XCOM 2
Expanded Playable Aliens - LWOTC
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Update: 29 Jan @ 3:58am

- Fix to Desolator Covert Operation giving a blank reward - covert operation underway will still leave a blank reward but the next time you will see it, it works as intended now.

Update: 28 Jan @ 12:55pm

- Lowered damage on cryo guns
- Fixed frost mamba missing a frost spit
- Swapped Muton Trooper perks, suppressive fire is now the M31 version and is pushed down to Sergeant in the tree
Lockdown replaced tactical sense, to make suppressive build reliably viable no matter the xcom row
- Replaced personal shield at MSGT with Total Combat, personal shield is now an xcom row perk
- Tier 2 muton bayonets no longer need a corpse to make, just Muton Autopsy, but they were also made more expensive across the board, so dash melee ability for your Mutons is no longer corpse gated
Applies to tesla and toxiblade too
- Fixed Pythons broken animations
- Fixed broken xcom row for Mamba
- Replaced all anatomy perks and traverse fire with their better versions in EPA
Cryo rifle lost the gain damage based on bitterfrost tier, it gives Cold Shoulder instead
(still retains the armor penetration perk)

Update: 18 Jan @ 8:58am

- Quick further patch
- Nerfed Pythons rifle back to 3 Ammo and lowered its damage spread top roll abit on first 4 tiers (much closer to an assault rifle now)
- Changed MSGT perk from the presence perk to Scouting Report
- Removed baseline enemy tongue pull from Python, now it took place of low profile
- Python still can pull friendly troops around baseline so the By My Command synergy is guaranteed to work, the friendly pull is still an obscure use perk so i dont mind it being baseline, while hostile grabbin one is more generally useful (especially with Pythons whoopin +35 aim for the tongue grab)

Update: 18 Jan @ 5:13am

- Fixed Bluey getting mag tier rifles for laser tech
- Possibly fixed Desolator not being handed out properly if you are not playing with Requiem Legion
- Buffed tongue aim for Python by +5 (35 now)
- Various localization and internal changes and some minor optimizations i cant remember
- Courtesy of Merist, Python and Frost Adder have brand new trees with new abilities, Frost Adder lost abit of its raw DPS but gained the frost synergy back and a very cool perk called Thermal Shock that punishes enemies that are frost immune, you know, like Chosen
- Python has reworked tree and has better squad support perks, grenade perks and some improved abilities
- Sentinel tail deals melee damage once more, this should let them damage Custodians during the bind
- Fixed Harrier Rifle having broken requirements
- Stim Bite now upgrades like a medkit once nano medicine is researched (Goes from 4 to 6 HP)
- Friendly Tongue Pull is now affected by By My Command (Python)

Update: 13 Jan @ 7:00am

- Groundwork done for frost adder and his upcoming overhaul (added shotgun to LW perks so it should work with stock slugshot now
- Fixed frost viper not being able to upgrade in weapons properly, they used advanced weapons instead of rifle tech, now they unlock weapon tier properly.

Update: 11 Jan @ 9:48am

- Fixed missing smg sounds (hopefully)
- Fixed Fire Vipers having broken animations

Update: 10 Jan @ 12:19am

- Fixed Marauder having Flush assigned to no weapon
- Removed baseline 5 defence from Frost Mamba, gained +10 dodge instead given dodging attacks is more of the serpent thing than mysteriously dodging bullets entirely.

Update: 3 Jan @ 4:50pm

Stock Andromedon Rework
Based on ideas proposed by Xenathalus on Discord, the new Andromedon is quite something
- Baseline +30 aim for melee
- Improved all 3 perk lines
- Its acid launcher now scales 1/3/5 based on heavy weapons (advanced mag weapons/beam cannon)
- Acid launcher on tier 3 can now damage acid immune enemies
- Acid launcher on tier 5 has 40% chance to disorient on top of being able to damage Bio Division units or units with Fortress perk.
- Salvo benefits the acid launcher (normally its 1AP turn ending, with Salvo perk its NTE 1 AP, meaning you can launch acid and then fire at the survivors, once you get cold blooded then you get another attack essentially).


Update: 2 Jan @ 2:43am

- Big amount of fixes for broken animations brought by the changes done to the sneks
- Friendly Tongue Pull is now animated properly
- Enemy sneks dont have broken anims anymore
- Python no longer kills by pointing her finger guns at the enemy
- Various script optimization here and there
- Some minor localiation fixes
- Pythons rifle now shoots out a beam of plasma instead of just a fire blob to make the animation more satisfying, the fiery charge up still remains.

Big thanks to Merist for fixing these issues on Discord, without them, you would be forced at gunpoint to download VAD mod, which i feel like would be a punch in the gut so late in this mods existence and with 1800 subs on steam and people in general being incapable of reading.

Update: 31 Dec, 2024 @ 5:20am

- Vipers, Najas and Sidewinders have new models for their weapons, they can be now coloured and have visible weapon modifications (xcom plasma rifle, sniper rifle and bullpup respectively) and are fully animated
- Sidewinders, Vipers and Marauder have new perk trees
- Some minor fixes
- Some minor localization fixes
- New perks are integrated and switched, mainly relevant for sneks
- Muton counterstrike ability is now changed and can proc more than once per turn, with increasing fatigue for the Muton for every subsequent block in a single turn (-15 dodge).
- Impairment added to all bayonets
- Toxiblade can now inflict impairment on bayonet melee
- Sidewinder smg, Taipan SMG and Commando pistol now have smaller detection radius
- Winter Sentinel, Sapper and Mamba are slightly better at infiltration by default
- Sidewinder SMG has stats changed to be more like bullpup, but way better at flanking and fighting that the crap piss shooter the Skirmisher has
- Assault Cannon for Taipan is no longer infinite and free
- Alot of stuff really i cant remember from top of my had
- Winter Sentinel can bind Custodians again, but atm will not damage them due to their ...immunity to crushing wtf ?

Note - tongue pulls are weird visual wise if you are using zip mode, it does not affect actual gameplay tho

Special thanks to Merist for creating the Viper, Marauder and Sidewinder reworks and the new perks they provided. Merist is also responsible for making the new animations for sneks to be possible.