XCOM 2
Merist's Perk Pack
Showing 41-50 of 67 entries
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Update: 3 Nov, 2024 @ 10:17am

Update: 31 Oct, 2024 @ 1:57pm

  • Concussive Grenades
    - Stun Chance: 25% → 50%
  • Chosen Weapons - Blind Spot
    - Fixed config values
  • New Ability:
    (AbilityName="M31_Aim") Aim Hunker Down confers +20 aim and +20 critical chance to the first shot on the following turn. Configurable list of abilities.
  • Playable Aliens - New Ability:
    (AbilityName="M31_PA_Coil") Coil Increase defense by 30, and dodge by 50, and gain an extra action on the next turn. The first attack on the next turn will not be turn-ending. Only works in cover. Has a 3 Turn(s) cooldown.

Update: 27 Oct, 2024 @ 4:38pm

  • Fixed Bandit triggering when it shouldn't.

Update: 27 Oct, 2024 @ 4:15pm

  • This mod now uses Config Engine. Now I have fancy text for values. Yay.
  • This mod now uses XMB Redux (Core_3_0_0).
  • New abilities for Chosen Weapon Rework .

Update: 21 Oct, 2024 @ 1:43pm

  • New ability: Cold Blooded.

Update: 21 Oct, 2024 @ 11:59am

  • New abilities: Caustic Terror, Exsanguination.

Update: 20 Oct, 2024 @ 5:47am

Update: 19 Oct, 2024 @ 1:41am

Update: 18 Oct, 2024 @ 9:59am

Update: 18 Oct, 2024 @ 9:59am