XCOM 2
Merist's Perk Pack
Showing 11-20 of 67 entries
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Update: 12 Jun @ 10:03am

  • Added some AI for pain

Update: 11 Jun @ 12:34pm

  • Reverted accidental experimental change

Update: 11 Jun @ 11:47am

  • Fixed some pain and added some more.

Update: 11 Jun @ 5:46am

  • Fixed damage per turn not displaying properly in F1 for DoT effects.
  • Added pain.

Update: 7 Jun @ 9:47am

  • Fixed localization tag for Slither.
  • New ability - Advanced Aid Protocol
  • New ability - Targeting Aid

Update: 6 Jun @ 4:39pm

  • Alpha Strike:
    - Radius: 6 -> 5
    - Charges: 1 -> 2
    - Cooldown: 0 -> 24

Update: 6 Jun @ 2:56am

Hotfix!

  • Actually add Improved Suppression to template creation.
  • Properly set the name of the Energy Shield fire animation.

Update: 6 Jun @ 12:34am

  • Updated automatic damage tag handling for localization.
  • Reorganized packages.
  • Updated multiple tooltips.
  • Added missing localization for bitterfrost effects.
  • Added alternative localization for Duskborn. Quack-quack.
  • I swear I'll finish the Winter Sentinel before the New Year.
  • New abilities:
    - Assassin
    - Infiltrator
    - Enemy Unknown
    - Energy Shield
    - Future Warfare
    - Rapid Dumping
    - Shadow Profile
    - Shadowstep Aid
    - Tracking Fire
    - Defensive Coil
    - Angry Bite
    - Very Angry Bite
    - Crystalline Cornea
    - Malevolent Focus
  • List of abilities with localized names, template names and short descriptions will be added as a google doc Soon(TM).

Update: 16 May @ 8:05am

  • Fixed Suppressing Fire. Again. Hopefully, for the last time.
  • Added new ability: Playable Aliens - Ironskin Bite
  • Personal Shield: Cooldown: 3 -> 5.
  • Neurotoxic Shot: Cooldown: 6 -> 3.
  • HP-based damage from poison to the Chosen: x0.5 -> x0.25.
  • Added config for tooltip text colours based on the unit's class. Don't like cool gold numbers? Go make them pink.
  • Added Double Tap support for some abilities.
  • Winter Sentinel rework is getting closer.
  • Did you know that there is a config option to override Templar's shield to make it take damage before any other source of ablative? No? Well, now you know. This option is disabled by default because it's largerly untested, but without it Ironskin Bite won't work properly with the shield.
  • Tracking changes with GitHub became so much easier.

Update: 3 May @ 2:39pm

  • Poison Spit now explicitly mentions that it does not create a cloud.
  • HP-based DoT damage no longer applies against Alien Rulers.