XCOM 2
Expanded Playable Aliens - LWOTC
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Update: 15 Nov, 2024 @ 6:38am

- Some minor fixes for Muton Trooper xcom row (removed duplicates)
- Massive redesign of the Synergy Weapons tech, first of all, they can be done at either the workshop OR proving grounds, but now all synergy weapons require a workshop specific research project to unlock, you will notice it when you see it...i made it somewhat hard to miss
- Some minor code optimization
- Fixed Infiltrator not having a healing project
- Fixed Resistance Radio image
- Added support for filtered items menu mod, so the weapon category if you use it will not be bloated with all the custom categories my mod uses
- I think i got it all, but content requiring Requiem Legion will now not even spawn if you do not have the mod active, prior to this you could get stuff that doesnt have its proper abilities really
- Wraith as Requiem unit is affected by this and i also made a replacement if you dont have requiem legion.
1) If you are NOT playing with Requiem Legion, then Andromedon Desolator takes up the mantle as a heroic alien and the covert operation will offer him instead.
Same mechanic as other heroic aliens.
2) If you are playing WITH Requiem Legion, Wraith will be normally handed out.

Update: 10 Nov, 2024 @ 1:31pm

- Fixed mag tier taipan smg being broken animation wise
- Fixed toxiblade and tesla blade having the wrong slash ability, now they can properly be used for dash-melee combat.

Update: 10 Nov, 2024 @ 6:27am

- New final main Avenger unit, the Muton Infiltrator, this highly mobile recon and ambush expert can dart around the battlefield and parkour around obstacles, he is armed with a plasma rifle and ripjack like claw for melee combat. He can rip in to enemy units with lacerate perk, which can easily finish of enemies that survived his initial attack, but his main signiature attack is Run and Slice (Same thing as MJ/TJs Agents have), which gives him massive tactical flexibility.
At MSGT rank of Infiltrator, i decided to not hold back on the goodies he can pick there and i fully expect i will have to nerf him in future lol.
- Muton Trooper rework, respecc him now to get a stronger tree across the board
- Muton trooper cannon and rifle now has suppression build in the weapon itself, its no longer a perk choice
- Actually fixed toxi and tesla blade bayonets to have dash melee attacks (i thought i did it before but it doesnt seem to be the case).
- Bio Viper commando has been eating veggies and has hit the gym and has now +2 baseline mobility (she gets another mobility on squaddie)...she might be too strong now, but hey, time will tell if i will have to chase her down with a nerf bat.
If you respecc her via console, you will get the mobility bonus.
- Some minor fixes to scripts or localization.
- Desolator is even MORE accurate and has larger cone of fire.

Update: 4 Nov, 2024 @ 10:33am

- Sapper rework (new tree, roided up direct combat performance + gets a custom ability that lowers hack defence for easier take downs of robotic units)
- Mamba no longer has sniper elite as that perk actually...does not do anything in LWOTC, just WOTC, its replaced by a perk that does remove aim range penalties
- Some minor fixes
- Mamba and Marauder can adjacency bind
- Python will be next for overhaul, for now enjoy a brand new ability called Stim Bite, yes this is a "friendly" nibble that looks terrific from your soldiers POV, this is a medkit like ability, heals 4 HP, 2 charges, stim bite only costs 1 AP per bite and yes there is an animation for it, in future there will be more "friendly bites" that will inject your soldiers with more than stimulants that help with clotting and pain and in future this perk will enter xcom rows of various snakes, not just the Python.


Update: 27 Oct, 2024 @ 9:14am

- Detonatio shot and maim are no longer affected by this mod (ability editor)
- Detonation Shot and Maim replaced by Detonation Beam and Maiming Beam for Viper Commando (Do almost the same, except only cost 1 AP and have some bonus attributes).
- More weapons (Namely Warmaster) have holotargetting allowed for their weapons
- Some minor corrections and bug fixes i cant remember.

Update: 22 Oct, 2024 @ 5:25am

- Viper Commando rework, with help of Merist the commando has more focused tree and some new abilities, make sure your Merist perk pack is up to date for you to be able to get the new perks in the tree
- Removed locked on from xcom row of the Marauder (leftovers)

Update: 21 Oct, 2024 @ 3:07am

- Marauder has improved tree based on discussion with Merist on Discord
- Marauder properly does not have access to poison spit (he could before)
- Harrier tree is upgraded considerably, harrier nade launcher now deals more damage on all tiers
- Some minor fixes
- New side weapon for Harrier, the Enforcer rifle, this is non-explosive direct fire assault rifle, upgrades for it requires Enforcer Rifle project in the workshop (requires Muton Trooper on Avenger) which grants mag-tier enforcer rifle, plasma rifle tech would give you plasma tier enforcer rifle.
Enforcer rifle gives spray and cool under pressure, with Harrier having innate fracture, this is a really good anti-mech option or against Lost, airburst launcher still offers better firepower against cover units.
- Toxiblade and Tesla blade now have +15 aim bonus as well
- Merist perk pack added to requirements as in future i will be drawing some of its perks for future reworks/classes/etc...

Update: 3 Oct, 2024 @ 7:31am

Small patch
- Hussar now has a new ability, first of its kind, called Blood of The Weak, this is a special sword attack that only targets CIVILIANS, use it to massacre innocent civilians to build up bloodlust damage when you get to swing against actual enemies. It is a non-turn ending attack if you dash melee from 2 AP, you could use civilians as flanking route points, just run to slash behind advent to kill a civilian and then shoot from behind.
Be wary that killing civilians does have a consequence and hits all XCOM units present with a will penalty, which hastens how quickly your squad will get tired.
Are we the baddies Commander ? - Taipan, but probably not cuz she likes killing things

- Blue tinted surprise is more vague about the origin of this POI
- Some minor fixes and localization changes
- Python has lost detonation shot, instead her magma rifle can ignite targets on hit, 15% baseline, proc chance upgrades by 3% per tier.
To visualize, the enemy Fire Viper, has 100% burn chance if she hits, ofc XCOM cant have such a reliable burn proc source, so its now, thats XCOM baby time, but for Advent.
- ALL aliens can no longer pick up blacksite vial, open stasis tube in Forge or use elevator in Shens Tower, i have been told that these can brick the game as game is not used to non-humans doing it, hate me all you want but this had to be done, both mine and Kirukas aliens are affected.

Update: 27 Sep, 2024 @ 8:35am

- Possibly fixed Warmaster being broken in Tedjam with missing pistol attack
- Fixed Desolator being unobtainable (lol)
- Fixed Frost Adder from not being able to heal
- Bunch of misc changes i cant remember
- Big Wraith rework as it been lacking out of the heroic trio
-> Lost healing abilities, gained solace and insanity, lost terrorize (Yes you have both mind spin AND insanity, so leverage your stronger action economy)
-> Bunch of the tree is changed
- > Sectoids MEC armor now follows the logic of Spark/MEC trooper armor, its also much more expensive and requires battlesuits/exo suit instead of infantry armor, Sectoids MEC armor now boosts mobility, defence and psi offence
(Titan shares Warden level bonuses)
So, respect your Wraith today to enjoy !.
- For now, Winter Sentinel reverts to using the non-custodian binding tail (technical difficulties)
- Berserker genes perk for the Sentinel now is upgraded to also give out bull rush
- Blue tinted surprise is more vague as i cant yet pinpoint if its spawning is correct.
- New synergy item, the armor of the Phoenix for your sneks, requires Python and Seraphim to contruct but otherwise usable by all scalies, this armor lets you regenerate health if snake starts burning.

Update: 21 Sep, 2024 @ 9:52am

- Small patch that possibly fixes a CTD if your Warmaster shoots at someone, with his ripple rifle, that is suffering from psi flame caused by any other source (like black flame, or ripple rounds).
There is more to it and it is being investigated by Tedster so there might be more broad fix eventually for Tedjam