XCOM 2
Expanded Playable Aliens - LWOTC
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Update: 25 Dec, 2024 @ 4:04am

- Fix for rad cannon being free and for everyone
- Wraith now has a split psi amp, his soul fire and soul mania are slightly stronger than sectoids, you might have to respec
- some minor code optimization
- some ground work for Apothecary gremlin, not yet buildable, but does exist in code, albeit broken for now
- Fixed muton infiltrator not getting any resets from using its special stab attacks

Update: 22 Dec, 2024 @ 11:06am

- Replaced the synergy weapon script by the one provided by Merist on discord, this has mostly optimization bonuses, but what you as player will feel is that from now on, most synergy weapons that were too specific for requirements can take alternatives.
Example - Toxiblade bayonet used to require a Muton Trooper and Sidewinder, nothing else would unlock it
Now, you need a Muton Trooper and then either A) Sidewinder B) Viper C) Naja (really any snek that could supply this weapon with its toxic payload
- Replaced the gatecrasher script by an upgraded and more refined version provided by Merist, you shall no longer suffer from not getting any spawn and its now more robust than ever with its spawning (It can also detect you not having MJ/TJ roster mods that arent just Requiem Legion)
- 3 new synergy weapons, Taipans can upgrade their launcher to tier 3, cryo rifle has now tier 4 version, there is also a brand new Assault Cannon for Taipan, combine it with the launcher and you have a bootleg Heavy.
- Nerfed Floater to 20 defence from 30, slightly increased its health, this makes him more vulnerable on the ground and more resistant to non-aim damaging attacks like soul fire.
- Nerfed Wraith defence from 30 to 20 so it fits with MEC troopers and Sparks, yes armor will let you raise the defence back up, remember that unlike a Spark, you can slot in defence PCS to get the defence high enough. I also buffed its health slightly to compensate and its also now slightly more accurate by default
- Wraith has Overbearing superiority back, replaced Cyclic Fire
- Seraphim can now vault over low cover like the Archon
- Seraphim and Taipan nightsword ability has been replaced by Vampiric Strike, this had to be done because someone discovered that the original ability gave this ability acid type damage, i cannot comprehend the logic behind this and i was told to just make a new ability that replaces it as the easiest solution, so now your Seraphim or Taipan can damage Abjurers, anyone with fortress and every Bio Division unit.
- Slightly increased baseline mobility for Frost Mamba by +1.
- Synergy items that only have 1 recipient cannot be mass made anymore, if you lose them, well tough luck, this was done to remove clutter from engineering abit.
- Some minor localization fixes and optimization.
- Removed Frost Bomber sixth sense duplicate from the xcom row

Update: 15 Dec, 2024 @ 5:04am

- Swapped personal shield for Warmaster and Muton Sapper for a version that scales with armor
- Warcry is now refundable by By My Command (Warmaster), localization has been adjusted for the Warcry
- Naja rifles no longer provide squadsight, its back to being a class file feature which is now presented by new perks made by Merist that effectively do the same.
- Naja and Marauder traverse fire has been replaced by a new version called Stationary Fire
- All covert operations for heroic aliens have been made 1-3 days shorter
- All covert operations have been made more lenient on the rank requirement (You no longer need a GGST to recruit the Warmaster)
- Fixed game crashing if you get Sapper or Mamba and dare to use their secondary ability when the gremlin failed to spawn with them, they are now presented as special VIP with stripped down abilities, once they get on Avenger they will gear up and behave like a normal version of the unit.
- Some minor fixes i cant remember
- Replaced pinpoint with M31 version
- Some localization fixes to the archive so i stop calling Betos a Beto
- Stalker rifle lost squadsight, again due to the Naja/Mamba changes
- Fixed broken array for gatecrasher, you shall not flub and get fuckall ever again
- Actually fixed Desolator covert operation as it had instant finish time and probably looked odd across the board, why has nobody run in to this issue despite it being almost a month long addition is a good question, i guess people do really play with Requiem Legion so you dont even get to see that covert op given you get Wraith instead.

Update: 12 Dec, 2024 @ 3:42am

- Bluey has shiver baseline, its lcpl place is now occupied with maim
- Removed Personal Shield and Run and Gun duplicates from trooper and bomber xcom rows.
- Improved Viper shotgun animations
- Added rocket launcher animations for the Taipan (From Viper animation depository by Mr Danger Dude)
- Added a missile launcher for Taipan, creatable in PG/Workshop once you unlock advanced magnetic weapons, credit goes to Merist and Reshi for helping out with the WSR magic to get it functional. It does not need any other alien to make, just herself and Shen.
- Fixed stalker semi-auto rifle lacking squadsight (whoops !).

Update: 1 Dec, 2024 @ 4:36am

- Swapped coldblooded for a version that works w sniper rifles
- Fixed a broken localization for the radiation battle rifle

Update: 1 Dec, 2024 @ 2:04am

- Reworked Naja tree thanks to feedback by Merist and Xenathalus on Discord, pointless perks tossed out.
- Naja Sniper rifle now provides squadsight in itself, its no longer a squaddie perk
- Frost Mamba lost squadsight due to it being a weapon bound ability and gains Scanning Protocol Baseline
- Stalker rifle no longer needs a Sapper, just Naja + Mamba and is considerably buffed in its stats across the board.
- Some minor fixes i probably forgot about.

Update: 24 Nov, 2024 @ 5:17am

- Desolator cannot be an officer anymore, nobody would understand it, dont believe me ? Try to speak underwater and see how far the others can hear you before they have to fish out your bloated body. On Avenger it could be audible enough, but not in a firefight to shout orders.
- Gatecrasher no longer can spawn requiem legion units (Taipan and Infiltrator) if you are NOT playing with Requiem, which resulted in you spawning with nonexistant units. Now you will always get TJ/EPA roster without risk of having a dud.
If you are playing with Requiem, Hussar and Infiltrator can be handed out as expected on gatecrasher.

Update: 23 Nov, 2024 @ 6:19am

- Frost Adder rework, now more stronger than before with better direct fighting tree, Frost adder is now much more "sticky" unit with slight endurance boost w Tis but a Scratch preventing paper cuts from causing an injury, has innate slug shot so he can contribute to situations where movement could cause pod pulls
- Viper shotgun ammo capacity nerfed from 5 to 3 due to Frost Adder having Unload
- 2 new double perks for Frost Adder (Apex Hunter and Against The Waves)
- Liquidator rifle now only needs Viper Commando again, you dont need the basic viper to make it, though dont be dumb, dont make this thing if you dont actually have a rifle viper in your crew.
- Liquidator now has 3 clip mag (from 2)
- BITs are no longer starting, Sapper has a way to bypass this issue via loadouts
- Some minor fixes here and there

Oh and btw, from this day onward this mod has been added to the Ted Jam collection, so its now "official content".

Update: 17 Nov, 2024 @ 5:47am

- Swapped Marauder on Bluey for Rapid Fire, as Traverse Fire and Marauder do NOT work with each other.

Update: 16 Nov, 2024 @ 7:05am

Medium patch
- Added ayy armor to the filtered menu screen jimmi provided me with
- Some minor code optimization
- All playable defector synergy weapons are visually distinct from other weapons, just like Requiem having purple color, alien gear is cyan

- Fixed Infiltrator being able to be psionically gifted
(for those barbarians still using the old psi overhaul)
- 3 new synergy items
-> Executioner armor (Seraphim + Faceless, gives regen pheromones perk)
-> Radiation Cannon (Desolator + Muton Trooper, this is a coil-tier esque cannon that irradiates on hit)
-> Radiation battlerifle (Desolator + Beleaguer, this is a coil tier battle rifle, inflicts radiation procs on hit)
both of these rad-oriented weapons also rupture for +1 on top of +1 armor piercing, so plasma tier weapon only offers better raw non-dot damage

The two new weapons are locked behind coil tier cannons, armor behind faceless autopsy.