STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

French Fried Taters EAW Remake + CW Holdouts SubMod
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Update: 18 Aug, 2024 @ 10:34am

- Zaarin, Hoytt, Vader, Tarkin, Piett, Daala, and Thrawn Star Destroyers fixed

Update: 17 Aug, 2024 @ 9:13pm

Half-assed update

- Changelog is incomplete. I'll fill it in with more detail later. Too lazy.

- Fixed the non-CIS Providences being on fire

- Various small fixes

- Death clone added for Republic Victory I-class Star Destroyer

- Acclamator and Acclamator-II overhauled.

- Imperial-I-class overhauled.

- Imperial-II-class overhauled.

- Vector-class overhauled.

- Imperator-class overhauled.

- Tector, Errant Venture, Singularity not overhauled yet, still using the old rig.

- Enforcer-class Heavy Cruiser overhauled.

- Glup Shitto meme unit added for Criminal Underworld

- Republic Valiant-class overhauled. Embedded trench dual turbolasers changed to medium dual turbolasers. Turret bones adjusted so the turret model no longer clips through the ship. 8 heavy flak laser cannon turrets added around superstructure providing 360 degree AA coverage. Garrison changed to: 2 Z-95 CVMR (8), 2 R-32 (2), 2 ARC-170 (2), 2 BTL-B Y-Wing (4), 1 XB-17 (3)

Update: 3 Aug, 2024 @ 12:56pm

- Fixed OOM-9 weapons

Update: 3 Aug, 2024 @ 12:15pm

- Fixed Crash To Desktop (CTD) issue. Sorry I forgot to include the new Providence model with the last update. Good to go now!

Update: 3 Aug, 2024 @ 2:20am

- New heavy dual turbolaser turret model for Space Colonies

- Space colony flak cannons replaced with heavy flak laser cannon, medium laser cannon changed to dual medium laser cannon.

- Buffed all Space Colony AI combat values:
Level 1: 4500
Level 2: 6500
Level 3: 8500

- Fixed Republic Gladiator-class not showing in build bar

- Gladiator-class heavy laser cannons changed to dual heavy laser cannons

- Death clone added for Republic Gladiator-class

- OOM-9 weapons changed a bit. Siege turbolaser changed to heavy turbolaser. Fires 6 shots instead of 2, accuracy decreased. Flak cannons changed to heavy flak laser cannons. Medium dual laser cannons changed to light quad turbolasers, range increased, accuracy decreased.

- CIS Providence-class carrier/destroyer overhauled again. HP increased to 32500. Additional weapons added: medium dual ion cannon x4, heavy dual laser cannon x4, heavy flak laser cannon x4. Price increased to 22600 credits. Garrisons are now using the new CW Holdouts tech-based versions.

- Gizor Dellso, Admiral Trench, General Grievous custom Providence overhauls:

Gizor Dellso Providence weapons: heavy ion cannon x1, plasma torpedo launcher x2, medium dual ion cannon x4, heavy dual laser cannon x4, heavy flak laser cannon x4, quad turbolaser x17. Garrison changed to Heavy Vulture Droid 2+6, Adv Hyena Droid 2+6, Nighthawk 2+4, Condor 2+4

General Grievous Providence weapons: medium quad ion cannon x1, heavy proton torpedo launcher x2, heavy quad laser cannon x4, heavy single ion cannon x4, heavy turbolaser x4, heavy flak laser cannon x4, and advanced quad turbolaser x14

Admiral Trench Providence weapons: sextuple turbolaser x1, heavy mass driver x1, heavy concussion missile x2, medium dual turbolaser x4, medium dual laser cannon x4, medium quad ion cannon x4, heavy flak laser x4, and quad turbolaser x14 with reduced accuracy but higher ROF.

- Fixed Admiral Trench not engaging targets broadside. Now he does.

- Imperial Carrack Heavy Strike Cruiser added to space buildings filter (to de-clutter the frigate bar)

- Broken hardpoints on Republic Hero Jan Dodanna Victory I-class and CSA minor hero Victory I-class fixed.

- Victory II-class Star Destroyer HP reduced from 25950 to 25000.

- Fixed Imperial Venators randomly disappearing from build bar (seriously wtf).

- Victory I-class Star Destroyer invincible bug fixed. HP reduced to 16500.

- Victory I and II heavy ion cannon ball turret range increased from 2250 to 2850.

- New heavy ion cannon ball turret model (just an up-scaled Carrack turret) used for Victory I and II.

- Added missing CIS Nighthawk starfighter (forgot to add it to GameObjectFiles.xml oops my bad)

- Custom icon added for Heavy Vulture Droid.

Update: 30 Jul, 2024 @ 8:10pm

- Mon Mothma fixed. Now spawns at Yavin IV as she is supposed to.

- Garrison text tooltips for Providence and Venator fixed.

- Hutt Darren Tan-class Destroyer heavy turbolaser replaced with siege turbolaser.

- BAF-4 overhauled. SP: 12000, HP: 8950, Price 10600 credits, pop cap 8, AICV 1250. Weapons: Armor-Piercing missiles x2, Adv proton torpedoes x2, medium ion cannons x2, heavy quad laser cannon x2, Adv dual turbolaser x2, heavy turbolaser x2, medium dual laser cannon x1. Build time, garrison, abilties unchanged.

Update: 29 Jul, 2024 @ 9:28pm

- Compatability added for recent CW Holdouts update (This update couldn't have happened without CanadaMan7, thank you!!!)

- Victory I-class Star Destroyer Overhauled. Moved to capital category. Added to capital filter. SP: 12000, HP: 18550, Price 12650 credits, pop cap 12, AICV 1400. Weapons: dual turbolaser x1, medium dual ion cannon x1, heavy quad laser cannon x2, heavy ion cannon x2, concussion missile x2, heavy trajectory concussion missile x2, medium dual turbolaser x3. Build time, garrison, abilties unchanged.

- Victory II-class Star Destroyer Overhauled. Moved to capital category. Added to capital filter. SP: 12500, HP: 25950, Price 14850 credits, pop cap 12, AICV 1600. Weapons: light turbolaser x2, medium dual ion cannon x1, heavy quad laser cannon x2, heavy ion cannon x2, heavy dual ion cannon x2, heavy mag-pulse missile x2, dual turbolaser x3, medium dual turbolaser x3, octuple turbolaser x4, heavy laser cannon x4. Build time, garrison, abilties unchanged.

- Imperial Nebulon-B shield recharge rate reduced from 100 to 65

- Hunt ability added to B-Wing.

- Power to shields ability added to MC30 frigate.

- MC75 broadside triple turbolasers nerfed (it performed too similar to the Dauntless). Accuracy slightly decreased, fires 5 shots per volley instead of 8.

- Republic/Rebel Pelta-class weapons range and accuracy buffed. Both Peltas also receive a set of highly accuracte light laser cannons on the sides. Point defense laser beams are now emitted from the hull sides, rather than the turret attachment bones. Republic Pelta point defense beam color changed to blue, Rebel to red. Power to shields ability added to Rebel Pelta. Rebel Pelta carries 1 A-Wing squadron, Republic carries 1 V-Wing Squadron.

- Millenium Falcon light quad laser cannons range increased from 300 to 600. Concussion missile launcher range increased from 1000 to 1200.

- Gold Squadron hero unit added to all GCW Galactic Conquest maps for the Rebel Alliance. Features 10 custom Y-Wings with stronger weapons/stats, flares and swap weapons ability. Each Y-Wing has a name and picture for the pilot.

- Ace Azzameen custom icon added.

- Green Squadron custom icons added.

- Allocator-class siege turbolaser range increased to 4500 and super heavy ion cannon range increased to 4750.

- Allocator-class siege turbolaser projectile given a muzzle flash proxy similar to heavy turbolasers.

- New Vanguard Squadron X-Wings added

- Rebel Hero General Carlist Rieekan now commands a Dauntless-class heavy cruiser which swaps its heavy laser cannons for medium quad ion cannons. Carries a garrison of 3+3 Vanguard Squadron X-Wings. Has weaker shields (12000) than normal Dauntless (14500) but a faster recharge rate (350 > 190). No longer buildable, General Rieekan now spawns at Hoth by default.

- Rebel hero General Jan Dodanna now commands a Liberator-class carrier which swaps its turbolasers for advanced turbolasers. Carries a garrison of 4+8 A-Wings.

- Rebel leader Mon Mothma now commands a modified Pelta-class frigate which swaps the dorsal turbolaser for a medium ion cannon. Carries one Elite A-Wing squadron.

- Death clones added for the Rebel Dauntless and Imperial Venator

- Dreadnaught-class weapons changed: 4 turbolasers changed to medium turbolasers, heavy laser cannons changed to dual turbolasers

- Dreadnaught-class garrisons increased from 1+0 to 2+2

- Carrack-class weapon range and accuracy buffed

- New variant of the Carrack-class added for the Empire: Carrack II-class Heavy Strike Cruiser

- Imperial I-class Star Destroyer HP/SP buffed: Shield points: 20000; Hit points: 48700

- Imperial II-class Star Destroyer HP/SP buffed: Shield points: 25000; Hit points: 50000

- Vector-class Star Destroyer HP buffed: Hit points: 69400

- Larger death explosions added to Carrack-class and CD-273

- New turrets added for Victory I and II class

- New projectile added for Carrack Heavy Strike Cruiser

- New textures added for A-Wing, Y-Wing, X-Wing, U-Wing, XB17, Z-95, B-Wing courtesy of v.perriëns

Update: 5 Jul, 2024 @ 12:54am

- Larger death explosion effects added to:
Headache-class Cruiser

- Enforcer-class Heavy Cruiser Pop-cap increased to 10, shield recharge rate increased from 300 to 350.

- Vector-class Star Destroyer Pop-cap increased to 30, price increased to 30000 credits.

- Fixed MC75/Profundity ion cannon only firing from one side of the ship.

- Lucrehulk-class Control/Battleship weapons improved. Quad turbolaser accuracy and range increased.

- Pelta-class Hospital/Assault ship weapons improved. Turbolaser range and accuracy increased. Laser cannon range and accuracy increased.

- Custom triple turbolaser turret and projectile added for Procursator-class

- Procursator-class Star Destroyer overhauled. SP:16000, HP:24000. Features two shield generator hardpoints. Abilities: full salvo. Two concussion missile launchers, three triple turbolasers, four medium ion cannons, 8 light turbolasers, 20 dual turbolasers. Pop cap increased to 12. Price increased to 13575 credits. Tech Lvl increased to 3.

- Mon Calamari MC50 Tide-class overhauled. SP:9000, HP:8400. Abilities: full salvo (ions). One heavy ion cannon, two medium dual laser cannons, two triple turbolasers, four long-range medium ion cannons, six heavy laser cannons. Pop cap increased to 10. Price increased to 8650 credits. 1+1 Y-Wing

Update: 2 Jul, 2024 @ 11:03pm

- Larger death explosion effects added to:
Hammerhead-class Cruiser

- Fixed giant oversized light quad turbolaser projectiles

Update: 30 Jun, 2024 @ 11:08pm

- Larger death explosion effects added to:
EF-76-class
Longhorn-class
Pelta-class
C-9979
Sith Interdictor
CEC U-571

- Hutt Solar Sailer light frigate overhauled. Stats and abilities unchanged. Max targeting range slightly increased, weapon accuracy increased. Price increased to 3625 credits.

- New Hutt Solar Sailer frigate variant: Hestilic-class Solar Sailer Frigate. Stats unchanged from original. Weapons changed to four dual heavy laser cannons with improved accuracy, two turbolasers, two rapid fire light flak turrets, and one medium ion cannon. Abilities changed to power to shields and power to engines. Tech Lvl 2. Price increased to 3850 credits. Build time increased to 24 seconds. Limit of 20 built at a time.

- Introduced the first two ships of the new Hutt Kajidic line:

Dor'Bulla-class Kajidic variant: SP: 11500, HP: 12500, shield recharge increased to 275. Four more quad turbolaser turrets added. Two rapid-fire light flak turrets added. Abilities: power to weapons, fighter repair drones. Garrison changed to 2+2 StarViper, 1+1 Skipray, 1+1 Elite Turbo Sailer. Tech Lvl 4. Price increased to 12625 credits. Build time increased to 48 seconds. Limit of 12 built at a time.

Chelandian-class Kajidic variant: SP: 20000, HP: 40000, shield recharge increased to 375. Abilities: Power to shields, power to weapons. Three heavy ion cannons (improved), four heavy turbolasers, four advanced quad turbolasers, six light quad turbolasers. Tech Lvl 4. Price increased to 18250 credits. Build time increased to 72 seconds. Limit of 10 built at a time.

- Hutt Cartel minor hero Popara Dor'Bulla-class cruiser features customized and more powerful weaponry

- Fixed Rebel Victory-II-class Star Destroyer broken hardpoints.

- Fixed Queen Apailana Star Destroyer broken hardpoints.

- Possibly fixed Imperial Vindicator-class missile spam bug.

- Admiral Screeds' Victory-class Star Destroyer "Arlionne" missing garrison fixed. Changed garrison to 2+2 Headhunter, 2+2 Hullcracker.

- LAAT "beam" cannons changed again. Fires 7 light laser shots at a rate of 0.05 seconds, every 5-7 seconds. Firing SFX muted. Accuracy increased. Still very WIP.

- Fixed Salvo Leophardo advanced quad turbolasers not firing at anything

- Dauntless-class Heavy Cruiser overhauled. SP: 14500, HP: 50000, two engine hardpoints added. Shield recharge reduced to 190. Ten quad turbolasers (increased accuracy, slower recharge speed between vollies), ten heavy laser cannons. Tech Lvl 4. Price increased to 20480 credits. Removed for Empire and Republic.
Dauntless faction garrisons changed:
Rebels 1+1 X-Wing, 2+2 A-Wing
CIS 1+1 Tri-fighter, 2+2 Vulture
Underworld 2+2 Uglies, 1+1 Rihkxyrk

- CIS and Rebel alliance skins added to Dauntless-class

- Fixed a typo in the V-2 Longbow description.

- Implemented the first phase of the Ground Combat Improvment for the Rebel Alliance faction:
Aircraft FOW reveal increased to 2750
Officers FOW reveal increased to 2500
Vehicles FOW reveal increased to 1800
Scouts FOW reveal increased to 1500
Infantry FOW reveal increased to 1000