XCOM 2
Expanded Playable Aliens - LWOTC
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Update: 1 Sep, 2024 @ 5:42am

- Lurker is currently suspended and under a rework as i find its current state deeply unsatisfying, you cannot get it via the covert op anymore, currently existing Lurkers will still function and i somehow broke their melee dash ability, so i compensated with Chryssalid Lurker Slash ability from Buildable Units...this has the side effect of supercharging their melee damage but this is a temporary solution

- NEW ALIEN UNIT - THE DESOLATOR
Desolator is a Andromedon armed with a nuclear flamethrower, while this short range weapon does not burn, or is guaranteed hit (Though has +25 aim), it slaps the victims with radiation debuffs (From Claus Assault Troopers, i havent invented anything here)
Radiation can lower aim, mobility, dodge and defence on top of doing decent DOT damage. This flamer does not destroy timed loot or corpses
Be wary of the few enemies that are rad-immune, like Spectres or Purifiers.
As secondary weapon, Desolator has incendiary blob launcher, this does burn and deals AOE, this weapon initial blast damage deals Blazing Pinions, so it ignores explosive resistances.
Desolator can innately dash melee, but be wary that Andromedons are not very accurate with their melee attacks and it does alot of enviromental damage, though it IS quite devastating.

- Some minor fixes
- Fixed Lurker not being able to crash through walls with the Wallcrasher perk active
- Three completely brand new perks for the Desolator, the rad-flame (which is its primary attack), Chlorine Gas Mortar (lcpl perk AOE attack that poisons) and Fire Wall (lcpl attack that creates fire hazard for 1 AP, non turn ending).

Update: 22 Aug, 2024 @ 3:45am

- 4 overhauls of the old aliens made by Kiruka to bring them more in line and to adress all of their problems
1) Hunter
Had issue of being too similar to Prowler, now he has upgraded kit and he is a powerful duelist and ambusher while Prowler is a slayer, Hunter now starts with Phantom and also gains Duel.
Duel is a mark ability that gives both sides guaranteed hits against each other, this is a double edged sword so be careful, but if you would dump action points on your Hunter via Psiops or Officers, he could melt the hardest to hit enemies you could imagine
And of course, melee only enemies cant really utilize this guaranteed hit ability if they wont be able to reach him
2) Harrier
Had issue of 1 build and not really being an explosive expert, also his primary kinda sucks, so now it cannot graze (its airburst grenades, they litteraly wait for the best oportunity to detonate themselves), removed bull rush as that was degenerating build variety with its shere power, added bunch of nade perks, on lcpl you can pick infinite flashbangs, frags or bitterfrost nades, depending on what you want, Harrier also can make grenade traps like Combat Engineers so with enough time, your Harrier can make entire minefields.
Harrier also gains bombardier for bonus grenade range
3) Beleaguer
Could only overwatch, very little fight contribution, one trick pony. Now he has spray (can fire for 1 AP with aim penalty) and also gains ever vigilant, now he can shoot->overwatch, his tree has been upgraded as well to fit his better direct firing capabilities.
4) Bomber
Had very lackluster kit and for a combat engineer/assault like unit, now gets much stronger kit and innate 3 HP wound ignore, paper cuts wont put him to infirmary anymore.

Update: 21 Aug, 2024 @ 4:38am

- All male vipers now correctly use male viper names (Mamba, Sentinel, Adder)
- All newly recruited Frost Adders can now equip ammo types like standard units (current Adders wont be able to)
- Disabled FrostAdder template, use FrostAdder2
This had to be done to get around the no-ammo script Kiruka used.
- New weapon for Frost Adders, Vipers, Mambas and Pythons, this weapon replaces the Frost Adders shotgun
- Its a Viper Shotgun, normally used by Claus Assault Troopers, this automatic, sleek shotgun is more powerful than its frost counterpart, cannot apply bitterfrost but it can accept all ammo types.
No scope Frost Mamba has does work with a shotgun, he can fire for 1 AP with it and then fire again, getting a pseudo rapid fire if he starts the turn with 2 AP and some enemies (like drones) are too close.
Yes this thing has functional animations
- some minor code optimization
- Vipers can no longer use the scramgun
- Current frost adder shotgun is no longer buildable or equipable, switch to the new shotgun now

Update: 19 Aug, 2024 @ 9:30am

-Fix for Andromedon Titan Armor not being equipable
-Fixed missing coil gun armor piercing bonus for Warmasters coil ripple rifle

Update: 17 Aug, 2024 @ 9:56am

- Fixed Lurker not being accessible as reward
- Buffed starting aim of Lurkers even more (They dont have sword aim bonus, their character aim is how they aim)
- FINALLY, covert operations for heroic aliens are one-of-a-kind and you cannot have entire barracks of them anymore, you get 1 of each, per campaign.
So, dont lose them, Warmasters dont grow on trees !

Update: 17 Aug, 2024 @ 3:13am

- Swapped Neural Feedback to Layered armor for Warmaster, this perk row has really strong competition (airstrike and inteligence report) so i think players will find this perk quite attractive, Layered armor is a perk Chosen have that caps the amount of HP lost in a single attack to 40%, this means its impossible to one-shot this unit, you would need 3 such attack in a row.
- Fixed Frost Bombers tesla bayonet not being usable by the Frost Bomber (Trooper could use it instead)
- 2 new GTS upgrades for Mamba and Sapper respectively, these require a Staff Sergeant of XCOM counterparts to upgrade (Specialist and Dragoon respectively), this upgrades permamently boosts the hacking stat of Mamba and Sapper by +15 points for price of 40 supplies per upgrade, so for both of them, 80 supplies. I added this because Aliens lack the ability to use skulljack and redscreen ammo (no pistols) so they can compensate this way.
- LURKER IS NOW FULLY PLAYABLE, for now it can use grenades as i want to get it out of the door for playtesting in real game, but this wont be like this forever.
Lurker is a melee specialist with innate whirlwind, can go to missions injured and its melee damage scales of its rank and armor.
It doesnt have grenade animations, so use at your own peril !.
- Some minor fixes, code optimization and localization changes.
- Major nerfs to Floater, lost detonation shot, some innate dodge and gained sapper and bombardier instead to make airborne bombing more inticing as a build.
- Added a bunch of lore to the commanders archive/UFO, explaining the aliens more and their origin.

Update: 29 Jul, 2024 @ 9:49am

- Thanks to the LWOTC discord user, The_Nocturni, he has written another god-tier script file that upgrades the current function of Alien Rescaler, now its fully configurable and you can add any entry you want.

Update: 27 Jul, 2024 @ 5:03am

Titan Armor for aliens
- All aliens now have tier 4 armor (Assuming you are playing MJ)
- Titan armor has a hefty price tag, but provides superb late game protection, but the alien variations lack the dash melee Titan Strike ability and as such they get a different ability on alien armor type basis:

Muton Troopers and Strikers - Stainless armor (Corrosion immunity)
Sectoids - Iron Skin (Neutralizes their melee vulnerability)
Frost Necromancer - Electricity Immunity
Vipers - Survivor (Prevents instant death, lowers recovery time slightly)
Muton Stalkers - Double Time (Free action that gives +1 mobility action point)
Muton Berserker - Damage Control (+2 armor on being hit)
Faceless - Damage Control (+2 armor on being hit)
Archons - Moving Target (+15 defence and +50 dodge against reaction fire)
Lurker - Anticipation (50% melee DR, Lurker is still not playable though)
Wraith -MZShockCircuits (If attacked at short range, retaliate with a tesla coil)
Andromedon - Regenerate (Regenerates back a part of an attack damage)

Some of these abilities can be gained already via xcom row or PCSs, so plan ahead and skip such perks if you gona get such a perk via armor.

- Floater got nerfed and lost Moving Target. Get him Titan to get it back
It was too good in early to mid game given Floater already has 30 defence, it was giving it pseudo shadowstep because hit chance was negative so Advent didnt even shoot it.
Be wary that Titan Armor is similar to XCOMs one and its much harder to infiltrate with.
- some minor fixes and code optimization

Update: 25 Jul, 2024 @ 5:43am

- Fixed healing project not firing properly, Tedster discovered i copied and paste it incorrectly from PAs origin mod (lol, cant even do that)
So uh, now aliens should have injury timers and will be able to get out of it without being stuck in limbo
- Fixed wraith gun not being constructable
- Winter Sentinel can now learn bonds like a XCOM soldier, he is my testing lab rat for this feature and how this mechanic that is normally disabled on aliens works in reality.

Update: 21 Jul, 2024 @ 7:16am

- Fixed Wraith armor access being fuckeed up (now properly gets predator/warden armor)
- Some minor code optimization
- Added Muton Hunter to the resizer array
- Some minor fixes i forgot about
- Muton Sapper has unique model now, thanks Deadput and has minor stat changes, he is immune to radiation now, has +1 armor and gained +3 aim and lost 2 HP.
- Brand new alien with slayer role, perfect for Mod Jam late game roster of heavily armoured and tanky enemies, the Python, this is a unique snake, model is also the result of Deadput who ported it from Chimera Squad.
- Python cannot spit anything, but has higher accuracy with tongue grabs and is immune to fire and poison, but the main feature is her magma rifle, which melts armor and hits reasonably hard.
- Python can roll as a gatecrashing unit
(Lurker got backtracked due to bunch of issues, so i made Python instead, Lurker will be made function at some point).