XCOM 2
Expanded Playable Aliens - LWOTC
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Update: 20 Sep, 2024 @ 10:09pm

- possible fix for an early blue-tinted suprise you can get via POI

Update: 20 Sep, 2024 @ 4:02am

- fixed broken localization for liquidator

Update: 20 Sep, 2024 @ 3:53am

- Synergy weapons now work properly and respect their unlocks (they didnt before), massive thanks to The_Nocturni on Discord for providing me with script for it.
- Synergy weapons are now exposed in the config, so you can change requirements for it
- New synergy weapon, Liquidator rifle, requires Viper Commando, Viper and Andy autopsy, this is anti-armor acid rifle that shreds for +2, ruptures for +1 and applies acid dot.

Update: 19 Sep, 2024 @ 12:18pm

- small fix for alloy armor costing faceless corpses for some aliens, dont ask how
- more ground work added for POI that adds Viper Marauder

Update: 17 Sep, 2024 @ 10:32am

- Fixed Muton Striker Titan armor not giving requiem corrosion immunity
- New synergy armor, you need faceless and muton trooper, this armor regenerates health up to 8 points and cuts down recovery time by 66%, has predator armor stats.
Project requires faceless corpse, but the armor itself in the armory for more mutons wont need it anymore
- Removed cyclic fire from Hunter, cuz Duel

Update: 16 Sep, 2024 @ 10:22pm

- I somehow broke Frost Necromancer, fixed it now
- Fixed missing config lines for last 2 ranks of beleaguer causing him to not gain stats properly on promotion.
Thanks to Xenathalus and Tedster for their vigilance

Update: 14 Sep, 2024 @ 10:38am

Major patch

- All melee weapons for aliens have been pushed down a tier of corpse, they only need an autopsy to unlock and lesser corpse to make
mag tier went from Muton corpse to lancer
beam tier went from Muton Elite to Muton
Sectopod to Archon (Archon melee bayonet)

- Mag tier bayonets now have dash melee, but this melee lacks the stun/disorient effect of the bayonet, elite bayonet charge melee does have these effects
- All bayonets have +15 aim now
- New xcom row perk for Taipan - Warriors Fury, which is normally the bonus aim for bayonets, now you can pretty much ensure your Taipan has 100% hit rate

-Increased psi infection distance on Warmasters rifle from 2 to 4 tiles
-New, atm dormant alien soldier, the Viper Marauder, in future he will be given out to XCOM once you finish lib 5 mission
He is a frost mirror version of the viper, shares most of the tree, but better build at ambushing and anti-mech combat
Spawn him if you want, PA_FrostViper is his internal name, Marauder in game

- Faceless is now overhauled and has more frontloaded tree, gains innate pugilist and double time, force level gate of 6 has been imposed
- All synergy weapons are now workshop projects, they are cheap and almost instant to do, synergy weapons unlock as you gather more and more aliens on board and provide alternative specialized weapons.
- Brand new synergy weapon, Sentinels Ballista, requires Naja on board to make, this is a squadsight bolt caster that hits hard and can even knock people off their feet, requires 2 AP to fire, has no long range penalties, even when firing on the other side of the map. Be aware that Sentinel does not have too much aim boosters in his tree so he wont out shoot your actual snipers, but in certain missions, he can be used for squadsight duty.
- Bunch of random fixes, Desolator no longer can roll for the Gift, some minor code optimization
- Warmaster now properly can crash through walls
- Seraphim cannot be gene modded anymore

Update: 9 Sep, 2024 @ 3:27am

- Fixed desolators beam tier weapon being accessible on mag tier
- Some localization changes to Taipan and the Rescue Alien Op (now has more lore explanation how tf it happens if you havent read the archive)
- Thanks to UrbanGhost (Discord) for finding broken brackets, i think some of the aliens affected got robbed of stat on promotion on some of the ranks.

Update: 5 Sep, 2024 @ 1:05am

Small buff patch, abit busy IRL for anything bigger

- Wraith now has Terrorize (fear causing psi attack) and Spray (can shoot with 1 AP with aim penalty), i found Wraith to be somewhat underwhelming compared to the Winter Sentinel or Warmaster, so it has stronger action economy now. Use terrorize when mind spin is on a cooldown, or after using Spray
- Concentration now takes place of Spray
- Possibly a fix for Wraith not having psi animations for non mind spin attacks

Taipan Hussar rework
Both buffs and nerfs
- Lost ghostwalker (now xcom row for 10 AP), gained innate Phantom and Taipan has fully transformed in to Alien Shinobi, i did this to make stealth-build more appeasing
- Phantom is replaced by Reconietour (recharging battle scanner)
- Blitz Attack and Sky Fury blade are both gone for being hilariously overpowered. (Blitz Attack effectively letting Taipan kill 8 man pods by herself) and sky fury blade was abit too much in a single attack, Taipan now has Serial (for ranged based mop up), Reaper (melee based mop up)
- Crusaders Rage is gone
- Fast ball is gone, replaced by center mass (+1 damage for guns).
- Concentration is now in the tree in place of Skyfury blade, now your Taipan can melee Mutons.
- New perk that replaced Viper Reflexes, the Hussars Strike, this is a duo perk that gives Shadowstrike and Iron Curtain, use it to ambush pods and slash their scamper distance, or use shadowstrike for juicy long range critshots.

Be still wary that Taipan is worse at stealth than humans and has larger detection radius than Shinobies or Recon troopers.

Update: 3 Sep, 2024 @ 4:14am

- potential fix for Desolator missing its secondary weapon