, four flak cannons. Abilites: point defense.
CIS variant features a high-explosive missile barrage system (20 missiles every 20 secs) and carries 1 Heavy Vulture squadron.

- Fantail-class Destroyer overhauled. Shield recharge increased to 200. Other stats/abilities unchanged. One heavy turbolaser, one medium dual ion cannon, two heavy ion cannons, four light turbolasers. Weapon range and accuracy increased.

- OOM-9 Tank HP increased to 23000, price increased to 34250. Garrison of regular Vulture Droids changed to "Heavy" Vulture Droids.

- Toonbuck Toora's custom Recusant-class "Defiance Banner" given improved weaponry

- CIS Geonosian Cruiser overhauled. All stats and abilites unchanged. Weapons improved/changed to include one heavy laser cannon, two rapid fire light turbolasers, two anti-starfighter particle beam ball turrets, and six medium laser cannons. All lasers and point defense laser beams changed to purple.

- Allegiance-class Heavy Star Destroyer overhauled. SP:30000, HP:65000, shield recharge increased to 675. Features two shield generator hardpoints and a tractor beam apable of snagging capital ships. Abilities: full salvo, tractor beam. 3 triple turbolasers, 4 medium ion cannons, 4 turbolasers, 6 heavy quad ion cannons, 12 heavy turbolasers, 32 light quad turbolasers. 2+4 TIE Fighter, 2+4 TIE Interceptor, 2+2 Shuttle Squadron. Price increased to 52500 credits. Limit of 16 built at a time.

- Secutor-class Heavy Star Destroyer overhauled. SP: 30000, HP: 37800, shield recharge increased to 625. Two shield generator and 3 engine hardpoints added. Abilities: full salvo, fighter repair drones. 3 heavy dual ion cannons, 6 heavy dual laser cannons, 6 medium dual turbolasers, 8 light turbolasers, 24 quad turbolasers. Republic garrison: 4+8 V-Wing, 2+6 ARC-170, 2+4 BTL-B Y-Wing, 2+2 Gozanti gunship. Imperial garrison: 4+8 TIE Fighter, 2+4 TIE Interceptor, 1+3 TIE Bomber, 1+3 TIE Interdictor, 2+2 Tartan gunship. Price increased to 50150 credits. Limit of 16 built at a time.

- V-2 'Longbow'-class frigate overhauled. Speed increased to 3.25. SIRAA missile launcher range increased to 2250, fires 4 missiles instead of 3. Turbolaser range increased to 4500. Power to weapons and power to shields ability added.

- V-3 'Longbow'-class Imperial frigate added. SP: 5150, HP unchanged, speed 3.5, shield recharge 145. One medium ion cannon, two concussion missile launchers, two heavy quad laser cannons, three medium dual turbolasers. Power to weapons and power to shields ability added.

- A new "wide" variant of the dual heavy turbolaser projectile was added for the Recusant-class.

- A new triple light laser cannon projectile was added for the Droid Tri-Fighter.

- A CIS skin was added to the Trireme-class corvette.

Update: 12 May, 2024 @ 6:17pm

- Sphyrna-class Torpedo Corvette weapons re-worked. Now has Two light turbolasers and two light proton torpedo launchers, in fixed forward firing positions with a limited 10 degree firing arc. Fires vollies of 20 light proton torpedoes.

- Both variants of the Sphyrna-class receive new updated icons.

- Fixed a broken hardpoint on CSA minor hero Victory-class Star Destroyer

- Booster Terrick - Errant Venture overhauled. SP: 30000, HP: 45600, shield recharge rate 500. Features custom red octuple and triple turbolaser projectiles. 8 octuple turbolasers, 5 triple turbolasers, 6 heavy quad laser cannons, 2 quad turbo ion cannons, 3 medium dual ion cannons, 1 proton torpedo volley launcher (32 torpedoes per volley). Carries 4+8 Rihkxyrk starfighters

- Space Colony Improvement:

All Space Colony levels receive 16 additional hardpoints in the form of:
1 Life Support System
8 Heavy Single Laser Cannons
4 Standard Single Turbolasers
3 Medium Single Ion Cannons

Level 1 Space Colony HP increased from 25800 to 40050
Level 2 Space Colony HP increased from 37400 to 51650
Level 3 Space Colony HP increased from 89400 to 103650

Level 1 Space Colony Price increased from 7500 credits to 7650 credits
Level 2 Space Colony Price increased from 7500 credits to 7850 credits
Level 3 Space Colony Price increased from 7500 credits to 8000 credits

Level 1 Space Colony Build Time increased from 120 secs to 130 secs
Level 2 Space Colony Build Time increased from 120 secs to 140 secs
Level 3 Space Colony Build Time increased from 90 secs to 160 secs

Level 1 Space Colony AI Combat Power increased from 2000 to 2400
Level 2 Space Colony AI Combat Power increased from 2650 to 2950
Level 3 Space Colony AI Combat Power increased from 4750 to 5250

Update: 10 May, 2024 @ 3:39pm

- Cutlass-9- Hunt ability added

- Y-Wing- Hunt and power to weapons ability added

- Z-95 Hullcracker- Hunt ability added

- Dash Rendars Outrider- Heavy laser cannon accuracy increased, range increased from 900 to 1250. Concussion missiles reload reducded from 15 to 12 secs, fires 4 missiles instead of 2, range increased from 1000 to 1250

- Fixed an issue with a duplicate ISD-1 appearing in the build bar

Update: 8 May, 2024 @ 6:29pm

- Fixed Admiral Screed (Republic Hero) Victory-I-class Star Destroyer broken hardpoints

Update: 7 May, 2024 @ 6:33pm

- Vector-class Star Destroyer SP increased to 26500, HP increase to 69000 (nice). Trench quad turbolasers changed to dual turbolasers. Added four quad turbolaser turrets to the central axis. Added one more precision concussion missile turret, and changed both of their mount locations on the central axis.

- Sphyrna-class corvette now has four fully functional light turbolaser turrets mounted on the external pods.

- Sabaoth-class has 2+2 ARC-175s added to garrison.

- Corona-class Corvette build limit increased from 3 to 8.

- Enforcer-class Heavy Cruiser now requires a level 3 shipyard to build.

- Nebula-class Star Defender Turbo-Ion Cannon range increased from 3500 to 3750, "quad" turbolasers correctly renamed to triple turbolasers, ROF decreased slightly but fires 2 shots per instead of 1, range and accuracy increased. Single turbolasers changed to light dual turbolasers with greatly increased ROF and accuracy. Heavy ion cannons accuracy increased, ROF increased.

- All of the new ships and variations from the mod are properly added to the build bar filter. Hopefully it works ¯\(ツ)/¯

- Space Colony prices returned to normal.

- All factions Space Colony garrisons changed. Now simplified and balanced. Garrison changes posted in discussions.

- CSA PF-76 and CSA U-571 added to CSA starbase garrisons.

- Space Colony weapon changes:

Advanced Turbolasers range increased from 2800 to 3250, ROF from 8 shots every 6 seconds to 1 shot every 0.95 seconds, accuracy slightly decreased

Concussion Missiles range increased from 2800 to 3750

Underworld Space Colony Advanced Turbolaser changed from yellow to purple just because lol

Flak cannon and medium laser cannon range increased from 2000 to 2800

Update: 4 May, 2024 @ 6:50pm

Version 4.0 May The Fourth Be With You Update

- Removed a redundant Imperial Venator from the build bar

- Fixed Lord Cronal (Singularity) not appearing in the build bar

- Fixed Enforcer-class Heavy Cruiser main turrets from clipping through the ship

- Enforcer-class Heavy Cruiser description updated

- Vigil-II-class Heavy Corvette advanced turbolaser firing SFX changed

- Several text tooltip updates

- All Imperial ships from the mod are now added to the build bar filter properly

- Ton Falk-class has had 3 untargetable dual turbolaser turrets added to it for extra self defense firepower

- TIE Destroyer hunt ability added

- Imperial Escort Carrier weapons range and accuracy buffed. 6-missile volley launcher added. Shieldpoints changed to 2000, Hitpoints changed to 2250, shield refresh rate reduced to 50, speed increased to 3.5, price increased to 5475 credits.

- Vindicator-class Shieldpoints increased to 7600, Hitpoints reduced to 11250. Two extra heavy laser cannon hardpoints added. Two heavy concussion missile launchers added.

- Anti-Starfighter Vindicator-class Shieldpoints increased to 7600, Hitpoints reduced to 11250. 4 medium quad laser cannons replaced with 6 medium laser cannons. 2 light quad turbolasers added.

- Changed the Consular-class corvette into a 2-ship squadron with starfighter movement. Republic Consular Shieldpoints reduced to 1000, Hitpoints reduced to 1450. Imperial Consular Shieldpoints reduced to 1250, Hitpoints reduced to 1600. Imperial Consular light dual turbolasers removed and replaced by a rapid 2 shot light single turbolaser. New turret model for Imperial consular. New icon for Imperial Consular

Update: 28 Apr, 2024 @ 7:18pm

Version 3.0 Hotfix

Accidentally left the Allocator as 1 credit 1 second build for testing. Back to normal.

Added missing info to mod features (Admiral Screed).